MIST C64 core

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Xtro
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Re: MIST C64 core

Postby Xtro » Sun Jan 07, 2018 8:52 pm

Hi, thanks for updating this core, compatibility is very high now. I found a strange problem playing Entombed with a USB pad (RetroLink NES), up and down directions change inventory but doesn't move upwards/downwards the character. With a DB9 joystick works OK though.
Last edited by Xtro on Sun Jan 07, 2018 9:15 pm, edited 1 time in total.

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Re: MIST C64 core

Postby Sorgelig » Sun Jan 07, 2018 8:56 pm

All Point Bulletin works. Link to working version has been updated.

Do not use [b] releases. It's "BAD" mark.

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RobertK
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Re: MIST C64 core

Postby RobertK » Wed Jan 10, 2018 8:23 am

NML32 wrote:Give these a try and feel free to update the spreadsheet if you notice any changes.
https://docs.google.com/spreadsheets/d/ ... 1138852569

5th Gear is still unchanged. Attached are two pictures that illustrate the problem, the first one from the WinVice emulator shows how it should look, and the second is from MIST. You need to play the game for about one or two minutes until you reach the first underbridge.

BTW, @Gehstock: many thanks for all your work on bringing new cores to MIST and improving existing ones!
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nightshadowpt
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Re: MIST C64 core

Postby nightshadowpt » Thu Jan 11, 2018 5:49 am

Thank you very much Gehstock!

Your efforts are highly appreciated.

It looks like we are starting 2018 in stride... lots of new cores and updates!

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Re: MIST C64 core

Postby AdvancedFollower » Thu Jan 11, 2018 9:20 am

I agree, thanks for the great work! It's great to see some of the cores getting updated. With the old SID fixes and the new compatibility improvements, the C64 core is indeed extremely compatible now, just a few minor glitches in a small number of games.

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Re: MIST C64 core

Postby DanyPPC » Thu Jan 11, 2018 10:20 am

We must not forget that the C64 is one of the most complicated machines to simulate/emulate.

Thanks for the improvements !

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Re: MIST C64 core

Postby mlynn1974 » Sun Jan 14, 2018 12:59 pm

Hi,

I don't own a MIST but I have Jei Ellsworth's C64 DTV. Is that core any good or is the MIST C64 core better\more compatible?
A friend of mine said that Jeri's core required a number of control hacks on the supported games for the control inputs to work.
I like the VICE C64 emulator for a quick play of Outrun.
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Re: MIST C64 core

Postby DanyPPC » Sun Jan 14, 2018 5:03 pm

I have the C64DTV too, but i think it is specfically designed to run the 30 games onboard.
It has others features like 256 colors on screen, not a real C64 but rather an extension.
SID emulation is far from perfect, but also the implementation in the MiST requires some correction, even if it is already good.

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Re: MIST C64 core

Postby Newsdee » Mon Jan 15, 2018 12:23 pm

The C64 DTV is a very neat piece of hardware that is highly moddable, but I think MiST core (and TC64) is more faithful.

http://www.chrismcovell.com/c64dtv.html

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Re: MIST C64 core

Postby kolla » Mon Jan 15, 2018 6:06 pm

Hm, today one could use micro-SD and probably make the sd2iec even smaller, maybe small enough that the dtv could still fit batteries :)
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Re: MIST C64 core

Postby Xtro » Mon Jan 15, 2018 6:36 pm

Hi, do you know if that core could support T64 & TAP loading? I thought one old version of the core supported it.


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