
I have at least managed to get clean images of my original release of Maniac Mansion.

Stefan jL wrote:I have itI try and image it.
Stefan jL wrote:hmm... now when i found my Zak copy so did it turn out to be the 2 disk version... sorry
Stefan jL wrote:ok.. here is the 2 disk (not kixx) version, i also made a scp of the savegame diskhttp://www.ym2149.com/scp/zak_mckracken_scp.7z
greatguy wrote:Does anyone have the original 3 disk release of Zak McKracken? I´m trying to image my game but no matter how much I clean the disks I still get read errors.
greatguy wrote:greatguy wrote:Does anyone have the original 3 disk release of Zak McKracken? I´m trying to image my game but no matter how much I clean the disks I still get read errors.
FYI
Just bought a "new" three disk version of Zak McKracken from eBay. Luckily this version works 100%
DrCoolZic wrote:me too (I mean albedo)
Do you know the protection?
Something not supported by STX format?
dlfrsilver wrote:albedo can be processed in STX with latest Aufit version and runs only with Steem 3.7.0 beta.
Brume wrote:dlfrsilver asked me for Albedo.
I imaged it some weeks ago, but I was sure someone has already done it and posted it somewhere... Well, faulty memory
@AtariZoll: so do you still want it? I dumped it in SCP, KF and STX formats.
The STX file doesn't work with Steem (it was done on the original machine). Then, I tried to generate a STX file with the RAW and the SCP files with Aufit: same thing, it doesn't work with Steem.
But the .CTR dump works very well. Have played a long with it and didn't notice any bug.
Let me know.
AtariZoll wrote:Brume wrote:dlfrsilver asked me for Albedo.
I imaged it some weeks ago, but I was sure someone has already done it and posted it somewhere... Well, faulty memory
@AtariZoll: so do you still want it? I dumped it in SCP, KF and STX formats.
The STX file doesn't work with Steem (it was done on the original machine). Then, I tried to generate a STX file with the RAW and the SCP files with Aufit: same thing, it doesn't work with Steem.
But the .CTR dump works very well. Have played a long with it and didn't notice any bug.
Let me know.
Yes, i want STX image of it, even if works not in Steem. As said, it is likely protection not supported by Pasti, but that's not problem for me![]()
Ah, there is DL link ... Will inform about protection check later. Thanx
Brume wrote:dlfrsilver wrote:albedo can be processed in STX with latest Aufit version and runs only with Steem 3.7.0 beta.
What is the number of the latest version? I used v0.4c that is available on Aufit website and it didn't work...
Link to Albedo package (SCP, KF and STX files):
https://mega.co.nz/#F!XYkm0ZJR!lOoW3RHySXtKf1xjb5PMqg
dlfrsilver wrote:The protection is supported, but you need to use latest version of Aufit with the dump, and steem v3.7.0 beta.
npomarede wrote:dlfrsilver wrote:The protection is supported, but you need to use latest version of Aufit with the dump, and steem v3.7.0 beta.
Tested this STX of Albedo under latest Hatari 1.8 and it works without any problem.
Track 0 has 5 1024 byte sectors and 1 512 byte sector ; other track are just raw track, without sector (similar to Mortevielle Manor, Vroom, Damocles, ...)
Nicolas
DrCoolZic wrote:npomarede wrote:dlfrsilver wrote:The protection is supported, but you need to use latest version of Aufit with the dump, and steem v3.7.0 beta.
Tested this STX of Albedo under latest Hatari 1.8 and it works without any problem.
Track 0 has 5 1024 byte sectors and 1 512 byte sector ; other track are just raw track, without sector (similar to Mortevielle Manor, Vroom, Damocles, ...)
Nicolas
this seems to indicate reading gap data before first sector and pasti using complement data in this area
AtariZoll wrote:I looked little in code of Albedo early loading stage. it has lot of tack read commands and extremely many checks for diverse patterns. Never seen so long code for testing protection. Hard to follow, but easy to crackIt must appear value 6 at some RAM location, then it will start game (counting differences ?). And it just not stops to read track 0 if check fails .. Seems like fuzzy data in track ..
I think that DrCoolZic can say more after analysis ..
npomarede wrote:AtariZoll wrote:I looked little in code of Albedo early loading stage. it has lot of tack read commands and extremely many checks for diverse patterns. Never seen so long code for testing protection. Hard to follow, but easy to crackIt must appear value 6 at some RAM location, then it will start game (counting differences ?). And it just not stops to read track 0 if check fails .. Seems like fuzzy data in track ..
I think that DrCoolZic can say more after analysis ..
STX doesn't support fuzzy data in track, so I don't think the protection checks that bits are fuzzy in some tracks, else it would not pass.
Please, not again ...dlfrsilver wrote:...amiga tracks...
npomarede wrote:Please, not again ...dlfrsilver wrote:...amiga tracks...
dlfrsilver wrote:npomarede wrote:Please, not again ...dlfrsilver wrote:...amiga tracks...
Authors have used a macintosh drive to make the amiga version. You know like me that the ST can't read Macintosh track format.
So the only solution remaining is to write long tracks with an amiga for the ST version.
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