vebxenon wrote:Do you know if The Simpsons: Arcade Game works? I've tested Gamebase disks http://www.gamebase64.com/game.php?id=6827&d=18&h=0 and game doesn't even boot...
xc8 wrote:i only managed to run game under the CCS64 emulator! ('normal' floppy emulation),
xc8 wrote:the game runs fine on VICE using the x64sc (accurate version)
Sorgelig wrote:New release (160627): https://github.com/mist-devel/mist-bina ... res/fpga64
- Fix reset bug (couldn't reset after some games).
- Implement Restore key (F4).
- Some internal refactoring.
I was trying to implement write ability to disk, but found out i don't know C64 hardware well enough. If someone has good knowledge in C1541 schematic and general work, then welcome to discuss about it.
Sorgelig wrote:I was trying to implement write ability to disk, but found out i don't know C64 hardware well enough. If someone has good knowledge in C1541 schematic and general work, then welcome to discuss about it.
Sorgelig wrote:Here is a new version with HQ2x smooth scaling.
Note 1: startup C64 screen colors (light blue on dark blue) isn't good combo for HQ2x due to algo. If you want to type text in basic, switch to other colors for better result. Games aren't blurt as much as startup basic screen.
Note2: Due to many games are using low-res sprites (160x200 resolution), i've added HQ2x-160 mode. Games/Demos with such low-res sprites/backgrounds look perfect with HQ2x-160 smoothing. For high-res graphics and text use HQ2x-320.
gunrock wrote:HI. Anyone had problems with demos and such that put sprites in the borders? Technically a trick to make the VIC-II chip into not drawing the border, the sprites (which are usually hidden by the borders) show up because the programmer, under interrupt changes the size of the border and video mode, thus enabling the sprites to be seen.
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