Search found 2253 matches

by lp
Thu Aug 31, 2017 12:32 am
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

A few hours later and a crap ton of googling I have managed to install this missing library using MacPorts. Much to my surprise it installed into the correct path. I retested the snapshot and now I get the password prompt. It even accepts my password exactly once. I then logged into IRC with my STiK...
by lp
Wed Aug 30, 2017 10:26 pm
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

I always copy the binary to the HD. Learned along time ago on osx not to run apps from disk images. ;) Starting aranym from terminal yields some strange results: iMac-i7:desktop lon$ "MacAranym.app/Contents/MacOS/MacAranym" ARAnyM 1.0.2 Using config file: '/Users/lon/Documents/Aranym_files...
by lp
Wed Aug 30, 2017 3:10 pm
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

Ok, I will try to start it from terminal with network enabled and post a log later when I get home. On lunch break atm.
by lp
Wed Aug 30, 2017 11:17 am
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

The old aranym doesn't have any issues when the mouse hits the edges, its perfectly confined as if its a monitor border, no flicker, no host cursor flashing etc. Nothing unusual happens. I always copy it to the hard drive before testing. I had to disable the network feature to test it, just as befor...
by lp
Wed Aug 30, 2017 5:24 am
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

The mouse grab mostly works, but bumping the window edges causes some strange flicker. The host cursor appears just outside the edges. Sometimes they become out of sync or something and there's some offset that prevents the mouse from going where you want it to. It's sort of random. A snapshot isn't...
by lp
Tue Aug 29, 2017 5:42 pm
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

I'm already on the aranym list. I reported the problem a long time ago. Philipp Donzé might be able to shed more light on the bpf_helper problem.
by lp
Tue Aug 29, 2017 9:44 am
Forum: FPGA Chat
Topic: Moving MIST (etc) sub-forum into it's own main forum area
Replies: 28
Views: 2135

Re: Moving MIST (etc) sub-forum into it's own main forum area

Can you add the url https://github.com/mist-devel/mist-board/wiki to the MiST sub forum description? Similar to the Suska entry.
by lp
Tue Aug 29, 2017 9:37 am
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

I do test as you suggested. If I comment out the [ETH0] section of my config the current snapshot starts right up. The weird random ungrabbing while the mouse was in the window area seems to be gone. However, it still totally ignores the fact that the config says GrabMouse = Yes.
by lp
Mon Aug 28, 2017 6:20 pm
Forum: FPGA Chat
Topic: Moving MIST (etc) sub-forum into it's own main forum area
Replies: 28
Views: 2135

Re: Moving MIST (etc) sub-forum into it's own main forum area

Suska seems to be strictly Atari like hardware and Wolfgang has more fpga Atari's in the works, can you leave Suska as its own sub forum even though its low trafic? Actually its Wolfgang's Falcon clone I'm waiting on. ;)
by lp
Mon Aug 28, 2017 3:40 pm
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

Current OSX snapshot for me won't do anything. Never get prompt for password to allow network access, it just hangs. I have to force kill it. The password issues started with macOS Sierra. As for the mouse grab, I did try the release version of 1.0.2 before Sierra when the binary would startup ok. I...
by lp
Sat Aug 26, 2017 9:44 pm
Forum: FPGA Chat
Topic: Moving MIST (etc) sub-forum into it's own main forum area
Replies: 28
Views: 2135

Re: Moving MIST (etc) sub-forum into it's own main forum area

I you are using aranym or hatari, etc, there are sections for those already. That's how I see it anyway.
by lp
Sat Aug 26, 2017 2:20 pm
Forum: FPGA Chat
Topic: Moving MIST (etc) sub-forum into it's own main forum area
Replies: 28
Views: 2135

Re: Moving MIST (etc) sub-forum into it's own main forum area

My idea would simply be: FGPA based clones MiST MiSTer If a particular device supports multiple cores spanning several platforms and/or game consoles, one should expect such chat in there, else don't go there. ;) Technically the FireBee can be anything, it's an open spec board, but alternate uses ot...
by lp
Fri Aug 25, 2017 1:55 pm
Forum: FireBee
Topic: FireBee revival
Replies: 31
Views: 2871

Re: FireBee revival

There is not totaly without new progress regarding our platform. MiNT is developing further and FireBee is supported. The same EmuTOS. Olivier is supporting FireBee with his great MyAES. Lonny the same with "his" GFA Basic support, ... NetSurf is developed further and it also still suppor...
by lp
Thu Aug 24, 2017 5:06 pm
Forum: Professionals
Topic: TT dual video output with GFX-card?
Replies: 9
Views: 795

Re: TT dual video output with GFX-card?

Years ago I used to run vcons on the TT monitor and the AES on the Nova monitor.
by lp
Thu Aug 17, 2017 8:42 pm
Forum: FPGA Chat
Topic: AMIGA: MIST vs Pi3 vs Vampire/real Amiga (4000?)
Replies: 34
Views: 3845

Re: AMIGA: MIST vs Pi3 vs Vampire/real Amiga (4000?)

I see no problem whatsoever with the discussions here. MiST by nature is multi-platform so I expect to see all platforms discussed. The forum layout is a little odd: Board index -> Atari ST Professionals -> ST(E) Clones (Suska / MiST) These multi-platform devices could or should be put in the root o...
by lp
Mon Aug 14, 2017 7:15 am
Forum: Other emulators & tools
Topic: Aranym Network under OSX 10.12
Replies: 26
Views: 2580

Re: Aranym Network under OSX 10.12

It's working for me, but I'm running v0.9.16 which is a somewhat old. The mouse grab feature, where the mouse is confined to the window is horribly broken in subsequent versions. A feature I happen to really like. That's why I stopped updating the binary. The latest version gets stuck in an endless ...
by lp
Sun Aug 13, 2017 8:50 pm
Forum: News & Announcements
Topic: The Double Click Software Atari ST Internet Archive Museum (Official)
Replies: 13
Views: 1865

Re: The Double Click Software Atari ST Internet Archive Museum (Official)

Cool! I know I have one, a green one, somewhere. I just hope I didn't give it away to some kid along the way. I went looking for it but couldn't find it with all the other DC stuff. Seems like these things are always there when you don't care about them, then missing when you do care. :) I still ha...
by lp
Sat Aug 12, 2017 6:34 pm
Forum: News & Announcements
Topic: The Double Click Software Atari ST Internet Archive Museum (Official)
Replies: 13
Views: 1865

Re: The Double Click Software Atari ST Internet Archive Museum (Official)

Cool. Thanks for the trip down memory lane. I have one of your double-clicker's. :D
by lp
Wed Aug 09, 2017 10:36 pm
Forum: Applications
Topic: Reassembled E-Backup 2.01 with implemented missing routines
Replies: 8
Views: 962

Re: Reassembled E-Backup 2.01 with implemented missing routines

I remember Vuk, indeed brilliant. He is credited in my GFA editor project.
by lp
Mon Jul 31, 2017 2:34 am
Forum: Coding
Topic: XBIOS 5
Replies: 18
Views: 2893

Re: XBIOS 5

The old GFA editor initializes the AES at startup and it does use. If you click Load or Save, etc, it calls fsel_input() but you will notice the file selector is shifted to the left. The AES is unaware of the mode change. If you click Quit it calls form_alert(), also shifted to the left. It doesn't ...
by lp
Wed Jul 26, 2017 2:43 pm
Forum: Website Discussions
Topic: How to lock/close thread ?
Replies: 44
Views: 4433

Re: How to lock/close thread ?

Enabling comments on youtube is pointless. It doesn't take a rocket scientist to see that comments invite trouble makers. It's possible to disable them entirely, that's what I do. Problem solved.
by lp
Wed Jul 26, 2017 11:33 am
Forum: Applications
Topic: Sprite Editor
Replies: 8
Views: 1543

Re: Sprite Editor

I tried it on Hatari as I don't have a Falcon anymore and it seems to work if I set video mode: 256 colors, 80 columns, interlace On or double line Off Config file I used: SetProjectPath :=0 LoadFileAndRun :=0 Bell :=0 Scrambler :=1 HardwareBlit :=1 NoClock :=0 FreMemory :=0 MinMemory :=0 SetAesName...
by lp
Wed Jul 26, 2017 12:59 am
Forum: Applications
Topic: Sprite Editor
Replies: 8
Views: 1543

Re: Sprite Editor

I use it on my Hades for many years at 1280x1024 in 256 colors. I currently use it on aranym 1600x1024 in 256 colors. I don't know what you mean by "after screen mode change". I am already in 256 color mode when I start, no mode changes here.
by lp
Tue Jul 25, 2017 7:10 pm
Forum: Applications
Topic: Sprite Editor
Replies: 8
Views: 1543

Re: Sprite Editor

You could try programming one yourself with GFA Basic 3.6TT perhaps? On my falc, 256-colour mode doesn't work in the standard editor, but will work when compiled and run from the desktop. Also with gfa basic you need to remember the maximum string variable size is 32 kb(same as ST screen), as it st...

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