Search found 110 matches

by MM41
Tue May 10, 2016 7:30 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

@ Nanard , no probem of redraw on TT when i return to desk (by exit game),
I use ST and TT video mode to try and the game come without draw bug :D .
More test this weekend.
by MM41
Mon May 09, 2016 10:18 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

OK ,i do erase ";" in the INI file ,
No sound out Falcon (some noises) since beginning of opendune.
The sound is OK when i play an other game.
I use same archive for my TT and Falcon (TT sound is ok).

Next weekend i'll try an external Falcon hard drive to see
by MM41
Mon May 09, 2016 6:08 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

Opendune mouse test work fine on TT too :D . @ NGF: The speed is good (but we want always more speed :wink: ) @ Nanard: the DOS SETUP.EXE don't work on my TT :lol: . The opendune.INI file is set to french but not in game It's better on my Falcon, but i can't play (freeze again after selected a clan)...
by MM41
Mon May 09, 2016 2:29 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

Well done Nanard :D , the new version run very well on TT :cheers: , no mouse freeze , screen double line is OK, it's fully playable :D . (just TT dma sound is a bit slow but no hiccups, not tested Midi on TT yet :? ) The text language is only english? (opendune see my TOS but don't change?) Next, r...
by MM41
Sun May 08, 2016 11:40 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

Thanks Bartek030 :)
by MM41
Sun May 08, 2016 11:14 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

At the menu game,i can push up and down keys without problem, the freeze come after press return or mouse move.

@ Bartek030: have you ear a voice in the intro game? My Falcon don't play sound?
by MM41
Sun May 08, 2016 10:18 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

Great :D the midi music is played !
:cheers:
by MM41
Sun May 08, 2016 7:10 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 131024

Re: 8-way scrolling system for prototyping games on STE

Thank you DML :)
by MM41
Sun May 08, 2016 6:44 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

It's the same probleme with TT TOS 3.05FR, freeze after 1 seconde when the arrow is moved.
I can ear the voice intro (no sound on my Falcon?) some words are repeated but it's clear :)
With the older version the sound is too speed and the arrow don't work correctly.
by MM41
Sun May 08, 2016 3:06 pm
Forum: Hardware
Topic: STE BOOSTER V1 32MHZ & FAST-TOS
Replies: 199
Views: 42978

Re: STE BOOSTER V1 32MHZ & FAST-TOS

Very impressive, great work Exxos :D,
It's possible to see a video to compare STe 32Mhz and 8Mhz? (with a game or other prg)
by MM41
Sun May 08, 2016 1:45 pm
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 140
Views: 51257

Re: Dune II / OpenDUNE for Falcon (and TT)

Nice work Nanard :D , I use a stock Falcon 14Mb TOS 4.02FR , the last opendune.tos freeze at the game selection (no mouse no keyboard). I load the old version and i can try the game but it's impossible to play (the arrow move crazy). My MT32 is wired if you want test midi sound :) It's time to try o...
by MM41
Thu May 05, 2016 11:29 pm
Forum: Hardware
Topic: 1040STE 20bombs but ok with test cart
Replies: 14
Views: 3074

Re: 1040STE 20bombs but ok with test cart

Robson , have you move the jumpers (resistor) after change the TOS ROM? (not the same capacity and type).
Try to use just two RAM (bank 1 and 3).
TOS 2.06 don't boot without floppy disk(but ATARI logo come)
by MM41
Thu May 05, 2016 10:44 am
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 131024

Re: 8-way scrolling system for prototyping games on STE

I'm waiting for the next stage :D , sprites collision?
by MM41
Thu May 05, 2016 10:30 am
Forum: Games - General
Topic: 'Combat' like tank game
Replies: 5
Views: 3393

Re: 'Combat' like tank game

Cool game :D , thank you Joefish
by MM41
Mon May 02, 2016 7:06 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 131024

Re: 8-way scrolling system for prototyping games on STE

The new demo is wonderful :D , run very well on real STe

Well done! DML :D
by MM41
Mon May 02, 2016 4:56 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 131024

Re: 8-way scrolling system for prototyping games on STE

i reload the zip file and the demo come after push a key when the screen is green/black :D ,
i have the same blue/green lines when the shuttle is on screen.
:cheers:
by MM41
Mon May 02, 2016 1:52 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 131024

Re: 8-way scrolling system for prototyping games on STE

Agt_demo_input2 don't work on real STe :( ,
auto.prg crash after the init line playfield.
Return to desktop with green and black on screen.
by MM41
Tue Apr 26, 2016 7:20 pm
Forum: Other emulators & tools
Topic: BeeKey Atari on a key and now BeePi
Replies: 186
Views: 61026

Re: BeeKey : Aranym on USB key

Merci Philippe :D
by MM41
Sun Apr 24, 2016 10:59 pm
Forum: Hardware
Topic: 1040ST keyboard to Mega ST
Replies: 6
Views: 1578

Re: 1040ST keyboard to Mega ST

I made a little circuit to use a 520 STf like a internal or external keyboard , if MEGA/TT cable is pluged the STf become external keyboard .
http://www.labibleatari.fr/pages/divers ... %20ST.html

Sorry it's in French
by MM41
Thu Apr 21, 2016 8:41 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 131024

Re: 8-way scrolling system for prototyping games on STE

Excellent DML :D,

On real STe i have a flash on screen sometimes but less than the olders versions.

The flash is never at the same time.

I'll try on another STe to compare.
by MM41
Thu Apr 21, 2016 7:43 pm
Forum: Coding
Topic: Blitter sound routine
Replies: 79
Views: 24808

Re: Using blitter for sound mixing

Tested on my STe 4mb, nice work Metalages :D
by MM41
Mon Mar 28, 2016 5:56 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 131024

Re: 8-way scrolling system for prototyping games on STE

Sorry the pictures are not very good :oops: ,
by MM41
Sun Mar 27, 2016 7:33 pm
Forum: Games - General
Topic: Major Raiden Testing Videos inc 030 compat :D
Replies: 15
Views: 6542

Re: Major Raiden Testing Videos inc 030 compat :D

Very nice :D ,
if you want another beta tester, i'm ready too :wink:
by MM41
Sun Mar 27, 2016 5:23 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 131024

Re: 8-way scrolling system for prototyping games on STE

Tryed on real STe with SC1425 monitor :o , very impressive for a beta.

Some trouble appear in the upper border and they are more visible with the 8-way variable scrolling of the village (upper to middle).

Great work DML :D .

I'm waiting for next evolution
by MM41
Mon Jan 25, 2016 6:03 pm
Forum: Applications
Topic: Program to save TOS ROMs ?
Replies: 2
Views: 1859

Re: Program to save TOS ROMs ?

TOSDUMP.PRG

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