Search found 69 matches

by AnthonyJ
Mon Mar 03, 2014 9:55 am
Forum: Coding
Topic: De-compiling help
Replies: 106
Views: 14594

Re: De-compiling help

What is available except latest STOS compiler self ? I guess that sources for it are out of reach. Actually they shouldn't be out of reach because they were officially released. However I don't know where they can be found now as the link seems to be 404 now. I know I downloaded them years ago but ...
by AnthonyJ
Tue Jan 14, 2014 1:16 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2349
Views: 353584

Re: Bad Mood : Falcon030 'Doom'

Looks great - nice work Doug!

Go back and look at DView030 and (say) BM 1.32 (the flat shaded version) to see how far it's come. Maybe worth including snippets of them in a video sometime to remind people how it used to be?
by AnthonyJ
Wed Dec 11, 2013 3:20 pm
Forum: Games - Requests
Topic: DOOM on atari st
Replies: 384
Views: 80928

Re: DOOM on atari st

dml wrote:I don't know much about ShadowCaster but it is interesting that there were actually some intermediate steps!

Me neither. Some interesting technical details can be guessed from this analysis of the data though: http://www.doomworld.com/vb/everything- ... r-modding/
by AnthonyJ
Wed Dec 11, 2013 2:00 pm
Forum: Games - Requests
Topic: DOOM on atari st
Replies: 384
Views: 80928

Re: DOOM on atari st

This is probably the *primary* reason Carmack had to drop raycasting after Wolf. The state hashing for floor/ceiling areas immediately cancels most of the benefits. I wouldn't be surprised if he tried the same thing shortly after Wolf3D and came to the same conclusion. By switching to BSP and gener...
by AnthonyJ
Mon Nov 11, 2013 12:01 pm
Forum: Development
Topic: Video rendering
Replies: 4
Views: 12881

Re: Video rendering

This illustrates that those display problems may also be handled at driver
or OS level.


Or even at the hardware level - nvidia G-Sync presumably would be a good solution for emulators too.

http://www.geforce.co.uk/hardware/technology/g-sync/faq
by AnthonyJ
Tue Oct 01, 2013 8:04 am
Forum: Games - Requests
Topic: DOOM on atari st
Replies: 384
Views: 80928

Re: DOOM on atari st

Direct quote from Ray: up to 15 fps on a plain ST : I don't believe that Ray, as the developer, would overlook two times worse performance. Note he said "up to", not "average". Sounds like Doug has reproduced 15fps with the reduced window size, so is able to reproduce "up t...
by AnthonyJ
Sat Sep 07, 2013 5:51 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2349
Views: 353584

Re: Bad Mood : Falcon030 'Doom'

Should have checked Johans page before hitting google - Dview builds for 030 and 68k Ataris here (I assume the files work - cant download lzh on iOS!): http://klockars.net/ftp/BadMood/ From Johans page it seems like 1.32a was maybe the last un-textured build so could be a good starting point to peop...
by AnthonyJ
Fri Sep 06, 2013 11:14 am
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2349
Views: 353584

Re: Bad Mood : Falcon030 'Doom'

Actually, although that DView code I found is in a BM folder, I think it is the original PC version possibly just there for reference. If you go up a directory there is a sourcedump of BM 1.32a which is all in assembler - there is a reference to DSP routines but I don't see that code, so I think tha...
by AnthonyJ
Thu Sep 05, 2013 8:44 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2349
Views: 353584

Re: Bad Mood : Falcon030 'Doom'

Doug! do you have Dview program in your possession? if so can you share it? i can not find it anywhere on the interwebs :( Googling dview along with the name jake hill produces a few hits, such as: http://cd.textfiles.com/atarilibrary/atari_cd07/GAMES/BAD_MOOD/ORIGINAL.SRC/ And... http://www.progra...
by AnthonyJ
Sun Aug 25, 2013 9:08 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2349
Views: 353584

Re: Bad Mood : Falcon030 'Doom'

dml wrote:Well it does look a bit more retro. Also more like an ST game

Also, more like Dview and the early builds of BM, you mean ;)
by AnthonyJ
Wed Aug 14, 2013 9:06 am
Forum: 680x0
Topic: jagpad support needed for BadMood Doom engine
Replies: 9
Views: 2282

Re: jagpad support needed for BadMood Doom engine

In Xav's EJP FAQ there is a suggestion that BM 2.06c had support for the Jagpad, so it might be worth checking what was done there, assuming you have that codedump. That might be a polling solution that has the flaw you've just spotted though.
by AnthonyJ
Mon Aug 12, 2013 1:32 pm
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2349
Views: 353584

Re: Bad Mood : Falcon030 'Doom'

By the way, will the engine work with existing "vanilla DOOM" TCs (total conversions)? Some (many?) of the bigger TCs use DeHacked ( http://doom.wikia.com/wiki/Dehacked ) to modify properties like strings, health/damage stats etc inside the gamecode via a binary patch that won't work with...
by AnthonyJ
Wed Jul 03, 2013 4:24 pm
Forum: C / PASCAL etc.
Topic: Project announcement: libcmini
Replies: 63
Views: 37052

Re: Project announcement: libcmini

Seems easy enough to avoid the redeclaration error with something along these lines: #if (GCC_VERSION >= 40600) || !defined(_SIZE_T_DEFINED) typedef unsigned long size_t; /// or whatever it is... #define _SIZE_T_DEFINED #endif Or are there lots of redefinitions that would mean it would quickly becom...
by AnthonyJ
Wed Apr 24, 2013 1:04 pm
Forum: Games
Topic: Quake 2 ported to Amiga AGA...
Replies: 49
Views: 22239

Re: Quake 2 ported to Amiga AGA...

:-) Then this must look a bit like archaeology by comparison. It certainly does! I did wonder if the newer BSP tools would be better - but OTOH I see a lot of 'decay' and serious paradigm shifts in techniques as well, as machines have got immensely more powerful, they soak up a lot of problems more...
by AnthonyJ
Sun Apr 21, 2013 5:49 pm
Forum: Games
Topic: Quake 2 ported to Amiga AGA...
Replies: 49
Views: 22239

Re: Quake 2 ported to Amiga AGA...

Not too much on editors - I have been modding id engines since I left the Atari, and released mods for q2, q3 and q4 (as well as engine side tinkering for all 4 generations of quake) so pretty familiar with the way things are put together. I did play with making an editor for q3 but gave up pretty q...
by AnthonyJ
Sat Apr 20, 2013 8:49 am
Forum: Games
Topic: Quake 2 ported to Amiga AGA...
Replies: 49
Views: 22239

Re: Quake 2 ported to Amiga AGA...

Is Q2 compatible with Q1 PAKs? If yes, would it require less memory with them? No, it's a subsequent generation of their 'id tech'. The PAK encapsulation system might be the same or similar but the level data and systems are not compatible. The pak file format is quite different too - q2 and later ...
by AnthonyJ
Sat Jan 26, 2013 4:25 pm
Forum: Games
Topic: Falcon Doom
Replies: 236
Views: 70502

Re: Falcon Doom

Hi Anthony - yes first 3 posts require moderation before your account is properly activated (one more to go). Thanks for popping by and attaching your BM sources - if you do find anything else, I'm sure it would be greatly appreciated! :) Yea, read the message properly on my second post - the first...
by AnthonyJ
Sat Jan 26, 2013 9:04 am
Forum: Games
Topic: Falcon Doom
Replies: 236
Views: 70502

Re: Falcon Doom

Looks like Anthony and his source have 'gone offworld'. :-z Good luck finding it - his old email address is dead and waybackmachine doesn't know about the zip. Oddly my previous post hasn't come online (maybe moderation for first posts?), but I've got more info now anyway... I only went off Atari-w...
by AnthonyJ
Sat Jan 26, 2013 8:26 am
Forum: Games
Topic: Falcon Doom
Replies: 236
Views: 70502

Re: Falcon Doom

Looks like Anthony and his source have 'gone offworld'. :-z Good luck finding it - his old email address is dead and waybackmachine doesn't know about the zip. Hiya - interesting to see some activity on bad mood again! I don't currently have any active webspace (it probably was still archived on my...

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