Search found 454 matches

by Rajah Lone
Wed Aug 14, 2019 9:46 pm
Forum: News & Announcements
Topic: Good bye
Replies: 64
Views: 5608

Good bye

I notice that old versions of my softwares are still listed here without my agreement : https://demozoo.org/sceners/33044/ also http://www.pouet.net/prod.php?which=59742 (and maybe some more elsewhere) This is not right. These softwares do not belong to the demoscene realm. I never participate to a ...
by Rajah Lone
Tue Aug 13, 2019 10:04 am
Forum: Demos - Requests
Topic: Demozoo removals
Replies: 11
Views: 2584

Re: Demozoo removals

When I ask to remove one entry on pouet.net.
To reject my argument "my crap is not demoscene stuff", Havoc quotes : pouët != scene && scene != pouët
This is insane.
Are these websites unable to remove datas?
by Rajah Lone
Mon Aug 12, 2019 4:31 pm
Forum: Demos - Requests
Topic: Demozoo removals
Replies: 11
Views: 2584

Re: Demozoo removals

Thanks, but I asked the admins and modos: no effect. I still maintain my software, I code for free, I ask nothing in return, but I consider still having the right of fatherhood: how my productions is distributed: as far I as I am concerned, I do not want old crappy versions of not-demoscene programs...
by Rajah Lone
Mon Aug 12, 2019 2:03 pm
Forum: Demos - Requests
Topic: Demozoo removals
Replies: 11
Views: 2584

Demozoo removals

This is not a demo title, though the subject runs as long as a demo making. I regularly notice that my not-demoscene and out-dated versions softwares are still listed on demozoo.org and pouet.net. I asked the admins to remove them, but still no effect nor answer. For exemple: https://demozoo.org/sce...
by Rajah Lone
Sat Aug 03, 2019 10:34 pm
Forum: Applications
Topic: News on my GEM applications
Replies: 186
Views: 83344

Re: News on my GEM applications

Litchi 1.3I : blog or directly - fix: Control+Numeric pad triggered actions such as Quit. - fix: WIND_GET/SET calls on horizontal slider on the console window (but it hasn’t these widgets). - fix: buffer size inscreased for MLSD/LIST in the remote folder (256KB, less if not enough RAM, minimum 80KB...
by Rajah Lone
Sun Jul 28, 2019 12:27 am
Forum: Games
Topic: News on my GEM games
Replies: 140
Views: 85537

Re: News on my GEM games

B+ Project : blog or directly - fork from the X2 Project - add: title and credits screen, introduction sequence, levels 1 to 8 with their animations... - for: every Atari OS since 640*400 px and 256 colors. Use "space" bar to change level, once you started new game, or wait for the countd...
by Rajah Lone
Sat Jun 29, 2019 9:36 pm
Forum: Games
Topic: News on my GEM games
Replies: 140
Views: 85537

Re: News on my GEM games

I don't know. Since there is no scrolling and few animation, I'll try to vro_cpyfm not the whole screen, but parts. But don't hope to run it absolutly on stock Atari machine (if so, you will be disappointed).
by Rajah Lone
Sat Jun 29, 2019 8:08 pm
Forum: Games
Topic: News on my GEM games
Replies: 140
Views: 85537

Re: News on my GEM games

- 256 colors to TC32 screenmode.
- 640*480 minimum (windows will be truncated if less, I may work on 320*240 unwindowed mode). NVDI strongly advised.
- quick 68K or ColdFire, GEM environment.
by Rajah Lone
Sat Jun 29, 2019 7:40 pm
Forum: Games
Topic: News on my GEM games
Replies: 140
Views: 85537

Re: News on my GEM games

Working on a new project, named B+
I hope to release a WIP version (only sceneries, not playable) in late July. Dev is easy, based on X2 project.

loading

informations
by Rajah Lone
Thu Jun 27, 2019 10:08 am
Forum: Applications
Topic: .App extension < How to use?
Replies: 12
Views: 4616

Re: .App extension < How to use?

I read somewhere, and some applications use this behavior : .APP extension is used to suggest that it can be renamed as .ACC and run as accessory.
.PRG are supposed never run as accessories.
by Rajah Lone
Wed Jun 26, 2019 7:48 pm
Forum: CT60 / CT63 Area
Topic: 68080 Apollo Core
Replies: 101
Views: 10460

Re: 68080 Apollo Core

I'm just hoping that the stand alone Vampire card will be Atari compatible one day, because this will be the most amazing atari platform out there (and way cheaper than current price for falcon/firebee) - for now, Vampire V4 standalone is a GEM clone, FreeMiNT+EmuTOS with enhanced screenmodes, like...
by Rajah Lone
Tue Jun 25, 2019 11:29 am
Forum: CT60 / CT63 Area
Topic: 68080 Apollo Core
Replies: 101
Views: 10460

Re: 68080 Apollo Core

Cyprian wrote:Would be possible to ask them a few questions?

Read the forums on Amiga news, the team regularly publish news of the projects.
on IRC, server = irc.freenode.net:7000 , channel = #apollo-team (numerous people, users and developpers)
by Rajah Lone
Wed Jun 19, 2019 4:13 pm
Forum: CT60 / CT63 Area
Topic: 68080 Apollo Core
Replies: 101
Views: 10460

Re: 68080 Apollo Core

closed commercial project - true, currently focused on Amiga - true, but the authors are open minded and IMO there is an opportunity to convince them somehow to open a bit more for Atari community. At start, it was homebrew. And became commercial when Amiga users asked for more cards, with industry...
by Rajah Lone
Tue Jun 18, 2019 11:36 pm
Forum: CT60 / CT63 Area
Topic: 68080 Apollo Core
Replies: 101
Views: 10460

Re: 68080 Apollo Core

Nobody can explain why memory is so slow on firebee. "Flexbus" : main memory (ST-RAM and TT-RAM) is located in the 512 MB RAM of the ColdFire domain, video memory is in the FPGA domain. So rasters move in a bottleneck named flexbus. Effect is similar to the 030/Videl/ST-RAM of the Falcon....
by Rajah Lone
Thu Jun 06, 2019 8:31 pm
Forum: Coding
Topic: Specify that app is single-tasking?
Replies: 3
Views: 1352

Re: Specify that app is single-tasking?

Test in your program at start your ap_id number, given by appl_find ("MYAPP "), where "MY_APP " is your program name (with spaces to fill 8 characters). If ap_id = 0 then your are in singleTOS mode (usualy, the desk has ap_id = 0, but your application replaces the desk in monoTOS...
by Rajah Lone
Fri May 03, 2019 9:31 am
Forum: Applications
Topic: Email clients for Mint
Replies: 15
Views: 2458

Re: Email clients for Mint

2. There is a permanent horizontal scroll bar in the message list window no matter whether I ensure all the fields are bunched up on the left to just fill (but not exceed) the window or all the way on the right (which is how I have it now) with a vast amount of unused horizontally scrollable space....
by Rajah Lone
Thu May 02, 2019 9:35 am
Forum: Applications
Topic: Email clients for Mint
Replies: 15
Views: 2458

Re: Email clients for Mint

the folder list is a huge waste of precious real estate on a 640x480 screen, See in the preferences - display options: disable icons in the folder window, - select fonts: the archive provides small and elegant ones, - window layout: folder + headers windows (shadow of email content window, opened w...
by Rajah Lone
Wed May 01, 2019 9:52 pm
Forum: Other emulators & tools
Topic: Aranym and Troll
Replies: 2
Views: 903

Re: Aranym and Troll

Troll wil run if enough RAM (plenty of TT-RAM is better). Have a look at the ST-Guide (*.HYP file) documentation provided in Troll's archive. You need to study the TCP/IP layer that will be used on your Aranym setup. Troll can run with MiNTnet+GlueSTiK (GlueSTiK only needed for the resolver function...
by Rajah Lone
Tue Apr 30, 2019 3:54 pm
Forum: Applications
Topic: Email clients for Mint
Replies: 15
Views: 2458

Re: Email clients for Mint

aMail: http://www.atack.cz/atari/
Troll: https://ptonthat.fr/troll/
MyMail: http://erha.se/~erikhall/programs/mymail.html
MJM: http://atari.net.pl/mjm-en/

Newsie should be avoided: it deletes some of its own files if bug.
by Rajah Lone
Fri Apr 26, 2019 10:49 am
Forum: Coding
Topic: GFA Basic, STOS or Asm?
Replies: 30
Views: 4517

Re: GFA Basic, STOS or Asm?

NVDI is a fast VDI since version 3. It's a clean rewrite of the bad-and-quick-written official VDI. NVDI has new functionnalities in version 4 and 5, but these are not necessary for game: mostly for font management (TTF, charset) and printing (VDI is not only for screen management). The only "n...
by Rajah Lone
Thu Apr 25, 2019 7:46 pm
Forum: Coding
Topic: GFA Basic, STOS or Asm?
Replies: 30
Views: 4517

Re: GFA Basic, STOS or Asm?

However, the VDI simply does not offer the necessary functionality. I thought it did. I have managed to do what I wanted with pure VDI. My game productions are here to testify. But this not the subject here. It's easier and quicker with low level coding. On standard Atari ST and for an arcade game,...
by Rajah Lone
Thu Apr 25, 2019 3:22 pm
Forum: Coding
Topic: GFA Basic, STOS or Asm?
Replies: 30
Views: 4517

Re: GFA Basic, STOS or Asm?

madaxe wrote:what is a stock Atari?

"stock" as unmodified, not customized, not enhanced. As if the machine was built by Atari Corp and just get out of its official box.

http://gfabasic.net/
https://github.com/ggnkua/Atari_ST_Sources (old, but instructive)
by Rajah Lone
Wed Apr 24, 2019 10:22 am
Forum: Applications
Topic: STZIP - Cannot Write File
Replies: 5
Views: 1523

Re: STZIP - Cannot Write File

EmpireAndrew wrote:Are there any known issues with ST Zip (2.6)?


- do not add or delete a file into an populated zip file with STZIP: it will corrupt this zip file. Always make new zip archives.
- STZIP is old and unmaintained. Some deflate methods will not be supported.
by Rajah Lone
Wed Apr 24, 2019 8:39 am
Forum: Coding
Topic: GFA Basic, STOS or Asm?
Replies: 30
Views: 4517

Re: GFA Basic, STOS or Asm?

From the above: "Never write directly to screen memory, but always fall back to the relevant GEM functions (AES, VDI)" ... oops. You can apply this sentence for yourself (ie https://ptonthat.fr/x2-project/ ) but you don't have to obtrude on someone else. No need to code for GEM compatibil...
by Rajah Lone
Tue Apr 23, 2019 8:45 pm
Forum: Coding
Topic: GFA Basic, STOS or Asm?
Replies: 30
Views: 4517

Re: GFA Basic, STOS or Asm?

GFA Basic should do the trick. But if you know 68K ASM, that will be smoother than Basic. If your goal is to run your game on stock Atari, then it's easy. If you want to run your game on every Atari ST and compatible, that will be harder. There are some unspoken rules, most of it is located at http...

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