Search found 38 matches

by Qube
Sun Apr 30, 2017 6:36 am
Forum: Menu Disks
Topic: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)
Replies: 134
Views: 69711

Re: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)

Cheers Brume, I did wonder if it was an issue with the file checker. Your copy seems to be the only true working copy, the current TOSEC versions are bad by the looks of it, in fact they are missing anything in their AUTO folder by the looks of it. Keep up the good work with the site, it is an excel...
by Qube
Sat Apr 29, 2017 8:38 pm
Forum: Menu Disks
Topic: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)
Replies: 134
Views: 69711

Re: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)

Hi Brume, could you check your original disk copy of Lemmings 21 - does the File Checker ('F' key in the menu) fail on the BAT2_4 file?

Q;
by Qube
Sat Apr 29, 2017 8:35 pm
Forum: Games - Requests
Topic: Maaasterssss Of Dy Youniverseeee :)
Replies: 19
Views: 5404

Re: Maaasterssss Of Dy Youniverseeee :)

Ok I fixed the corrupted datas and I included a trainer ;) The problem is I don't know how to attach a file, if someone can help on this... Cheers ! Hi boulie1942, you can attach files by clicking the Attachments section when doing a post on here, that should let you attach a file. Hope that helps!
by Qube
Fri Apr 28, 2017 5:40 pm
Forum: Support
Topic: Some disks incompatible with Steem?
Replies: 5
Views: 3363

Re: Some disks incompatible with Steem?

Also, interestingly the File Checker ('F' key) on Lemmings 21 reveals a file is corrupt in the Stonish .MSA image (BAT2_4), whether this is true or just an issue with the File Checker remains to be seem, the Batman game seems to work OK but would need extensive testing to prove either way I suppose....
by Qube
Fri Apr 28, 2017 5:29 pm
Forum: Support
Topic: Some disks incompatible with Steem?
Replies: 5
Views: 3363

Re: Some disks incompatible with Steem?

To confirm, Pasti 0.2j DLL stops Steem SSE from opening the Stonish .MSA files for Lemmings 21, 22, 44, 45. The solution is to disable the Pasti use for ST/MSA files in the disk configuration options, leaving that to Steem SSE to handle directly. That is what was causing that particular issue. I sup...
by Qube
Fri Apr 28, 2017 1:44 pm
Forum: Support
Topic: Some disks incompatible with Steem?
Replies: 5
Views: 3363

Re: Some disks incompatible with Steem?

Hi there Steven, I have mostly resolved this now.. It appears that it was the Pasti plugin which was preventing those Stonish MSA files from opening in Steem SSE (now I'm using SSE 3.9.1). I was using Pasti 0.2j, it would seem that removing the DLL and later re-adding has allowed Steem SSE to open t...
by Qube
Thu Apr 27, 2017 8:37 pm
Forum: Support
Topic: Some disks incompatible with Steem?
Replies: 5
Views: 3363

Re: Some disks incompatible with Steem?

So.. after further inspection.. The Stonish .MSA files for Lemmings 21, 22, 44, 45 do not open in Steem (or MSA Converter), these disks are reported as being invalid. However, they do run properly in SainT and Hatari. So perhaps their structure/geometry causes an issue in Steem/MSA Converter? The TO...
by Qube
Mon Apr 24, 2017 8:35 pm
Forum: Support
Topic: Some disks incompatible with Steem?
Replies: 5
Views: 3363

Some disks incompatible with Steem?

Hi all, Perhaps somebody can assist me with something curious.. I'm using Steem SSE 3.9.0 and browsing through some disk images, It appears some disks do not open in Steem, example file: Lemmings 45. Both the TOSEC .ST file and the Stonish .MSA pop up with an error trying to run these disks in Steem...
by Qube
Sun Apr 12, 2009 8:16 am
Forum: SainT
Topic: Fire & Ice
Replies: 1
Views: 5816

Fire & Ice

Hi all,

Has anybody managed to get Fire & Ice working in SainT? I've tried a few versions (including the STF demo) and they all reboot the emulator.. They work OK in Steem. I've tried 512KB, 1MB, no difference.

Many thanks,
Q.
by Qube
Sun Feb 15, 2009 6:25 pm
Forum: Cheats & Saved-Game Editing
Topic: IK+ Eternal Fight (Steem Patch)
Replies: 0
Views: 4843

IK+ Eternal Fight (Steem Patch)

I had a nutty afternoon, decided on having an IK+ fight with no timer and well, just a big endless brawl lol. Here is the steem patch for Auto #25. - No player KO points. - No timer. - Score still works I think. - Just fun for scrapping, you will miss the bombs and ball sections though. - Apply at t...
by Qube
Sat Aug 16, 2008 5:01 pm
Forum: Games - General
Topic: A few Magic Pockets questions about odd items.
Replies: 3
Views: 1307

Re: A few Magic Pockets questions about odd items.

Hi, This game still has some weird secrets within to this day! If my memory serves me correctly.. One of the chalices (gold?) lets you start each new level fully powered up I think, so pick that up on cave level 1 and you can test that theory out. The stripey ball has something to do with gold coins...
by Qube
Fri Jun 16, 2006 10:59 pm
Forum: Chat forum [ENG]
Topic: "Immortal 3" CD released
Replies: 8
Views: 2978

Definitely going to be getting this, the first two albums were very good. All we need now is a site with samples to have a sneak preview?
Q;
by Qube
Fri Jun 16, 2006 10:55 pm
Forum: Games - General
Topic: Turrican - Special Edition
Replies: 310
Views: 99387

Looks fab. Very smooth! Can't wait for the full release!
Great work!
Q;
by Qube
Wed Jun 07, 2006 7:39 pm
Forum: Chat forum [ENG]
Topic: "Wings of Death" Remake
Replies: 124
Views: 48339

Great remake - keep it up! Little tricky though, I made it to the 2nd level and died.. maybe an option to restart at the last level reached?

Great stuff!
Q;
by Qube
Fri May 19, 2006 1:04 pm
Forum: Chat forum [ENG]
Topic: Problem ripping samples from Steem memory image
Replies: 4
Views: 1675

In the Steem snapshot (sts) file, the samples are reversed. I don't know why, but you just need to reverse them to get the correct again. Alternatively, using Debug Steem you can dump the raw memory, and the samples are in the correct orientation. The sounds are either 6KHz or 8Khz, but this does me...
by Qube
Fri May 19, 2006 12:32 pm
Forum: Chat forum [ENG]
Topic: Turrican 2 Midi Ringtones
Replies: 4
Views: 2817

I believe these are just the arrangements by Chuck and Oedipus, you can get the lot over at vgmusic, plus much more.. http://www.vgmusic.com/music/computer/atari/atari/index-sz.html http://www.vgmusic.com/music/computer/commodore/amiga/index-sz.html Not too bad when played with a good soundbank thro...
by Qube
Sat Feb 11, 2006 8:35 pm
Forum: Games - General
Topic: Starquake trainer (steem patch)
Replies: 17
Views: 5265

Last screen, last item to place in core - just go right to finish.

automation 004
tos 1.02 uk
1mb ram
8mhz st standard cpu

Load sts save game I've attached if you want to see the end.

Q;
by Qube
Sat Jan 28, 2006 8:45 am
Forum: Games - General
Topic: What is the difference between a platformer and a shooter?
Replies: 28
Views: 7193

I think their arcade conversions of Midnight Resistance and Rainbow Islands were ok.

Movie game Total Recall had some strange game mechanics, let alone difficulty.

Mixed bag really.

Q;
by Qube
Sat Jan 28, 2006 8:39 am
Forum: Games - General
Topic: Starquake trainer (steem patch)
Replies: 17
Views: 5265

Thanks for the disk Klaz, I'll check it out!

I remember getting 'so far' with this game back in the day, of course a semi-broken cheetah joystick never did help with the tricky sections! ;)

They just had a nack for making sudden death games in them days, like Rick D!

Thx again,
Q;
by Qube
Fri Jan 13, 2006 2:45 pm
Forum: Games - Requests
Topic: 9 Lives
Replies: 28
Views: 8627

Superb! Thanks everyone involved :)
Q;
by Qube
Thu Jan 12, 2006 8:15 pm
Forum: Games - Requests
Topic: 9 Lives
Replies: 28
Views: 8627

Perhaps a full 100% crack + train could appear Dbug 190? :)
Theres an idea to honour this little gem..
Q;
by Qube
Mon Jan 09, 2006 9:02 pm
Forum: Games - General
Topic: Starquake trainer (steem patch)
Replies: 17
Views: 5265

Thanks for the tip, it would be great to have a real trainer, which would then work on a real machine too. I've never programmed any m68k code, but I'll check your site out and see what there is!
Q;
by Qube
Sat Jan 07, 2006 1:42 pm
Forum: Games - General
Topic: Starquake trainer (steem patch)
Replies: 17
Views: 5265

Starquake trainer (steem patch)

Hi, I was messing about and made a Steem trainer patch for Starquake, which some of you may want to use to see the entire game etc - this patch gives you Infinite lives, energy, ammo and jump. The nasty cross and spikes still kill you but at least its a bit easier now.. Just stick this in Notepad an...
by Qube
Thu Jan 05, 2006 10:20 pm
Forum: Games - Requests
Topic: 9 Lives
Replies: 28
Views: 8627

Infinite lives patch for the Pasti version..

[Patch]
0064b2 = $4e71 $4e71 $4e71

Apply at title screen, seems to be ok.

I think the Auto and Fuzion versions of this game are the demo.

Q;
by Qube
Thu Jan 05, 2006 9:08 pm
Forum: Games - Requests
Topic: 9 Lives
Replies: 28
Views: 8627

It would be good to get a full trainer for this game, it was always so tricky due to its trial and error gameplay. I've also just realised my patch above is a bit screwed, it just resets the counter to 0 and you eventually die. The lives memory byte is at 66f7 I'm sure, if you set it to "0D" then th...

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