Search found 2473 matches

by lp
Wed Apr 08, 2020 5:21 pm
Forum: Applications
Topic: COVID-19 Watcher 1.0.0
Replies: 39
Views: 3269

Re: COVID-19 Watcher 1.0.0

Tried v1.02 on ARAnyM with GlueSTiK and it works fine.
by lp
Sat Mar 28, 2020 7:09 pm
Forum: GFA BASIC
Topic: Logical and Physical screen
Replies: 15
Views: 778

Re: Logical and Physical screen

I saw the difference between these two screens and as I said I can do a nice scrolling with this. But can i do, for exemple, a PUT directly on my logical screen? I'm not sure where PUT will be sent. Never tried this technique myself. ;) I undestand everything you said exept for the mode -1...you ta...
by lp
Sat Mar 28, 2020 6:27 pm
Forum: GFA BASIC
Topic: Logical and Physical screen
Replies: 15
Views: 778

Re: Logical and Physical screen

logical = this is where the gfx commands are sent to, VDI commands, etc physcal = this is the memory area where the video shifter gets it data from, what you see on the screen Normally they point to the same address, hence why you see stuff draw in real-time. Thus it's simple, you can point them at ...
by lp
Fri Mar 27, 2020 10:04 pm
Forum: 680x0
Topic: pea versus move.l to the stack
Replies: 12
Views: 590

Re: pea versus move.l to the stack

ijor wrote:MOVE.l A0,-(SP) & PEA (A0) are essentially the same and take the same number of cycles.
The main difference, again, is that MOVE affects the flags but PEA does not.

Thanks for the followup post, much appreciated.
by lp
Fri Mar 27, 2020 4:24 pm
Forum: 680x0
Topic: pea versus move.l to the stack
Replies: 12
Views: 590

Re: pea versus move.l to the stack

I don't know if it's faster or not, but I guess you can find that information here: http://oldwww.nvg.ntnu.no/amiga/MC680x0_Sections/mc68000timing.HTML Thanks Jo. Found an older v1.0 archive at aminet and built a hyp so I can have it locally. :cheers: In my case I'm using move.l a0,-(sp) to push a ...
by lp
Fri Mar 27, 2020 3:11 pm
Forum: 680x0
Topic: pea versus move.l to the stack
Replies: 12
Views: 590

Re: pea versus move.l to the stack

mlynn1974 wrote:PEA <EA> is equivalent to:
LEA <EA>,Ai
MOVEA.L Ai,-(A7)
Where Ai is an address register other than A7 (A0-A6)


Quite aware of this. But is there a speed difference?
by lp
Fri Mar 27, 2020 3:10 pm
Forum: 680x0
Topic: pea versus move.l to the stack
Replies: 12
Views: 590

Re: pea versus move.l to the stack

charles wrote:somewhere If I remember I was told pea is more effective ....(fast)
doesn't have as many registers to set as move.l


Somewhere? Not helpful and no registers are set.
by lp
Fri Mar 27, 2020 2:06 pm
Forum: 680x0
Topic: pea versus move.l to the stack
Replies: 12
Views: 590

pea versus move.l to the stack

Tried googling this and searching here, but not finding any results. Wondering if there's any speed difference.
by lp
Thu Mar 26, 2020 10:56 pm
Forum: GFA BASIC
Topic: Save a data table to disk
Replies: 8
Views: 384

Re: Save a data table to disk

Niiiko77 wrote:Isn't there a way to get all the data on one line?


Sure you can cram all the data into one line. But you still need some separator between each entry in order to read it back. Typically that is cr/lf. If you don't want to use the built in commands you have to invent your own storage method.
by lp
Fri Mar 20, 2020 10:41 pm
Forum: GFA BASIC
Topic: GFA Basic Graphmode Function
Replies: 11
Views: 731

Re: GFA Basic Graphmode Function

GRAPHMODE only works with lines, boxes, and filled shapes. Use the optional fourth parameter of PUT to apply the mode. PUT x1,y1,section$[,mode] However, you can't render a transparent PUT that easily. It requires two PUTs, first one is the mask (mode 1) and the second one is the data (mode 7).
by lp
Tue Mar 17, 2020 2:42 pm
Forum: Applications
Topic: COVID-19 Watcher 1.0.0
Replies: 39
Views: 3269

Re: COVID-19 Watcher 1.0.0

ragnar76 wrote:cool idea but unfortunately it's not running on the firebee. it's complaining about wrong cpu :(


Appears to be written with GFA v3.7. It's as easy as changing the library and rebuilding it. Perhaps the author needs my assistance to get it working on the firebee. :wink:
by lp
Sun Mar 08, 2020 3:59 pm
Forum: For sale / Wanted
Topic: FS: ATARI Prototype Sparrow Rev. A
Replies: 25
Views: 1889

Re: FS: ATARI Prototype Sparrow Rev. A

I could make something that looks 100% like that with exactly the same features and functionality for half the price. pm me. I guess this is the straw that breaks the camel's back for me. There was a time when ATARI forums were about a shared passion and people were nice and civilized to each other...
by lp
Wed Feb 26, 2020 5:37 am
Forum: GFA BASIC
Topic: data from fnt file and merge into system font file
Replies: 7
Views: 6213

Re: data from fnt file and merge into system font file

ThorstenOtto wrote:That is just a normal gdos font, and can be displayed with the tools linked above.


Aha, it looked somewhat familiar in the hex editor. Thanks for clearing that up. Renamed it *.fnt and now zview loads it. Cheers. :cheers:
by lp
Tue Feb 25, 2020 5:31 pm
Forum: Hatari
Topic: Unable to boot TT emulation with tos 3.0.6
Replies: 5
Views: 901

Re: Unable to boot TT emulation with tos 3.0.6

It never worked for me either, but Franks image fixed it.
Cheers to Frank :cheers:
by lp
Tue Feb 25, 2020 4:41 pm
Forum: GFA BASIC
Topic: data from fnt file and merge into system font file
Replies: 7
Views: 6213

Re: data from fnt file and merge into system font file

viewtopic.php?t=33752

Do you have a document that describes the cubase file (cubafnt.sys) format?
by lp
Mon Feb 24, 2020 3:31 pm
Forum: GFA BASIC
Topic: data from fnt file and merge into system font file
Replies: 7
Views: 6213

Re: data from fnt file and merge into system font file

Perhaps an 88 byte header means GDOS font. Read and interpret the header otherwise the outcome is likely to be garbage.
by lp
Sun Jan 26, 2020 2:59 pm
Forum: News & Announcements
Topic: Atari Grants Licensing Rights to Build Atari Hotels in the United States
Replies: 23
Views: 2445

Re: Atari Grants Licensing Rights to Build Atari Hotels in the United States

The remodeled fuji logo does nothing for me except to remind me they have nothing to do with Atari.
by lp
Sat Jan 25, 2020 2:24 pm
Forum: News & Announcements
Topic: Atari Grants Licensing Rights to Build Atari Hotels in the United States
Replies: 23
Views: 2445

Re: Atari Grants Licensing Rights to Build Atari Hotels in the United States

rmahlert wrote:Well if this isn't a sign they are hurting for money..


The new catch phrase. Have you stayed at Atari today? :lol:
by lp
Sun Dec 29, 2019 11:34 pm
Forum: GFA BASIC
Topic: Help with adding music to GFA project
Replies: 7
Views: 2142

Re: Help with adding music to GFA project

Can you post the code that didn't work as expected along with the song file?
by lp
Sun Dec 29, 2019 8:29 pm
Forum: GFA BASIC
Topic: Help with adding music to GFA project
Replies: 7
Views: 2142

Re: Help with adding music to GFA project

See this thread: viewtopic.php?f=69&t=3850
by lp
Tue Dec 17, 2019 7:12 am
Forum: GFA BASIC
Topic: Sprite Color
Replies: 4
Views: 996

Re: Sprite Color

You should be able to set the mask color and sprite color. The manual has an example. bit_pattern$ = MKI$(x-coordinate of action point) + MKI$(y-coordinate of action point) + MKI$(0) !0=normal or -1=XOR + MKI$(mask color) !usually 0 + MKI$(sprite color) !usually 1 + sprite$
by lp
Mon Dec 09, 2019 7:08 pm
Forum: The Atari 8bit corner
Topic: Differences between the 800 and 800 XL/XE
Replies: 3
Views: 1436

Re: Differences between the 800 and 800 XL/XE

Admin,
Thanks for moving the thread to the correct sub section.
by lp
Thu Dec 05, 2019 2:45 pm
Forum: Applications
Topic: RSC EDITORS
Replies: 47
Views: 10866

Re: RSC EDITORS

If it's within the first 28 bytes it probably the prg flags. I could of adjusted the prg flags for fastram. Probably safe to say my package is the same as his. Not so sure I trust NDP_ST to depack pfx files anymore. ;)
by lp
Wed Dec 04, 2019 8:08 pm
Forum: Applications
Topic: RSC EDITORS
Replies: 47
Views: 10866

Re: RSC EDITORS

I just look (and tested) the content of IF230D1 and the interface executable is amazingly small 222 KB This is to compare with the other "version 2.3" that all have size of 362KB It's packed with "PFX 1.13P" according the prg header. Wondering if they shipped it like that. EDIT:...

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