Search found 604 matches

by Ragstaff
Mon Dec 04, 2017 2:04 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 341
Views: 45831

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

I hardly engage in the ST scene or use my Atari's these days, not as much as I'd like to... this project is one of the things that keeps me coming back. Subscribed to the thread ;-)
by Ragstaff
Sun Sep 17, 2017 8:16 am
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2329
Views: 203156

Re: Bad Mood : Falcon030 'Doom'

Yes, I hope my "tongue out" emoticon wasn't missed. BadMood is, as it is, far more than Falcon users could have wished for a few short years ago
by Ragstaff
Sat Sep 16, 2017 8:55 am
Forum: 680x0
Topic: Bad Mood : Falcon030 'Doom'
Replies: 2329
Views: 203156

Re: Bad Mood : Falcon030 'Doom'

How about a bot to play against? :p
by Ragstaff
Wed Sep 13, 2017 12:38 am
Forum: Demos - General
Topic: Demo scene
Replies: 28
Views: 2528

Re: Demo scene

This is an example of some of the sentiment I have detected ;-)

But thanks everyone for the explanation, I understand the different aims of the two websites a lot better now
by Ragstaff
Mon Sep 11, 2017 2:11 pm
Forum: Demos - General
Topic: Demo scene
Replies: 28
Views: 2528

Re: Demo scene

Speaking of this, I'm a bit out of touch. Pouet used to be the site you went to for demo's. What's the deal with demozoo starting up, people saying pouet is dead and some people clearly not liking Pouet anymore? Was there some big fight or something?
by Ragstaff
Sun Sep 10, 2017 3:34 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 341
Views: 45831

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

I will third it ;-) But I realise the primary focus is the standard STE.
Great work again on this, as usual.
by Ragstaff
Thu Sep 07, 2017 10:18 pm
Forum: Professionals
Topic: After nearly 20 years, will anyone crack Cubase Audio 2.06?
Replies: 42
Views: 5876

Re: After nearly 20 years, will anyone crack Cubase Audio 2.06?

I don't mean to use foul language on here, but f u ck me! What a thing to go through, suffocating to unconsciousness several times while in hospital.... as if everything else wasn't bad enough! So glad to hear you are on the mend EDIT and sorry to hear about your Kwaka! Did you mean the GPZ 900R? Ni...
by Ragstaff
Thu Aug 24, 2017 6:25 am
Forum: News & Announcements
Topic: The "New horizons" of the new Atari brand.
Replies: 8
Views: 1257

Re: The "New horizons" of the new Atari brand.

What is so heterosexual about games? Video game characters are so unrealistic in so many facets of their existence, their bodies, their powers, their objectives like collecting stars and jumping on the heads of mushrooms... omg.. and people are worried about guessing what their sexuality is and whet...
by Ragstaff
Tue Aug 01, 2017 3:10 am
Forum: Hardware
Topic: Atari Portable
Replies: 62
Views: 3558

Re: Atari Portable

The 56001 isn't easy to source, but it has present-day descendants which, according to freescale's website, are "100% object code compatible" with the 56001. These are dual core DSP's that run at speeds around 300mhz. And they only cost about $10. But making a Falcon compatible would be di...
by Ragstaff
Tue Aug 01, 2017 3:03 am
Forum: Games - General
Topic: Help me identify old ST game
Replies: 12
Views: 1509

Re: Help me identify old ST game

Time to start looking at PD games included on cover discs then, I would say!
by Ragstaff
Mon Jul 31, 2017 9:48 am
Forum: Games - General
Topic: Hard 'n' Heavy improved, final update
Replies: 14
Views: 1660

Re: Hard 'n' Heavy improved, final update

Agreed, cool stuff yet again from you! I know it must take such a long time to disassemble, document the code to turn it back into some kind of "source code" and make these changes. I have to confess I find all the different versions a little fractured. My thoughts (for you to ignore as yo...
by Ragstaff
Mon Jul 31, 2017 9:34 am
Forum: Steem
Topic: Who uses Steem macros and profiles?
Replies: 3
Views: 567

Re: Who uses Steem macros and profiles?

I've tried to play with macro's a few years ago to automate some tasks, but haven't used them for a while now. I SHOULD use profile instead of always changing memory, TOS etc to for certain software but I must confess I don't. Maybe some included profiles would help get the ball rolling for some peo...
by Ragstaff
Thu Jul 27, 2017 2:56 pm
Forum: Ym rockin'
Topic: Most catchy st tune ever
Replies: 74
Views: 26333

Re: Most catchy st tune ever

There are some nice tunes here, many I've heard before. Apologies if it's already in this thread and I missed it, but a tune I heard ripped and used in lots of intro's and even a tetris game was by Mad Max (I think?) and it had a morse code-like voice going just about the whole time. That used to ge...
by Ragstaff
Tue Jul 25, 2017 1:27 am
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 89005

Re: 8-way scrolling system for prototyping games on STE

I think the ST's true abilities are served up to us on a plate here, I'm sure the tutorials and some basic tinkering are not too hard for a STOS programmer!
by Ragstaff
Mon Jul 24, 2017 9:49 am
Forum: Chat forum [ENG]
Topic: Something positive, for change
Replies: 54
Views: 3434

Re: Something positive, for change

"Terminator 2 is one of the only best movies ever made" - you are correct, this is not correct English. "Only" is redundant when paired with "best", because "best" kind of already includes "only" in its meaning. So I'm sorry to use a bad example, I d...
by Ragstaff
Mon Jul 24, 2017 2:17 am
Forum: Games - General
Topic: Enduro Racer...
Replies: 73
Views: 5341

Re: Enduro Racer...

I'm curious, have the small changes such as replacing lots of movew's with Movem.w had much impact on performance? It's hard to tell in the youtube video. Regarding colours and palette, I'm sure you have seen the thread by Anima on Ghouls n Ghosts, including his posts about palette reduction already...
by Ragstaff
Mon Jul 24, 2017 1:57 am
Forum: Chat forum [ENG]
Topic: Something positive, for change
Replies: 54
Views: 3434

Re: Something positive, for change

...It's just because nick and grammar. "one of the only decent games" - surely not native English speaker. FWIW - that is a perfectly valid and commonly used English phrase :) Only ,,, and then not game but games ??? I thought that 'only' is for single, not multiple. OK, will not say more...
by Ragstaff
Sun Jul 23, 2017 11:40 pm
Forum: Chat forum [ENG]
Topic: Something positive, for change
Replies: 54
Views: 3434

Re: Something positive, for change

Do you realize that we just satanise him/her, just because is anti-Atarian ? That's much worse than some (alleged) ethnic prejudice. Maybe is good parent. good worker, just too proud with Amiga. It\s never good to go far with proudness (damn Firefox spell checker says that it is not correct, but it...
by Ragstaff
Sun Jul 23, 2017 11:10 pm
Forum: Coding
Topic: 8-way scrolling system for prototyping games on STE
Replies: 531
Views: 89005

Re: 8-way scrolling system for prototyping games on STE

I'm subscribed to you on youtube so was very happy to see these uploads popping up last night (Melbourne time). Very cool
by Ragstaff
Sun Jul 09, 2017 10:48 am
Forum: Chat forum [ENG]
Topic: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Replies: 32
Views: 13003

Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Newest video is looking very good!
I see on your website, http://www.shadowgangs.com, that you have a small team but it seems you're stuck working on the graphics? Is it just you working on this right now?
by Ragstaff
Fri Jul 07, 2017 3:26 am
Forum: News & Announcements
Topic: Call for (not so technical) questions -- Atari's product manager 1991-96
Replies: 30
Views: 3970

Re: Call for (not so technical) questions -- Atari's product manager 1991-96

What were the key markets the Falcon aimed at, that you were hoping to get a share in? It seems the ST is disproportionately remembered for games today, even though it wasn't a games machine and was in fact marketed as a music and business machine in a number of ads along the way. Likewise with the ...
by Ragstaff
Fri Jun 30, 2017 10:11 am
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 341
Views: 45831

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Sometimes YouTube takes a while to do other versions.
Check back again in a day or so
by Ragstaff
Tue Jun 27, 2017 12:49 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 341
Views: 45831

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Along with the hand sorting, perhaps some load points within levels? I know it's a killer on a real floppy drive but an STE with 4mb and a hard disk / sd card is far more common than STE's with >4mb RAM
by Ragstaff
Thu Jun 22, 2017 12:30 am
Forum: Chat forum [ENG]
Topic: Video Guide to the Atari STE (Australia)
Replies: 8
Views: 1317

Re: Video Guide to the Atari STE (Australia)

Very cool! I actually have that old VHS laying around somewhere but it's been a long time since I watched it
by Ragstaff
Wed Jun 07, 2017 2:23 pm
Forum: Games - General
Topic: OIDS - improving, expanding, pls. test
Replies: 67
Views: 9558

Re: OIDS hard disk versions for test

In any case we really appreciate your work, very cool stuff

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