Search found 210 matches

by mlynn1974
Wed Nov 21, 2018 11:40 pm
Forum: The Digital Department
Topic: Classic Atari Games - Greatest Themes & Sounds
Replies: 0
Views: 554

Classic Atari Games - Greatest Themes & Sounds

Has anyone seen this CD by the strangely named 8-Bit Arcade? https://www.amazon.co.uk/Classic-Atari-Games-Greatest-Themes/dp/B00P7Y3YZC These are totally unlicensed\unofficial remixes I think. It's very strange because it has tunes like 7 Gates Of Jambala, but 99% of the tunes have been turned into ...
by mlynn1974
Thu Nov 15, 2018 12:13 am
Forum: Gallery
Topic: I made this Atari Cabaret Cabinet.
Replies: 18
Views: 2509

Re: I made this Atari Cabaret Cabinet.

That's a very nice cabinet. I would like to build a cabinet myself but instead of using MDF like some flat-pack cabinets and having to paint the thing many times because MDF absorbs paint like a sponge I would rather use Melamine Faced Chipboard (MFC), but how do you cut that cleanly without special...
by mlynn1974
Wed Nov 07, 2018 12:00 am
Forum: STOS
Topic: NEW STOS STUFF #1: SillyVenture 96kb intro sources
Replies: 6
Views: 5487

Re: NEW STOS STUFF #1: SillyVenture 96kb intro sources

That's excellent! Thanks Thomas for releasing the source code to such a great demo.
The border routine is stable even in the interpreter.
Nice use of the SPOT command!!
by mlynn1974
Sat Oct 27, 2018 12:35 am
Forum: Hardware
Topic: Adding a Hard Drive to your Megafile 44 explained
Replies: 6
Views: 1606

Re: Adding a Hard Drive to your Megafile 44 explained

I was offered an MF30 a number of years ago, but declined it due to the fact that the power supply was broken. I would be concerned about the reliability of 20+ year old (40-200Mb) IDE hard disks to be honest. They're really past their service life. Also how would the power supply hold up to multipl...
by mlynn1974
Sun Oct 21, 2018 8:25 pm
Forum: Hardware
Topic: Faulty Atari 520STe - black screen
Replies: 21
Views: 2600

Re: Faulty Atari 520STe - black screen

I would suspect that the ROMs are at fault. I am not familiar with the STs physical ROM chips but I have seen arcade guys on YouTube with hardware to calculate checksums for EPROMs. That would tell you if they are bad or not. If either of them are bad then you should replace them with known working ...
by mlynn1974
Tue Oct 16, 2018 8:54 pm
Forum: Hardware
Topic: Faulty Atari 520STe - black screen
Replies: 21
Views: 2600

Re: Faulty Atari 520STe - black screen

What are the states of the following pins?
HALT: pin 17
BERR (Bus error): pin 22
I am thinking that HALT will be low and BERR may be high.

As mpattonm says it would be wise to check the clock signal first.
by mlynn1974
Mon Oct 15, 2018 9:29 pm
Forum: Applications
Topic: Atari ST Protection Technioques
Replies: 26
Views: 6843

Re: Atari ST Protection Technioques

Interesting document. The Protector looks a bit like Disk Doctor except The Protector has additional features for encrypting sectors.
by mlynn1974
Fri Oct 12, 2018 11:36 pm
Forum: Coding
Topic: YM4 file
Replies: 8
Views: 1538

Re: YM4 file

I have found this document:
http://www.vorc.org/document/YM3456.htm

This document should be saved\mirrored or added to a central repository for YM info.
I have copied it to my site just incase.

The document describes YM5 format and says the YM4 is obsolete now.
by mlynn1974
Fri Oct 12, 2018 11:32 pm
Forum: 680x0
Topic: efficient polygon drawing
Replies: 24
Views: 9723

Re: efficient polygon drawing

Thanks for the helpful advice. I've never seen that Cybernetics demo before. Definitely a lot of food for thought in those demos.
:coffe:
by mlynn1974
Fri Oct 12, 2018 11:29 pm
Forum: Ym rockin'
Topic: Looking for an sndh/rip of...
Replies: 10
Views: 1625

Re: Looking for an sndh/rip of...

I have attached the tune in .YM format. It was saved in YM6 format using SainT. I had to zip it to upload it here.
by mlynn1974
Thu Oct 11, 2018 8:02 am
Forum: Ym rockin'
Topic: Looking for an sndh/rip of...
Replies: 10
Views: 1625

Re: Looking for an sndh/rip of...

Thank you Zippy! There are 3 bytes of difference between your file and mine: 000015E8: 4E 23 000015E9: 75 FC 00001B9E: 16 00 I shortened mine to 7071 bytes and made that change and voila. The tune is actually in the SNDH archive: Mad_Max\Demos\C64-Conversions\Pro_BMX_Simulator_A.sndh I remember look...
by mlynn1974
Wed Oct 10, 2018 11:21 pm
Forum: 680x0
Topic: efficient polygon drawing
Replies: 24
Views: 9723

efficient polygon drawing

Hi there, I have never written a polygon fill routine in 68000. I used the Amiga Blitter to draw lines, but not fill mode. I have written an polygon drawing utility in C# to help evaluate ways to do this, but the results aren't very encouraging. A simple triangle in a 320x200 display might have 433 ...
by mlynn1974
Wed Oct 10, 2018 11:00 pm
Forum: Ym rockin'
Topic: Looking for an sndh/rip of...
Replies: 10
Views: 1625

Re: Looking for an sndh/rip of...

I have attached a zip with the demo screen, an unpacked version and the source code disassembled with Easy Rider. I have extracted an 8k block from the start of the tune onwards and tried to write a minimal play routine (REPLAY.S) but it doesn't work . If anyone can fix this then please let me know....
by mlynn1974
Fri Oct 05, 2018 8:08 am
Forum: STOS
Topic: couple of new STOS demoscreens
Replies: 21
Views: 1467

Re: couple of new STOS demoscreens

Ace demos Thomas! PAL.TOS is a fantastic effect. There is a similar plasma effect on an Amiga demo using rambo.mod maybe by The Silents.
That would be a super effect to convert to STOS.

FIRE.TOS looks good too.
I never thought to block up that effect.
It's good to see that font again put to good use.
by mlynn1974
Fri Oct 05, 2018 7:58 am
Forum: Applications
Topic: ProTracker STE - display problem (?)
Replies: 1
Views: 703

Re: ProTracker STE - display problem (?)

Protracker removes the lower border on the ST\STE.
If you were using a CRT there would be a Vertical Hold control which could adjust the position of the screen a bit.
There isn't usually such a control on LCDs.
by mlynn1974
Wed Oct 03, 2018 8:38 pm
Forum: News & Announcements
Topic: RIP Ben Daglish - Chip & Real Life Musician Extraordinaire!
Replies: 11
Views: 3106

Re: RIP Ben Daglish - Chip & Real Life Musician Extraordinaire!

Sad news indeed. Deepest sympathy to Ben's family and friends all over the world.

Deflektor is one of the best computer game tunes ever:
https://www.youtube.com/watch?v=A0WsS0ksF30
https://www.youtube.com/watch?v=7InCguYyimA
An hour of music:
https://www.youtube.com/watch?v=m_Wnt58xeXM
by mlynn1974
Fri Sep 21, 2018 11:54 pm
Forum: Hardware
Topic: STe - Bad DMA Chip
Replies: 166
Views: 32244

Re: STe - Bad DMA Chip

Has anyone checked the serial number ranges for the different ST models and when they changed over to use the newer DMA chips? Did Atari use both types throughout the whole production run of the STE (1989-1992)? It might be nice to get the upper and lower bounds on the serial numbers for the followi...
by mlynn1974
Wed Sep 19, 2018 8:36 pm
Forum: Coding
Topic: Is there a dialect of BASIC that ...
Replies: 4
Views: 991

Re: Is there a dialect of BASIC that ...

STOS BASIC has the field instruction: FIELD#channel,length1 AS field1$,length2 AS field2$.... Field allows you to define a record which will be used for random access files. This record can consist of up to 16 alphanumeric fields and can be up to 65535 bytes long. PUT#channel,r Writes the record cre...
by mlynn1974
Sun Sep 16, 2018 8:13 pm
Forum: STOS
Topic: Games Re-compiling
Replies: 2
Views: 1065

Re: Games Re-compiling

STOS 2.6 with Compiler version 2.7 doesn't seem to support forward declarations. That is: the compiler will throw an error if an array is used but declared in a later line number even if the array is initialised error by using a goto\gosub. I don't know about writing compilers, but this seems like q...
by mlynn1974
Tue Aug 28, 2018 9:33 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 34
Views: 14649

Re: STOS Dungeon Crawling

A question that does arise, though, is this - how can I shrink a sprite for when it's drawn in the distance? Or am I reduced to having a "normal" object sprite entry and a "small" sprite entry for when it's in the distance, using up more memory space in so doing? You could use t...
by mlynn1974
Mon Aug 27, 2018 9:44 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 34
Views: 14649

Re: STOS Dungeon Crawling

Very nice! Definitely looks good. Points to note: 1. The STOS compiler has a problem at line 820 with undeclared variables: dim curloc$(4),xt(4),yt(4) dim wall$(8) The code works in the interpreter because they are initialised by goto\gosub the compiler doesn't detect that. Question for anyone (Char...
by mlynn1974
Thu Aug 23, 2018 9:24 pm
Forum: Hardware
Topic: Looking for Ladbroke Computing ST RAM expansion docs
Replies: 2
Views: 504

Re: Looking for Ladbroke Computing ST RAM expansion docs

I'm sure it was reviewed in an issue of ST Format, but I can't find it quickly. It looks like a very good upgrade kit. Maybe documented on a Sewer docs disk? There is an advert for it here: http://www.atarimania.com/mags/hi_res/atari-st-user-issue-88_3.jpg "All Aries RAM upgrade boards come pac...
by mlynn1974
Thu Aug 23, 2018 9:06 pm
Forum: Coding
Topic: YM + digidrum won't work
Replies: 21
Views: 2431

Re: YM + digidrum won't work

Good old Leonard! A translation from Google Translate:

I do not remember at all, but the sources are available. Looking at YmMusic.cpp in readYm6Effect I see that bits 6 and 7 form a 2-bit code:
00: SID
01: Digidrum
10: Sinus-SID
11: Sync-Buzzer

I think that is documented already.
by mlynn1974
Sun Aug 19, 2018 11:14 pm
Forum: Hardware
Topic: Screen flickering on Atari STe (not PSU-related)
Replies: 3
Views: 759

Re: Screen flickering on Atari STe (not PSU-related)

I get this effect when my STFM and when any PS2 (Fat or slim) is connected to my Samsung 40" LCD TV. In this TV there is an old analogue tuner which is now no longer required because analogue transmitters are switched off and a Digital Terrestrial TV (Freeview) Tuner. I assume this interference...
by mlynn1974
Tue Aug 14, 2018 11:10 pm
Forum: 680x0
Topic: machine language code
Replies: 33
Views: 7570

Re: machine language code

Hi Charles, Can't you use PEEK\POKE, DPEEK\DPOKE and LPEEK\LPOKE to read unsigned bytes, words and long words? It has been 20+ years since I wrote anything in GFA but a quick test works: DPOKE &H78000,&HB03C PRINT DPEEK(&H78000) In the C programming language unsigned words are also known...

Go to advanced search