Search found 136 matches

by mlynn1974
Mon Jan 22, 2018 1:15 am
Forum: Games - General
Topic: Operation Harrier
Replies: 0
Views: 65

Operation Harrier

I bought a few games on eBay the other week and among them is a boxed version of Operation Harrier. http://www.atarimania.com/game-atari-st-operation-harrier_10135.html It's featured on Automation 447 but it's nice to have the original. It has a weird printed wheel code system which has very dark in...
by mlynn1974
Thu Jan 18, 2018 12:32 am
Forum: Chat forum [ENG]
Topic: Surviving STs
Replies: 32
Views: 1128

Re: Surviving STs

From about 2002-2008 STFMs were quite common on eBay and reasonably priced but the price of old computers has increased steadily since then despite the fact that emulators are now fast and available and products like MisT and ZX-Uno are available. I mean who would buy real hardware when they could p...
by mlynn1974
Tue Jan 16, 2018 5:50 pm
Forum: Hardware
Topic: STfm & STE to Philips CM 8833 MKII monitor cable
Replies: 3
Views: 162

Re: STfm & STE to Philips CM 8833 MKII monitor cable

It seems hard to find an original cable these days.

You could get one of these Scart to Philips CM8833 and then use a more common ST to Scart cable:
https://www.ebay.co.uk/itm/PHILIPS-CM88 ... 0754731999
by mlynn1974
Sun Jan 14, 2018 1:55 pm
Forum: Games - General
Topic: Enchanted Land parallax scroll
Replies: 14
Views: 784

Re: Enchanted Land parallax scroll

I never quite understood sync scroller. Paul from DigiTech and Neil from Flair tried to explain it to me, but I didn't quite understand it fully at the time (1991). There is also the fairly well documented sync scroller in the source code for the main menu of the Mindbomb demo. That's good. I would ...
by mlynn1974
Sun Jan 14, 2018 1:07 pm
Forum: Games - General
Topic: Gauntlet II vs Ranarama (ST) - Which Is Best?
Replies: 10
Views: 827

Re: Gauntlet II vs Ranarama (ST) - Which Is Best?

Both are good for different reasons but I'd also say Gauntlet 2.

Ranarama is good for 1 player fun but the sheer number of levels on Gauntlet is amazing.

I seem to remember Gauntlet: The Deeper Dungeons on the Spectrum. An extra 512 levels! I don't think that came out on the Atari ST.
by mlynn1974
Sun Jan 14, 2018 12:59 pm
Forum: MiST
Topic: MIST C64 core
Replies: 110
Views: 31248

Re: MIST C64 core

Hi, I don't own a MIST but I have Jei Ellsworth's C64 DTV. Is that core any good or is the MIST C64 core better\more compatible? A friend of mine said that Jeri's core required a number of control hacks on the supported games for the control inputs to work. I like the VICE C64 emulator for a quick p...
by mlynn1974
Sun Dec 31, 2017 11:36 am
Forum: Applications
Topic: HyperLINK from JMG Software
Replies: 3
Views: 362

Re: HyperLINK from JMG Software

This appears to be missing on Atari Mania: http://www.atarimania.com/utility-atari-st-hyperlink_27994.html It's also not on an Automation disk and there isn't even a demo verison on ST Format Cover disks. You might be able to win a copy on eBay: https://www.ebay.com/itm/Hyperlink-Atari-520-1040-ST-S...
by mlynn1974
Wed Dec 13, 2017 1:37 am
Forum: STOS
Topic: STOS TOME Extension?
Replies: 4
Views: 571

Re: STOS TOME Extension?

Hi, It's a map designer. I have TOME21.EXT but it's only 3581 bytes long. It may have been on an Automation Disk but with no docs. Here's more info: http://www.ultimateamiga.co.uk/HostedProjects/AMOSFactory/TOME4Manual/pages/page66.html I haven't got the mentioned editor. Presumably it was on 2 sing...
by mlynn1974
Sun Dec 10, 2017 7:58 pm
Forum: Chat forum [ENG]
Topic: Modern OS-es, pros and contras, experiences with ..
Replies: 50
Views: 2895

Re: Modern OS-es, pros and contras, experiences with ..

Although, it is not exactly clear what you mean under poor performance - are there some slowdowns in case of 100% speed (same speed as original HW) ? Mobile C64 does not run at 100% when in landscape orientation on an Acer A3-A10 on Android 4.4.2. It slows down in portrait mode. It slows down when ...
by mlynn1974
Sun Dec 10, 2017 12:40 am
Forum: Chat forum [ENG]
Topic: Modern OS-es, pros and contras, experiences with ..
Replies: 50
Views: 2895

Re: Modern OS-es, pros and contras, experiences with ..

Oh god, do you hate yourself? Ever hear of IMAP? I don't hate myself over something as trivial as email but I'd rather have my email stored locally than on a remote server like GMail or Hotmail. The reason? 1) Stored locally I can access it and prepare a reply without an internet connection then se...
by mlynn1974
Fri Dec 08, 2017 1:30 am
Forum: Chat forum [ENG]
Topic: Modern OS-es, pros and contras, experiences with ..
Replies: 50
Views: 2895

Re: Modern OS-es, pros and contras, experiences with ..

I use more than one OS: Home laptop: Windows 10 64-bit Work laptops: Windows Vista (!) 32-bit and Windows 10 64-bit Email: Window XP. Because Outlook Express doesn't work on Windows 10 and I have 17+ years of email on Outlook Express. Desktop: Windows 7 The great thing about emulators is they are pr...
by mlynn1974
Fri Dec 08, 2017 1:22 am
Forum: STOS
Topic: Border removal in STOS part 2: the STE files
Replies: 3
Views: 489

Re: Border removal in STOS part 2: the STE files

Amazing work Thomas! Could be nice for a 16 pixel vertical scroller for a menu.
by mlynn1974
Mon Nov 20, 2017 10:18 pm
Forum: Demos - General
Topic: Best Starfields in Demos, or games?
Replies: 18
Views: 1825

Re: Best Starfields in Demos, or games?

In The Misty Demos A Globe Called Alice was entirely precalculated and took up about 105kB. I have the point data for the globe somewhere, but not the equations... IIRC that was a pure STOS screen, wasn't it? I'm assuming the plot routine was doke-ing directly to screen memory? That's right! Each f...
by mlynn1974
Sat Nov 18, 2017 12:17 am
Forum: Demos - General
Topic: Best Starfields in Demos, or games?
Replies: 18
Views: 1825

Re: Best Starfields in Demos, or games?

Ahhhh, thanks! You know, that's how I'd have done it - surely demos must precalc the 3D projections? I don't think it's necessary to precalc the 3D projections. On the Amiga Paul from DigiTech helped me write a 3D starfield in ASM using integer maths, divs and muls and I got 500 stars at 50Hz. I us...
by mlynn1974
Thu Nov 16, 2017 10:45 pm
Forum: Demos - General
Topic: Best Starfields in Demos, or games?
Replies: 18
Views: 1825

Re: Best Starfields in Demos, or games?

I've written an example 2d (horizontal) and 3d starfield in STOS. It requires Misty and Missing Link for dot, wipe and hardkey commands. There is a faster version with a 1 plane clear screen and 1 plane dot routine written in ASM. Please see the attachments. This isn't optimized for speed but might ...
by mlynn1974
Mon Nov 13, 2017 12:38 am
Forum: Demos - General
Topic: Best Starfields in Demos, or games?
Replies: 18
Views: 1825

Re: Best Starfields in Demos, or games?

There was a STOS extension purely for generating starfields. I think it was included on a ST Format coverdisk. Yes this was on STF37A\STF37B. It was written by Lee Upcraft Febuary 1992. It includes an extension for the compiler and the interpreter. There are 4 commands: SET STARS 100,t,sx,sy,ex,ey,...
by mlynn1974
Mon Nov 06, 2017 12:16 am
Forum: Demos - General
Topic: Best Starfields in Demos, or games?
Replies: 18
Views: 1825

Re: Best Starfields in Demos, or games?

There are some nice starfields in demos by The Lost Boys. The maths isn't too difficult and can easily be implemented in STOS. I seem to remember a great rotating starfield in the Atari STe Mental Hangover demo by The Pixel Twins. Instead of single pixels, you could plot a bob instead. Check this ou...
by mlynn1974
Sat Sep 16, 2017 9:27 pm
Forum: Demos - General
Topic: Mellow Man's collection of CODEF screens
Replies: 0
Views: 674

Mellow Man's collection of CODEF screens

Hi Guys, I've just noticed the amazing work done by Mellow Man in his collection of CODEF screens. http://codef.namwollem.co.uk I don't know if Mellow Man is on the forum but the amount of conversions on there is amazing. Every screen in the So Watt Demo converted to HTML5. Not only has he converted...
by mlynn1974
Tue Aug 29, 2017 11:09 pm
Forum: STOS
Topic: Help setting up STOS
Replies: 12
Views: 1008

Re: Help setting up STOS

Yes, you are right. Compiled programs had the .CMP file extension. They must have added something special to the Compiler to protect it a bit. One ACB I used to use a lot was COMPACT.ACB. I have that in my root directory. I never used MAP.ACB but I would simply load it as required: load "MAP.AC...
by mlynn1974
Tue Aug 29, 2017 9:43 pm
Forum: STOS
Topic: Help setting up STOS
Replies: 12
Views: 1008

Re: Help setting up STOS

Extensions live in the STOS directory and are named EX[A-Z]. ACB's were compiled programs that weren't standard PRGs. In my STOS 2.6 installation I have the following Extensions in the STOS directory: BLITTER.EXG COMPACT.EXA COMPILER.EXC LINK1.EXQ LINK2.EXR LINK3.EXS MAESTRO.EXD MISTY.EXM SQUASHER.E...
by mlynn1974
Tue Aug 29, 2017 8:36 pm
Forum: Hardware
Topic: Solved: Please Help (Fried Pins) I think i am slowly killing my STE
Replies: 70
Views: 3897

Re: Please Help (Fried Pins) I think i am slowly killing my STE

What an amazing project! I read that some slot cars use 8-18V and to allow 1-1.5A per car but this circuit has a maximum of 22V. What would happen if 2 cars passed the detector at the same time? It's a long time since I've seen a Scelextric so I don't know if that could happen on a double track. In ...
by mlynn1974
Mon Aug 28, 2017 11:28 pm
Forum: Hardware
Topic: Solved: Please Help (Fried Pins) I think i am slowly killing my STE
Replies: 70
Views: 3897

Re: Please Help (Fried Pins) I think i am slowly killing my STE

Sorry if my points are too simple but if your pins are being fried then the voltage or ampage must be too high feeding back to the port. This presents an immediate fire risk. How did you fix the STE to continue testing? Did you put a multimeter on the affected pins to monitor the voltage and ampage?...
by mlynn1974
Thu Aug 24, 2017 11:20 pm
Forum: 680x0
Topic: Disassembling large programs
Replies: 3
Views: 785

Disassembling large programs

Hi, Sorry if this has been asked before. I would like to disassemble the HitSquad version of Head Over Heels to allow keyboard controls and possibly redefinable keys so I don't have to play this with a joystick. I know using Steem I can play it with the joystick remapped to keys but I couldn''t do t...
by mlynn1974
Wed Aug 16, 2017 11:50 pm
Forum: STOS
Topic: Help me test a new STOS demo
Replies: 23
Views: 2566

Re: Help me test a new STOS demo

Hi Thomas, Billy was a great guy. I haven't written anything in STOS since about 1994. I made a few demos that were never released including an unfinished port of the Amiga Legalise It music demo in STOS. This was mainly to show my ST\STE join of the Whizzcat mod player. It worked well but I'm surpr...
by mlynn1974
Wed Aug 16, 2017 9:39 pm
Forum: STOS
Topic: Help me test a new STOS demo
Replies: 23
Views: 2566

Re: Help me test a new STOS demo

Hi Thomas, That's an excellent demo! Well done. The intro and the rotating zoomer are really impressive. This is probably the best STOS demo since the Misty demo. I tested it on: STEEM 3.2, TOS 1.0, 2Mb, STFM. I take it you use STOS 2.08? I personally use STOS 2.06. A backup of my old ST STOS dev sy...

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