Search found 239 matches

by mlynn1974
Thu Apr 18, 2019 8:59 pm
Forum: 680x0
Topic: YACHT, MULU # and an extra program fetch
Replies: 8
Views: 573

Re: YACHT, MULU # and an extra program fetch

There is also a clock cycle reference sheet in this book: MC68000 Assembly Language Programming by Bramen and Bramen https://www.amazon.co.uk/MC68000-Assembly-Language-Programming-Bramer/dp/0340544511/ref=sr_1_1?ie=UTF8&qid=1552731357&sr=8-1&keywords=MC68000+Assembly+Language+Programming...
by mlynn1974
Tue Apr 16, 2019 5:04 pm
Forum: Games - General
Topic: Outrun with frame counter
Replies: 32
Views: 1951

Re: Outrun with frame counter

Well done! ST game logic bug: 1. The car accelerates slowly past 193km/h in low gear. Being in low gear should prevent the car accelerating past 193km/h. 2. In the arcade version acceleration is slower below 193km/h in high gear. I also think the blitter would be best used for the road drawing if po...
by mlynn1974
Fri Apr 12, 2019 11:28 pm
Forum: Hatari
Topic: Enabling Debug Console On Windows
Replies: 4
Views: 418

Re: Enabling Debug Console On Windows

Thanks Cyprian.

This works:
hatari -W

But starting Hatari with a config file it would only work if bConsoleWindow=TRUE was in the cfg file:
hatari -W -c config\stfm_1mb_tos_104.cfg
By default bConsoleWindow=FALSE was in the cfg file.
by mlynn1974
Fri Apr 12, 2019 10:50 pm
Forum: Hatari
Topic: Enabling Debug Console On Windows
Replies: 4
Views: 418

Enabling Debug Console On Windows

Does anyone know how to enable the Debug Console in Hatari On Windows? I have started Hatari with the -W switch but pressing AltGr+Pause displays Console in the bottom bar but no console Window is displayed. I have tested Hatari 2.2.0 and 2.2.1 on Windows 10 64-bit. It's a bit of a pain to use the p...
by mlynn1974
Thu Apr 11, 2019 6:53 pm
Forum: GFA BASIC
Topic: Lotto 649 Package for Atari ST (Not yet Done)
Replies: 5
Views: 624

Re: Lotto 649 Package for Atari ST (Not yet Done)

Hi Russ, Interesting program. I see you don't include GFA BASIC in this latest disk image. Maybe you could include a link in a small readme.txt so that people can download It. I think the ST Format magazine version is not for redistribution but most Atari programmers have a copy. In STEEM I copied G...
by mlynn1974
Thu Apr 11, 2019 8:04 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 32
Views: 1951

Re: Outrun with frame counter

That's a nice find! Does it improve the frame rate? It's possible that the Amiga version was started at the same time and they shared some graphics, but the Amiga version wasn't released until a year after the ST. DML worked at Ice Software on Chase HQ 2 long after Outrun had been released and the g...
by mlynn1974
Sat Apr 06, 2019 12:47 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 32
Views: 1951

Re: Outrun with frame counter

I have written a program in C# to convert the graphics in FTB format to PI1 for easy editing. The format is: Width in words (2 bytes) Height in pixels (2 bytes) {Data} : 2 bytes per plane i.e. word 0: plane 0, plane 1, plane 2, plane 3, word 1: plane 0, plane 1, plane 2, plane 3 etc. I have yet to w...
by mlynn1974
Fri Apr 05, 2019 11:04 pm
Forum: Coding
Topic: Metacomco assembler & Pascal
Replies: 13
Views: 1469

Re: Metacomco assembler & Pascal

Thanks neanderthal. Interesting to see it at last. An assembler program written as a TTP. That would be a bit hard to use.
by mlynn1974
Fri Apr 05, 2019 10:58 pm
Forum: Games - General
Topic: Outrun with frame counter
Replies: 32
Views: 1951

Re: Outrun with frame counter

Thanks for the mention Peter! With Outrun on the ST the road is nice and wide and the sprites scale OK. It's just a bit choppy. I think the ST game engine was written by Ian Morrison (Ice Software) and it was later improved for other road games i.e. Turbo Outrun, Chase HQ 2 and Hydra. There might be...
by mlynn1974
Wed Apr 03, 2019 10:51 pm
Forum: Demos - General
Topic: Bad Apple by Fenarinarsa (Atari STe demo) !!!!!
Replies: 67
Views: 23085

Re: Bad Apple by Fenarinarsa (Atari STe demo) !!!!!

This is an excellent demo. I think it's as impressive as the intro to Soul Blade on the PS1. It's one of those demos you just have to watch the whole way through. The music is amazing too.
by mlynn1974
Wed Apr 03, 2019 10:36 pm
Forum: Gallery
Topic: My game room
Replies: 8
Views: 869

Re: My game room

That's a nice setup! When I had a decent sized room I put dust covers on my machines.
If we had a spare room I'd put my Outrun machine and STs in there instead of in the kitchen but my missus says she would like a Tiki Bar.
We need a bigger house!
by mlynn1974
Tue Mar 26, 2019 11:42 pm
Forum: Coding
Topic: Aura.PRG source code unprotected needs recompiling
Replies: 3
Views: 596

Re: Aura.PRG source code unprotected needs recompiling

Hi rcamp, First of all the disassembler you used has written double line spacing so the source code is about 140k bigger than it needs to be. This would have been a problem reassembling it on a real ST back in the day unless you had 2Mb or more installed. My first attempt: 1. Disassemble with Easy R...
by mlynn1974
Thu Mar 21, 2019 12:26 am
Forum: Applications
Topic: Be aware of different TOS versions
Replies: 7
Views: 865

Re: Be aware of different TOS versions

Thanks ijor - you're right! I think I did get it with an old version of Steem.
by mlynn1974
Wed Mar 20, 2019 4:08 pm
Forum: Coding
Topic: Metacomco assembler & Pascal
Replies: 13
Views: 1469

Re: Metacomco assembler & Pascal

I don't know where to get the disks but there is some information here: https://www.atarimagazines.com/startv1n1/STAssemblers.html https://www.atariuptodate.de/en/1091/metacomco-assembler There is also some information on the Sinclair QL version here: https://www.sinclairuser.com/040/qlsoft.htm Ther...
by mlynn1974
Sat Mar 16, 2019 10:16 am
Forum: Coding
Topic: Coding total noob
Replies: 5
Views: 596

Re: Coding total noob

Hi Marco, Software: STOS BASIC 2.6, GFA BASIC, Hisoft Devpac 2 or higher. Languages: BASIC or Motorola 68000 Assembly Language. Books: STOS BASIC Manual Atari ST Machine Language By Abacus Publishing. I don't know if this is available online. Atari ST Internals http://www.atarimania.com/documents/At...
by mlynn1974
Thu Mar 14, 2019 11:13 pm
Forum: Applications
Topic: Be aware of different TOS versions
Replies: 7
Views: 865

Re: Be aware of different TOS versions

Thanks for your advice. Good to know that TOS 2 has built-in self check. Flaky EPROMs is the most likely explanation.
by mlynn1974
Wed Mar 13, 2019 9:27 pm
Forum: Applications
Topic: Be aware of different TOS versions
Replies: 7
Views: 865

Be aware of different TOS versions

Hi, I don't know if this has been discussed before but I have been using ST emulators for a good few years. I really want a reliable STE emulator to take advantage of STE features. DMA sound and so on. I thought STE emulation wasn't perfect and sometimes my programs were crashing so I stuck with STE...
by mlynn1974
Tue Mar 12, 2019 12:08 am
Forum: Other BASIC
Topic: From Commodore Basic to GFA/Omikron
Replies: 2
Views: 588

Re: From Commodore Basic to GFA/Omikron

C64 BASIC is a fine language. A really handy thing about working on an emulator such as STEEM is that it can allow you to set a Windows directory as a hard disk, allowing easy access to your source code from both Windows and the emulator. The main thing is that instead of PEEK and POKE for 16-bit me...
by mlynn1974
Sun Mar 10, 2019 11:41 pm
Forum: Games - General
Topic: 720 Degrees
Replies: 4
Views: 638

Re: 720 Degrees

I looked it up and they didn't even release it for the Atari Lynx. Epyx never released Skate Or Die for the ST\Amiga. It would be nice if someone converted it to the ST. The Spectrum version was good. The arcade machine used Atari System 2 which Super Sprint and Paperboy used. It had a T11 processor...
by mlynn1974
Sun Mar 10, 2019 12:23 am
Forum: Professionals
Topic: Falcon's 16bit bus myth - 32bit vs 16bit war
Replies: 62
Views: 12417

Re: Falcon's 16bit bus myth - 32bit vs 16bit war

Sorry to resurrect this thread, but it would seem to me that the purest Falcon would be a stock 68030 with the option to have a 32-bit data bus. This may cause considerable ST backwards incompatibility and perhaps this is why it wasn't done as standard. However, and correct me if I'm incorrect, sure...
by mlynn1974
Sun Mar 10, 2019 12:05 am
Forum: Gallery
Topic: Mega STe rescued from hell.
Replies: 17
Views: 2061

Re: Mega STe rescued from hell.

Top job! Very tidy machine.
by mlynn1974
Sat Mar 09, 2019 11:57 pm
Forum: Found Ebay Links
Topic: Atari 1040ST & Atari 520 ST+100's of Games+Joysticks, Massive Package
Replies: 4
Views: 565

Re: Atari 1040ST & Atari 520 ST+100's of Games+Joysticks, Massive Package

I don't know why tompeter lists every vanilla ST\STE listed on eBay. Prices these days seem to be very high. I saw a plain 520STFM in an antique shop, boxed with Discovery Pack wrapper for £90 untested. I would be more interested in a MegaST\MegaSTE or Falcon but I know these are rare. It does no ha...
by mlynn1974
Fri Mar 08, 2019 1:08 pm
Forum: Games - General
Topic: Does anyone remember this game?
Replies: 13
Views: 1702

Re: Does anyone remember this game?

This is frustrating.
It sounds identical to Herbert's Dummy Run:
https://www.giantbomb.com/herberts-dumm ... 030-30976/
But it wasn't released on the ST. Only on the Spectrum, C64 and Amstrad.
by mlynn1974
Fri Mar 08, 2019 12:16 am
Forum: Games - General
Topic: Does anyone remember this game?
Replies: 13
Views: 1702

Re: Does anyone remember this game?

When I saw this thread I thought it would be Baby Jo. Jack The Nipper was the first game I got for my Spectrum but it wasn't released on the ST. Probably wise to ask Dino which country he is from because it could have been some locally made public domain game. Was it an original boxed original game ...
by mlynn1974
Tue Mar 05, 2019 12:27 am
Forum: STOS
Topic: Sam Nasty - STOS board game
Replies: 16
Views: 1902

Re: Sam Nasty - STOS board game

Very good! Nice to hear some original STOS music too.

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