Search found 576 matches

by Shazz
Sun Jul 28, 2019 11:45 pm
Forum: MiSTer
Topic: FX CAST Atari ST core
Replies: 237
Views: 75606

Re: FX CAST Atari ST core

Any chance to get a 2MB RAM version to run https://www.pouet.net/prod.php?which=81777 ? :)
by Shazz
Sat Apr 27, 2019 3:56 pm
Forum: MiSTer
Topic: Using CSR8510 dongle to pair Sony pads
Replies: 3
Views: 904

Re: Using CSR8510 dongle to pair Sony pads

My hub is powered, I tried to change ports.. same results.
I tried other hubs, same results.

Is there a way to check this is a real CSR8510 without opening it :) ?
Or any command I can try to debug it ? (on MiSTer or on my linux laptop)
by Shazz
Sat Apr 27, 2019 1:05 am
Forum: MiSTer
Topic: C64 Core
Replies: 317
Views: 74982

Re: C64 Core

[deleted]
by Shazz
Sat Apr 27, 2019 12:37 am
Forum: MiSTer
Topic: Using CSR8510 dongle to pair Sony pads
Replies: 3
Views: 904

Using CSR8510 dongle to pair Sony pads

Hi, I bought a cheap USB BT dongle said to be based on a CSR8510 chip. It is somewhat recognized by MiSTer: [ 38.966294] usb 1-1: new full-speed USB device number 2 using dwc2 [ 39.146488] usb 1-1: New USB device found, idVendor=0a12, idProduct=0001, bcdDevice=25.20 [ 39.146501] usb 1-1: New USB dev...
by Shazz
Tue Feb 19, 2019 3:06 pm
Forum: MiSTer
Topic: Newbie questions
Replies: 328
Views: 72756

Re: Newbie questions

Hi,
Another newbie question...
I saw some posts where people use their MiSTer on a CRT TV (not monitor), which kind of port could be used ? antenna ? composite ? And with which adapter ?

Thanks ! That's great on my HDMI tv but could be could to run it on my good old small CRT tv :)
by Shazz
Sun Feb 03, 2019 9:35 pm
Forum: MiSTer
Topic: C64 Core
Replies: 317
Views: 74982

Re: C64 Core

Flausch wrote:Are you sure?

You don't need LOAD"*",8,1 for PRG (and never needed). That's only for D64, where you load the first file of the Diskimage.
For PRG you just need to mount it and type RUN.


ok :) sorry :)
by Shazz
Sun Feb 03, 2019 7:02 pm
Forum: MiSTer
Topic: C64 Core
Replies: 317
Views: 74982

Re: C64 Core

Hi,
Something changed in the last release, when I tried to load a PRG using LOAD"*",8,1 I have a FILE NOT FOUND error but if I type RUN it works.

CIA patch ?
by Shazz
Mon Jan 21, 2019 1:22 am
Forum: MiSTer
Topic: Genesis Core
Replies: 463
Views: 87354

Re: Genesis Core

@Sorgelig, ok ok :) after checking the history between the demo and how the emulators caught up... you did a fairly good job and I only noticed one difference at the end, the vertical borders missing during the arcade scene. All the others effects relying on the VDP undocumented debug register work ...
by Shazz
Mon Jan 21, 2019 12:55 am
Forum: MiSTer
Topic: C64 Core
Replies: 317
Views: 74982

Re: C64 Core

Hi, I just tried the core's OPL2 option and 4mat's FMX Music Demo , it "works" but that's weird, I would say some volume issues, not sure, some sounds overlap. On my C64 and my FM-YAM cart, that''s pretty like the youtube video. Can somebody check if my ears have a problem ? (I start to ge...
by Shazz
Sun Jan 20, 2019 2:05 am
Forum: MiSTer
Topic: Genesis Core
Replies: 463
Views: 87354

Re: Genesis Core

yes. If you will do this :) That's a fair statement :) I can give it a try. I need first to find the posts and articles linked to this "exploit" when it was added to emulators, like this one: https://docs.google.com/document/d/1ST9GbFfPnIjLT5loytFCm3pB0kWQ1Oe34DCBBV8saY8/pub
by Shazz
Sun Jan 20, 2019 12:28 am
Forum: MiSTer
Topic: Genesis Core
Replies: 463
Views: 87354

Re: Genesis Core

Sorgelig wrote:Many fixes in new releases.
Titan Overdrive - everything is perfect now.
Titan Overdrive 2 - mostly OK. There is unknown cause of audio lag. Arcade scene flickers and won't be fixed (as it useless for games).


Any chance to get the Overdirve 2's arcade full screen effect fixed one day ? (I try ^^)
by Shazz
Wed Jan 16, 2019 12:01 am
Forum: MiSTer
Topic: MiSTer updater script
Replies: 189
Views: 36006

Re: MiSTer updater script

by the way, to load the rbf you can use command fpga: fpga <path_to_rbf> it will load rbf and trigger the reset. So, this loading is a little slower than load through menu, but should be ok for specific needs. Would it be possible to add an optional parameter to the fpga command to automatically mo...
by Shazz
Tue Jan 15, 2019 11:58 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 632
Views: 146226

Re: Arcade cores

hyperterminal wrote:Look here for information on the required rom files: http://www.atari-forum.com/viewtopic.ph ... 06#p356406


Thanks ! solved ! I guess would be nice to be in the xevious core github readme....
by Shazz
Mon Jan 14, 2019 12:01 am
Forum: MiSTer
Topic: Arcade cores
Replies: 632
Views: 146226

Re: Arcade cores

Btw, I finally found compatible roms for the various arcade cores except Xevious. All the Roms I tried boot well, tests ok, title screen appears and game restarts the boot sequence and so on.
Any checksum I can use to check ?
by Shazz
Sun Jan 13, 2019 7:50 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 632
Views: 146226

Re: Arcade cores

I would appreciate if any of you Linux/MacOS users could try this new script: https://github.com/MiSTer-devel/Arcade-DonkeyKong_MiSTer/blob/master/releases/build_rom_DonkeyKong.sh Besides generating the ROM it will also verify its checksum. This feature was discussed at http://www.atari-forum.com/v...
by Shazz
Sun Jan 13, 2019 2:31 pm
Forum: MiSTer
Topic: Gameboy core
Replies: 148
Views: 33145

Re: Gameboy core

brNX wrote:@Shazz no other files in the gameboy folder ? I will try to reproduce the "bug" so any additional info is helpful.


Strangely after the last release, the issue disappeared (I promise I changed nothing ^^). So, that's all good!
by Shazz
Sun Jan 13, 2019 12:01 am
Forum: MiSTer
Topic: Gameboy core
Replies: 148
Views: 33145

Re: Gameboy core

even after loading a rom/resetting after the switch ? sdcard:\Gameboy\boot1.rom ? yes... # pwd /media/fat/Gameboy # ls *.rom boot1.rom # ls -al boot1.rom -rwxr-xr-x 1 root root 2304 Dec 24 1996 boot1.rom # md5sum boot1.rom dbfce9db9deaa2567f6a84fde55f9680 boot1.rom # sha1sum boot1.rom 1293d68bf9643...
by Shazz
Sat Jan 12, 2019 6:55 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 404
Views: 101356

Re: Joystick testing thread

Thanks Sorgelig, that was the problem... wrong port AND too many devices on my little (non powered) OTG hub.
I need to find another one...
by Shazz
Thu Jan 10, 2019 11:57 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 404
Views: 101356

Re: Joystick testing thread

Newsdee wrote:Try upgrading the receiver firmware, just in case.


I did, updated to 1.18 but still the same problem.
And after some tests, it also happens using an USB cable but less often.
by Shazz
Thu Jan 10, 2019 1:02 pm
Forum: MiSTer
Topic: Gameboy core
Replies: 148
Views: 33145

Re: Gameboy core

same crc as the one I use. should be ok , did you toggle gameboy color in the osd ? the GB color splashscreen/bootscreen should pop up after reseting , even without game rom. edit: btw , I like your location :lol: Yeah, black screen when switching to color mode. With or without a gbc rom. (Note: no...
by Shazz
Thu Jan 10, 2019 3:40 am
Forum: MiSTer
Topic: Gameboy core
Replies: 148
Views: 33145

Re: Gameboy core

Hi,
Is it the good bootrom for the GBC ?

Code: Select all

Filename [BIOS] Nintendo Game Boy Color Boot ROM (World).gbc
Filesize: 2304   
CRC 41884E46


renamed + moved to the good folder did not help... so I guess it is not...

Thanks !
by Shazz
Thu Jan 10, 2019 3:28 am
Forum: MiSTer
Topic: Joystick testing thread
Replies: 404
Views: 101356

Re: Joystick testing thread

deleted
by Shazz
Thu Jan 10, 2019 3:26 am
Forum: MiSTer
Topic: Joystick testing thread
Replies: 404
Views: 101356

Re: Joystick testing thread

Hi, using the 8bitdo USB receiver (brick), I can successfully use my Sony PS3 controller using an USB cable but while using the wireless connection, it "works" but sometimes (quite often) the pad becomes crazy (OSD appears, Autofire switchs on/off, unwanted movements...) Is it a know issue...
by Shazz
Fri Jan 04, 2019 2:36 am
Forum: MiSTer
Topic: Arcade cores
Replies: 632
Views: 146226

Re: Arcade cores

Ah! Ok :) Easy when you know...
Thanks!
by Shazz
Thu Jan 03, 2019 4:25 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 632
Views: 146226

Re: Arcade cores

Sorry to ask a very dumb question... Were should the ROM files located to get the arcade to run ? For example the copied the Joust MAME ROMs (joust.wg1, joust.wg2,...joust.wra) to a "ROM" folder, a "joust" folder, to the same folder where the core is located (_Arcade),... but alw...

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