Search found 1261 matches

by npomarede
Wed Dec 19, 2018 10:52 am
Forum: Hatari
Topic: Falcon030 Blitter emulation in Hatari [SOLVED!]
Replies: 16
Views: 3017

Re: Falcon030 Blitter emulation in Hatari

Thank you! If you have not done so already, please give it a thumbs up at pouet.net: http://www.pouet.net/prod.php?which=76786 THAT really makes me stay motivated! :lol: Done , but in that case you need to thumb up hatari's intros too :) Great! Looking forward to both the next Hatari release and th...
by npomarede
Fri Dec 14, 2018 9:25 am
Forum: Games - General
Topic: R0X ZER0
Replies: 51
Views: 18487

Re: R0X ZER0

The solution is in fact quite simple : emutos starts in 60 Hz, but the credits screen requires 50 Hz to work correctly (ie 512 cycles per line) Most european TOS are starting in 50 Hz, so the credits screen is OK, but you would get the same error with a US TOS. Thanks, I hadn't noticed that 512k ve...
by npomarede
Wed Dec 12, 2018 4:42 pm
Forum: Games - General
Topic: R0X ZER0
Replies: 51
Views: 18487

Re: R0X ZER0

Not that I'm not interested, just what you wrote is as understandable to me as chinese :P Anyway, I bet for some wrong screen address and/or memory allocation Hi nothing that complicated and no need to invoke the profiler (that would give no indication in that specific case, as sync-locked demo cha...
by npomarede
Thu Dec 06, 2018 1:18 pm
Forum: Hatari
Topic: HAtari 2.1.0, Falcon emulation and DSP and screenpointer update
Replies: 20
Views: 3000

Re: HAtari 2.1.0, Falcon emulation and DSP and screenpointer update

For the screen, this was tested against - Now it runs without forementioned exceptions, and fiddling with the settings, I can reach the original "slowness" of the screen. Still the data from DSP is incorrect (maybe something to do with the M-register?) problemo.PNG In console window you c...
by npomarede
Wed Dec 05, 2018 9:06 pm
Forum: Hatari
Topic: Falcon030 Blitter emulation in Hatari [SOLVED!]
Replies: 16
Views: 3017

Re: Falcon030 Blitter emulation in Hatari

Wow! THANK YOU! It works like a charm and I'm most grateful for your work! I usually develop on real hardware but sometimes I don't have access to it and then I rely 100% on Hatari, and with my latest project it's been hard since I started using the Blitter, but now everything works again! I'd real...
by npomarede
Wed Dec 05, 2018 5:44 pm
Forum: Hatari
Topic: Falcon030 Blitter emulation in Hatari [SOLVED!]
Replies: 16
Views: 3017

Re: Falcon030 Blitter emulation in Hatari

I can hear the difference in your test programs ; there was a copy/paste error in the code for my previous fix, from what I hear, sound is now correct when DSP runs at the same time as DSP. The devel version at antartica.no should be updated in a few minutes I think. Thanks for the report Nicolas ED...
by npomarede
Wed Dec 05, 2018 4:44 pm
Forum: Hatari
Topic: Falcon030 Blitter emulation in Hatari [SOLVED!]
Replies: 16
Views: 3017

Re: Falcon030 Blitter emulation in Hatari

Hi
no problem for the long time :)
In the meantime, I updated Hatari anyway to run DSP too while biltter is working, hopefully it should fix the issue ; you can get the devel version here : http://antarctica.no/~hatari/latest/
I will also try later the test program you sent me.

Nicolas
by npomarede
Wed Dec 05, 2018 4:42 pm
Forum: Hatari
Topic: HAtari 2.1.0, Falcon emulation and DSP and screenpointer update
Replies: 20
Views: 3000

Re: HAtari 2.1.0, Falcon emulation and DSP and screenpointer update

Sorry, I don't use windows myself. I guess that Windows is trying to prevent you from running "non valid" programs in case it could be a virus.
Maybe some Windows users can help you to run these beta version of Hatari.
Nicolas
by npomarede
Sun Dec 02, 2018 11:48 am
Forum: Hatari
Topic: HAtari 2.1.0, Falcon emulation and DSP and screenpointer update
Replies: 20
Views: 3000

Re: HAtari 2.1.0, Falcon emulation and DSP and screenpointer update

Eero. Thanks for the pro tip. :) I disabled MMU emulation and took off cycle exacts and got these messages: Exception 2 (e02cde) at e02cde -> e02ce6! Exception 2 (e0184e) at e0184e -> e01836! Exception 2 (e0184e) at e0184e -> e01836! M68000 Bus Error writing at address $fffffa42 PC=$ad63a. Exceptio...
by npomarede
Wed Oct 31, 2018 7:29 pm
Forum: Hatari
Topic: Blitter emulation bug?
Replies: 3
Views: 1818

Re: Blitter emulation bug?

Well, you can of course :) But as the results are "undefined" (at least not easily predictable for an emulator), you might find cases where settings both bits gives the correct result in Steem and not in Hatari, and other cases where it's the opposite. Hopefully someone will have time to d...
by npomarede
Wed Oct 31, 2018 5:24 pm
Forum: Hatari
Topic: Blitter emulation bug?
Replies: 3
Views: 1818

Re: Blitter emulation bug?

Hi I think that's a known bug that was already reported in hatari where emutos had some issues too when drawing some icons. If you check hatari-devel mailing list archive for the the thread "Blitter emulation corner case" from 2018/05/09, I think it describes the same issue with some detai...
by npomarede
Sat Oct 20, 2018 8:36 am
Forum: Hatari
Topic: Drone by Dead Hackers Society demo glitches
Replies: 9
Views: 2754

Re: Drone by Dead Hackers Society demo glitches

There's no such option in the SDL UI, it's rather limited :)
by npomarede
Fri Oct 19, 2018 8:09 pm
Forum: Hatari
Topic: Drone by Dead Hackers Society demo glitches
Replies: 9
Views: 2754

Re: Drone by Dead Hackers Society demo glitches

Yes, there is not enough space in the GUI but it could be specificied that it's STF only in the doc.
by npomarede
Fri Oct 19, 2018 8:10 am
Forum: Hatari
Topic: Drone by Dead Hackers Society demo glitches
Replies: 9
Views: 2754

Re: Drone by Dead Hackers Society demo glitches

Drone is an STE demo, so there's no wakestate involved, no need to check their different values :)
by npomarede
Thu Oct 18, 2018 1:18 pm
Forum: Hatari
Topic: Falcon030 Blitter emulation in Hatari [SOLVED!]
Replies: 16
Views: 3017

Re: Falcon030 Blitter emulation in Hatari

No problem, take your time ; I'm also rather limited on spare time at the moment, so as long as problems are fixed in the end, there's no rush.

EDIT : just to know how you could test this later with the devel version, which OS do you use ? Do you compile Hatari yourself ?
by npomarede
Thu Oct 18, 2018 8:11 am
Forum: Hatari
Topic: Falcon030 Blitter emulation in Hatari [SOLVED!]
Replies: 16
Views: 3017

Re: Falcon030 Blitter emulation in Hatari

Hi yes at the moment, blitter was really oriented toward STE mode, not falcon. And while the blitter is in hog mode, the dsp part is also suspended (instead of running it in parallel). This should be an easy fix in the blitter code, but if you could provide me one simple program that just play an MP...
by npomarede
Wed Oct 17, 2018 1:33 pm
Forum: Hatari
Topic: Falcon030 Blitter emulation in Hatari [SOLVED!]
Replies: 16
Views: 3017

Re: Falcon030 Blitter emulation in Hatari

Thanks for the reply. I'll have tun run some more tests to try and figure out what's going on. In some cases I rely on the fact that the blitter and CPU can run in paralell on the F030 as long as the instructions and data accessed after starting the blitter are precached (no bus activity by CPU). P...
by npomarede
Mon Oct 15, 2018 8:31 am
Forum: Hatari
Topic: Whitewater madness problem
Replies: 4
Views: 1714

Re: Whitewater madness problem

Which program do you start from all the .PRG on this disk ?
As noted, this is is not the original game, but a different version with sources from the author.
by npomarede
Sun Oct 14, 2018 5:01 pm
Forum: Hatari
Topic: D-bug 197 bug
Replies: 4
Views: 2280

Re: D-bug 197 bug

Hi
no problem here, I used version from http://www.pouet.net/prod.php?which=30695.
I tried with TOS 1.62 FR and 1.04FR, notice you need to have 4 MB of emulated RAM to run this game.

Nicolas
by npomarede
Sun Oct 14, 2018 4:50 pm
Forum: Hatari
Topic: Whitewater madness problem
Replies: 4
Views: 1714

Re: Whitewater madness problem

Hi what version of the game are you using ? I have no problem with "Whitewater Madness (10 sectors per track).zip". Game loads, I reach title screen with sample music. Then you need to press fire on the joystick (or ctrl key if you enabled joystick emulation). It will ask for player's name...
by npomarede
Tue Sep 11, 2018 7:46 pm
Forum: Demos - General
Topic: Parallax Distorter 2
Replies: 26
Views: 4821

Re: Parallax Distorter 2

Well, the first issue that was fixed before, was that i modified hskip/modulo on the first line (syncline), where I do not open the right border (my mistake). Since the value is latched only when the display is active (as I read in your source code, thank you!), I think I was in a bit of a grey zon...
by npomarede
Thu Sep 06, 2018 8:39 pm
Forum: Demos - General
Topic: Parallax Distorter 2
Replies: 26
Views: 4821

Re: Parallax Distorter 2

Thanks so much for testing! I have an idea (though I’m a bit surprised I coded it this way, and even more surprised that the emulators didn’t catch this). Hi if you find the difference when demos runs OK under Hatari but not on real STE and you have a fix for that, I would be interested to know wha...
by npomarede
Fri Aug 10, 2018 4:31 pm
Forum: Hatari
Topic: How to get Hatari working on High Sierra ? (OSX)
Replies: 6
Views: 1661

Re: How to get Hatari working on High Sierra ? (OSX)

Hi
note that according to this commit in SDL sources https://hg.libsdl.org/SDL/rev/399cc39583cc , SDL 2.0.9 should have better support for various XBOX, PS4 and Nintendo controller.
Maybe this will also help supporting PS3 controllers in a more unified way.
Nicolas
by npomarede
Tue Jul 31, 2018 7:48 pm
Forum: Hardware
Topic: The SECRET VIDEO MODE in an ST: 400 lines in COLOR (and with 72 Hz)!
Replies: 81
Views: 12084

Re: The SECRET VIDEO MODE in an ST: 400 lines in COLOR (and with 72 Hz)!

This is great !
Guess I will have to add this to Hatari, but this will require a few changes as video conversion routines don't expect this mix :)
by npomarede
Wed Jun 13, 2018 12:50 pm
Forum: Coding
Topic: Mega STe differences ?
Replies: 38
Views: 6466

Re: Mega STe differences ?

Note that it doesn't necessarily means that your drive has a slower settle time. This might depend, among other things, on the utility you used to write the ST/MSA image and how the sectors are physically laid out on the track. As troed wrote, I had the problem with the floppy he duplicated himself...

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