Search found 373 matches

by BlankVector
Fri Dec 15, 2017 1:36 pm
Forum: News & Announcements
Topic: EmuTOS 0.9.9
Replies: 66
Views: 1483

Re: EmuTOS 0.9.9

simonsunnyboy wrote: :mrgreen: I fully agree, couldn't stop laughing for 2 mins.

I read it again and indeed, couldn't stop laughing Yellow_Hot_Colorz_PDT_04 Yellow_Hot_Colorz_PDT_04
"take a leak" killed me :P
by BlankVector
Thu Dec 14, 2017 10:20 pm
Forum: News & Announcements
Topic: EmuTOS 0.9.9
Replies: 66
Views: 1483

Re: EmuTOS 0.9.9

:megaphone: ⚠IMPORTANT⚠ :megaphone: There was bug in EmuTOS 0.9.9 desktop. When deleting desktop icons, it could ask you to delete a bunch of files, fortunately after confirmation dialog. As this could cause data loss, we have released a 0.9.9.1 hotfix. Please update now: https://sourceforge.net/pro...
by BlankVector
Wed Dec 13, 2017 8:09 pm
Forum: News & Announcements
Topic: EmuTOS 0.9.9
Replies: 66
Views: 1483

Re: EmuTOS 0.9.9

And there is no word in any DOC that this needs to be used this way. I wonder if the designer of that joyvec interface deliberately put an odd pointer into a0, or if it is pure accident. BTW, as we are supposed to speak about EmuTOS in this thread: EmuTOS supports the joyvec vector. It is especiall...
by BlankVector
Wed Dec 13, 2017 12:51 pm
Forum: News & Announcements
Topic: EmuTOS 0.9.9
Replies: 66
Views: 1483

Re: EmuTOS 0.9.9

ThorstenOtto wrote:Kbdvbase() + 32 is the address of the ikbdsys vector, not statvec. And that one does indeed return a value.

Ok, the whole issue is about ikbdsys implementation. There are no parameters, as that callback directly reads data from the ACIA.
Where do you see that it should return a value?
by BlankVector
Wed Dec 13, 2017 11:07 am
Forum: News & Announcements
Topic: EmuTOS 0.9.9
Replies: 66
Views: 1483

Re: EmuTOS 0.9.9

You should look closer. Kbdvbase() + 32 is the address of the ikbdsys vector, not statvec. And that one does indeed return a value. Oh, well spotted! I couldn't have imagined that the initial code was wrong that way. So the whole analysis in this thread is wrong. To be completely restarted from scr...
by BlankVector
Wed Dec 13, 2017 11:02 am
Forum: News & Announcements
Topic: EmuTOS 0.9.9
Replies: 66
Views: 1483

Re: EmuTOS 0.9.9

For all commentators about AtariZoll's bug report: please look carefully at the code he provided in his initial post . I'm afraid that most comments missed the key point. Here is the relevant part: statVec jsr 0 *** ************ call previous (ROM) statvec *********** * Need d0 negative , as release...
by BlankVector
Tue Dec 12, 2017 10:48 am
Forum: Demos - General
Topic: Bad Apple by Fenarinarsa (Atari STe demo) !!!!!
Replies: 30
Views: 1305

Re: Bad Apple by Fenarinarsa (Atari STe demo) !!!!!

Well, even if it does not fit on a single floppy, that's really good stuff :D I don't remember having seen anything similar on STe before. When Falcon was released, a major feature was audio recording "direct to disk". You actually managed to read a video "direct from disk" on ST...
by BlankVector
Tue Dec 12, 2017 8:47 am
Forum: News & Announcements
Topic: EmuTOS 0.9.9
Replies: 66
Views: 1483

Re: EmuTOS 0.9.9

I tried 192K version - what did never before Thanks for you interest in EmuTOS :) Note that 192k version has some features stripped due to size limitations, and it is for ST/STf only. On the other hand, 256k versions (single language) and 512k version (multi-language) are full-featured. It seems th...
by BlankVector
Sun Nov 26, 2017 2:42 pm
Forum: Development
Topic: Steem SSE 3.9
Replies: 107
Views: 14099

Re: Steem SSE 3.9

BlankVector wrote:I dumbly didn't take any note, so I can't help more precisely.


By digging in my shell history, the following should be enough do get XSteem 3.7 working in recent Ubuntu 64-bit:

Code: Select all

sudo dpkg --add-architecture i386
sudo apt install libstdc++6:i386 libxxf86vm1:i386 libasound2:i386
by BlankVector
Sun Nov 26, 2017 2:19 pm
Forum: Development
Topic: Steem SSE 3.9
Replies: 107
Views: 14099

Re: Steem SSE 3.9

Unfortunately I was not able to start 3.7 in Ubuntu - it says that file is not executable, although properties say that it is ???? Confused. I recently hit the same issue on latest Ubuntu, and I finally got it working. Key point is that Steem binaries are 32-bit, and your system is 64-bit. Hence &q...
by BlankVector
Fri Nov 24, 2017 11:56 pm
Forum: Other emulators & tools
Topic: Tool to dump STe ROM?
Replies: 8
Views: 554

Re: Tool to dump STe ROM?

I have just made a video to demonstrate the usage of PaCifiST's DUMP_ROM.PRG:
https://www.youtube.com/watch?v=EXLdPy8eqEg

Maybe some day AtariZoll's TOSDUMP1.TOS will have a nice UI and will become the new standard :wink:
by BlankVector
Thu Nov 09, 2017 6:31 pm
Forum: Other emulators & tools
Topic: Tool to dump STe ROM?
Replies: 8
Views: 554

Re: Tool to dump STe ROM?

I think that there was something with Steem, or it was same as with Pacifist ? Ah, indeed there was a tool with PaCifiST :) I vaguely remembered something like that. Fortunately, I kept my old pcst048.zip archive from 2003 (I see it is still available on some mirror websites). In PCST048\STFILES th...
by BlankVector
Thu Nov 09, 2017 5:33 pm
Forum: Other emulators & tools
Topic: Tool to dump STe ROM?
Replies: 8
Views: 554

Re: Tool to dump STe ROM?

Anyway, I did put together simple APP for this: TOSDUMP1.ZIP It dumps TOS 1.00 - 2.06 in file, so only for ST, STE + probably Stacy, ST Book, not for TT, Falcon (for now). Great, it worked fine and fast on my STe :cheers: BTW, a short informational message like "Dumping ROM..." would not ...
by BlankVector
Wed Nov 08, 2017 11:48 pm
Forum: Other emulators & tools
Topic: Tool to dump STe ROM?
Replies: 8
Views: 554

Tool to dump STe ROM?

Hi. Is there any tool to save the STe ROM (256 KB) to a file ? I tried several tools, none worked. 1) TOSDUMP.PRG saves a 192 KB ROM, incomplete. (and it is incredibly slow) 2) WINX works, but it saves a patched ROM, not the original one. 3) Back to old days, I remember that I dumped my own STe TOS ...
by BlankVector
Sun Sep 24, 2017 2:18 pm
Forum: C / PASCAL etc.
Topic: gcc 7.1 for the ST series
Replies: 58
Views: 5435

Re: gcc 7.1 for the ST series

(sorry to be out of topic) Oh, I guess Vincent's Repo isn't updated with GCC7 yet then? Not yet. I will integrate other people's efforts on m68k-atari-mint GCC 7 when it's mature. Currently I only provide GCC 4.6.4, that one has been stable for years. Granted last time I tried compiling something (Q...
by BlankVector
Sun Sep 24, 2017 10:31 am
Forum: C / PASCAL etc.
Topic: gcc 7.1 for the ST series
Replies: 58
Views: 5435

Re: gcc 7.1 for the ST series

What a mess here! I (Vincent Rivière) just want to say that I welcome the GCC brown edition. It is a different approach than the FreeMiNT one. And different visions of the same object lead to better understanding. - FreeMiNT approach is the native one. Port GCC to a new operating system. Patch the l...
by BlankVector
Thu Sep 07, 2017 5:51 pm
Forum: News & Announcements
Topic: GEMBENCH 6
Replies: 114
Views: 24758

Re: GEMBENCH 6

Hi, I've just made a video tutorial about downloading ST software with a PC. And I chose GemBench 6 as good example :mrgreen:

YouTube: Download Atari ST software with a PC and a floppy
by BlankVector
Tue Sep 05, 2017 5:30 pm
Forum: Hardware
Topic: GAMECART, a hidden register in the STE
Replies: 24
Views: 2275

Re: GAMECART, a hidden register in the STE

Incredible find 8O
by BlankVector
Tue Aug 29, 2017 9:56 am
Forum: Hardware
Topic: [solved] 1040STF with Flash EEPROM upgrade crashes (random number of bombs) when running any program
Replies: 50
Views: 5202

Re: [solved] 1040STF with Flash EEPROM upgrade crashes (random number of bombs) when running any program

Great work!
Many thanks to Michael960 to have reported the bug, and to czietz for his great investigation and fix :cheers:
by BlankVector
Wed Jul 26, 2017 8:22 pm
Forum: FireBee
Topic: Tar.ttp
Replies: 20
Views: 2166

Re: Tar.ttp

Is there a Coldfire version of the tar.ttp that works better or is there another solution? You can always find a tar binary for ColdFire there . Download tar-*-bin-mintv4e*.tar.bz2, extract usr/bin/tar and rename it to tar.ttp. But I fear it will not work better than yours. You may have a corrupted...
by BlankVector
Wed Jul 26, 2017 8:18 pm
Forum: FireBee
Topic: Tar.ttp
Replies: 1
Views: 357

Re: Tar.ttp

(sorry, I didn't see this was a duplicate of that post)
by BlankVector
Tue Jul 18, 2017 9:57 am
Forum: C / PASCAL etc.
Topic: gcc 7.1 for the ST series
Replies: 58
Views: 5435

Re: gcc 7.1 for the ST series

Maybe you can team up with Vincent Riviere? Like I said above, packaging can be quite complex and time consuming. I really wouldn't dare asking Vincent to devote what I perceive would be a good chunk of his spare time for this. Well, GCC Brown Edition and m68k-atari-mint-gcc are different variants....
by BlankVector
Sun Jul 16, 2017 9:56 am
Forum: Hardware
Topic: [solved] 1040STF with Flash EEPROM upgrade crashes (random number of bombs) when running any program
Replies: 50
Views: 5202

Re: 1040STF with Flash EEPROM upgrade crashes (random number of bombs) when running any program

Many thanks Michael960 for your interest in EmuTOS, and czietz for helping debugging that! Of course EmuTOS is supposed to start fine in every case, including cold boot. It works fine with emulators, and has worked fine in the past on real hardware. Of course, real hardware is the most important tar...
by BlankVector
Sat May 13, 2017 9:11 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1194
Views: 211445

Re: Quake 2 on Falcon030

Great! And how is it speed-wise? Is it fast enough to be playable? Sure it is playable on the FireBee, at max FPS! I never got more than 36 FPS on any system, so I think Doom itself imposes that limit. I don't remember if there's a CF version of PmDoom but I suppose not? Sure there is one! Get in o...
by BlankVector
Fri May 12, 2017 10:06 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1194
Views: 211445

Re: Quake 2 on Falcon030

jfl wrote:Would the current work Freddy is doing on the VIDEL cure this?

Yes, PmDoom in Falcon 16-bit mode works perfetly on FireBee with current beta FPGA :D

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