Search found 80 matches

by !cube
Sun Jan 28, 2018 1:12 am
Forum: Ym rockin'
Topic: My chiptunes
Replies: 15
Views: 10351

Re: My chiptunes

Overall nicely done. The only criticism I have is that the lead is too loud and there isn't enough dynamics on it, it's mostly full loudness and no pauses between notes. Dynamics makes a lot of difference because a pause and differences in volume make make melodies more interesting. In electronic mu...
by !cube
Thu May 07, 2015 8:10 pm
Forum: 680x0
Topic: Where to hook up my VBL?
Replies: 6
Views: 4861

Re: Where to hook up my VBL?

Well I'd put the loop counter into a variable as well to release the D7 for other use. Also you can always use the stack for saving and restoring registers if you really want to have a "global" value in a register. In general, it's not really worth it to keep that kind of stuff in register...
by !cube
Thu May 07, 2015 6:02 pm
Forum: 680x0
Topic: Where to hook up my VBL?
Replies: 6
Views: 4861

Re: Where to hook up my VBL?

I'm curious as to why you even have that vsync wait routine in there as you're already overriding the VBL interrupt vector. You could make your own VBL counter and check against that instead of using the XBIOS call, or put even the fade code into the VBL interrupt and have only the keyboard test in ...
by !cube
Fri Feb 20, 2015 10:23 pm
Forum: Ym rockin'
Topic: .MYS files?
Replies: 7
Views: 6718

Re: .MYS files?

SNDH is a container format so it might have practically anything inside it. Basically all SNDH files include a replay routine and song data, the song data could be in any format and the replay routine is there so that players, like Jam and the like, can play the tune. MaxYMiser happens to save its i...
by !cube
Fri Feb 06, 2015 3:43 pm
Forum: Ym rockin'
Topic: Test your listening skills (some questions about YM2149F vs emulators vs MIST)
Replies: 41
Views: 25724

Re: some questions about YM2149F vs emulators vs MIST

Hippy Dave wrote:I'm interested in the sound differences you find between Hatari and real hardware. I may be able to make some changes to Hatari.


Will get back to you on that once I get all my stuff set up again, in the middle of changing appartments right now.
by !cube
Thu Feb 05, 2015 11:04 pm
Forum: Ym rockin'
Topic: Test your listening skills (some questions about YM2149F vs emulators vs MIST)
Replies: 41
Views: 25724

Re: some questions about YM2149F vs emulators vs MIST

Hatari emulates the digital and analog aspects of the YM2149 and LMC1992 and all associated circuitry and filters. The LMC1992 is emulated right down to clipping distortion. Note that the YM2149 has a 125KHz top frequency on the Atari, so the Speccy may sound different if it uses a different clock....
by !cube
Wed Feb 04, 2015 10:05 pm
Forum: Ym rockin'
Topic: Test your listening skills (some questions about YM2149F vs emulators vs MIST)
Replies: 41
Views: 25724

Re: some questions about YM2149F vs emulators vs MIST

Sure but if you're composing music for the real thing then this needs to be taken into consideration. I have had to change the sound design multiple times on my tunes since the emulator doesn't suffer from this "defect", only to realize it while replaying the song on the real machine. The ...
by !cube
Mon Feb 02, 2015 10:08 pm
Forum: Ym rockin'
Topic: Test your listening skills (some questions about YM2149F vs emulators vs MIST)
Replies: 41
Views: 25724

Re: some questions about YM2149F vs emulators vs MIST

The emulators are pretty close but not quite. Especially the output from a real STe gets highly distorted and starts ducking with certain timer effects whereas the emulations do not suffer from this. I can't really comment on the STe's LMC1992 in emulators because I don't use it, I'd imagine the emu...
by !cube
Mon Aug 18, 2014 8:20 pm
Forum: Hardware
Topic: Best possible Audio-Output-Stage
Replies: 82
Views: 26124

Re: Best possible Audio-Output-Stage

Anxiously waiting to hear the results. I hate my STE audio output currently, full of noise and distorted as hell.
by !cube
Tue Oct 22, 2013 9:34 pm
Forum: 680x0
Topic: How to make a sinus scroller?
Replies: 8
Views: 4020

Re: How to make a sinus scroller?

I guess the answer depends heavily on what kind of sinus scroller. 1/2/4/8 bit sinus scroll? Height of the font?
by !cube
Sun Nov 25, 2012 7:33 pm
Forum: 680x0
Topic: Open top border
Replies: 17
Views: 8030

Re: Open top border

I was referring to the "remove_top_border" routine NOP counts, not the Timer-A setup stuff.
by !cube
Sun Nov 25, 2012 8:44 am
Forum: 680x0
Topic: Open top border
Replies: 17
Views: 8030

Re: Open top border

That's weird. I used the same timings as you did in the first example and got it stable, and I think I got the timings from that article by Alien so they should be correct. Oh well.. *shrug*
by !cube
Fri Nov 16, 2012 1:15 pm
Forum: Ym rockin'
Topic: How to convert atari 8 bit games music to st format?
Replies: 4
Views: 2364

Re: How to convert atari 8 bit games music to st format?

The 8-bit Atari systems have the Pokey chip for sound whereas the Atari ST has an YM2149F and they're are not compatible so it can't be done in any automated way.
by !cube
Sat Oct 06, 2012 12:19 pm
Forum: Development
Topic: The Steven Seagal build!
Replies: 100
Views: 38667

Re: The Steven Seagal build!

- Fast forward: I'll check this but it could be a 'fast forward toggle' shortcut interference, especially if you somehow assigned F12. What do you mean exactly? Yes, I have set the Fast forward (toggle) shortcut to be F12, which works fine in regular Steem builds. I don't have the normal fast forwa...
by !cube
Tue Oct 02, 2012 8:53 am
Forum: Development
Topic: The Steven Seagal build!
Replies: 100
Views: 38667

Re: The Steven Seagal build!

What has changed from the original Steem compared to the SSE regarding the UI buttons? For the life of me, I can't get the fast forward button to work as it does in the original. Pressing it either doesn't work or stops the emulation as well.
by !cube
Tue Aug 07, 2012 8:15 pm
Forum: Other emulators & tools
Topic: Stew & Winston Sync to Retrace
Replies: 4
Views: 2467

Re: Stew & Winston Sync to Retrace

stop being patronising and trying to tell me the differnce of 50fps and 60fps that's not what i'm talking about, why don't you go and test these emulators yourself before you post this patronising and unhelpful response Whoa! Hold your horses there partner, no need to get all worked up. No, I haven...
by !cube
Tue Aug 07, 2012 3:26 pm
Forum: Other emulators & tools
Topic: Stew & Winston Sync to Retrace
Replies: 4
Views: 2467

Re: Stew & Winston Sync to Retrace

I'm not sure what "far too fast" means here but if you think about what you're doing, you'll understand why it's faster than a real Atari. Normally, a PAL system Atari ST updates the screen 50 times per second, i.e. 50Hz, and most applications use this interval to update their game logic, ...
by !cube
Sat Jul 07, 2012 9:45 am
Forum: Ym rockin'
Topic: what's your top 10 Atari ST chiptunes ?
Replies: 74
Views: 32801

Re: what's your top 10 Atari ST chiptunes ?

troed wrote:Btw, no Teque tunes in the sndh archive?)


Teque never composed any chiptunes as he didn't even have an Atari to begin with.
by !cube
Sun Apr 22, 2012 7:43 am
Forum: Ym rockin'
Topic: A question of MUSIC_MON (heeelp!)
Replies: 21
Views: 6172

Re: A question of MUSIC_MON (heeelp!)

I'm guessing there's a simple explanation to this but why not convert the sample on the PC? There's loads of different sample editors available.
by !cube
Thu Feb 09, 2012 7:33 am
Forum: Ym rockin'
Topic: Ym2149 Tracker for Win. New Version 04-11-2012
Replies: 57
Views: 22380

Re: Ym2149 Tracker for Windows update 29-01-2012

In my opinion, this doesn't require a doctor's degree. If you're used to trackers in general, you're used to using hexadecimal tables, as the command byte for each note is one as well. I find new trackers for Windows, like Renoise, far more complicated to use than any C64 or Atari ST editor. And it ...
by !cube
Wed Feb 08, 2012 8:35 pm
Forum: Ym rockin'
Topic: Ym2149 Tracker for Win. New Version 04-11-2012
Replies: 57
Views: 22380

Re: Ym2149 Tracker for Windows update 29-01-2012

I totally understand why you'd make the editor in Windows instead of for the Atari, on Windows you don't need to have super fast routines for everything. I'd actually prefer a Windows editor instead working on the ST, but one would need to have better emulation of the soundchip so it REALLY replays ...
by !cube
Wed Feb 08, 2012 2:17 pm
Forum: Ym rockin'
Topic: Ym2149 Tracker for Win. New Version 04-11-2012
Replies: 57
Views: 22380

Re: Ym2149 Tracker for Windows update 29-01-2012

IMHO currently your format has only one advantage over Maxymizer, that is the controllable pulse width. For me, your format doesn't quite cut it, as it's missing a few features that I use frequently. First and the most important feature that it's missing is a waveform table. This is the corner stone...
by !cube
Wed Feb 08, 2012 11:57 am
Forum: Ym rockin'
Topic: Ym2149 Tracker for Win. New Version 04-11-2012
Replies: 57
Views: 22380

Re: Ym2149 Tracker for Windows update 29-01-2012

Just out of curiosity, have you tested the replayer on a REAL Atari ST? How much CPU time does a 6x replay rate tune take with all the bells and whistles on, like 16 step synth sounds on each channel? The format has some nice features like the controllable PW which is absent from all the other track...
by !cube
Fri Feb 03, 2012 10:32 am
Forum: Hatari
Topic: A vertical sync option, please?
Replies: 64
Views: 10169

Re: A vertical sync option, please?

If you see frames that are not finished, you're referring to tearing. I don't know what kind of setup you have but STeem runs perfectly fine both on my laptop and on my desktop without any tearing or additional laggyness. The only choppyness is the aliasing effect that results from the difference of...

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