Search found 5 matches

by selfslaughter
Fri Aug 23, 2019 6:08 am
Forum: MiSTer
Topic: Original analog video without I/O board? Possible!
Replies: 136
Views: 23032

Re: Original analog video without I/O board? Possible!

Interlaced SNES content seems a lot better with that core.

Still bounces up and down a few pixels, but doesn't lose the video signal completely anymore.
Behaves much like the genesis does on my setup now.

Image
by selfslaughter
Thu Aug 22, 2019 5:16 pm
Forum: MiSTer
Topic: Original analog video without I/O board? Possible!
Replies: 136
Views: 23032

Re: Original analog video without I/O board? Possible!

Gave this a go myself tonight. Had the same AG6200 chip in my converter. So far, so good. Works brilliantly on 240p content! As mentioned interlaced snes stuff gets real jumpy and loses signal. Genesis gets a bit jumpy as well in interlaced mode, but only minor compared to the snes. Looking forward ...
by selfslaughter
Thu Aug 15, 2019 8:38 am
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 323
Views: 74099

Re: MISTer (Main Core)

Fair call. I was just offering up suggestions as outside of the pc cores, the only time you actually need a keyboard is to press the space bar to skip buttons when changing your controls in-game. (or just turn it off as the menu button is now bound to delete everything) :lol: Everything else works b...
by selfslaughter
Wed Aug 14, 2019 12:08 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 323
Views: 74099

Re: MISTer (Main Core)

Yeah, not an ideal solution. But currently if you open the in game controller menu you are stuck with no way of skipping buttons or even backing out without connecting a keyboard. Just seemed like an easy out. :wink: Would it be possible to make the home button skip, and relocate the clear all funct...
by selfslaughter
Wed Aug 14, 2019 7:54 am
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 323
Views: 74099

Re: MISTer (Main Core)

I've been having a blast with the mister since setting it up, so firstly thank-you to all involved! I was wondering if you had considered adding a timeout when mapping controls? I mainly play console/arcade games and the only time I seem to need a keyboard is when setting up or changing my controls ...

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