Search found 139 matches

by evil
Sat May 06, 2017 5:14 pm
Forum: Ym rockin'
Topic: Madmax's tracker ?
Replies: 21
Views: 3004

Re: Madmax's tracker ?

Thanx Evil. Can you ask to Jochen if you can spread his editor? I was asked not to upload it a long time ago when I was building the chip tracker section of my homepage. Also got some other nice trackers back then that remains unreleased, like MS 4.0 with seven voices. But I leave that up to Tao to...
by evil
Sat May 06, 2017 9:50 am
Forum: Ym rockin'
Topic: Madmax's tracker ?
Replies: 21
Views: 3004

Re: Madmax's tracker ?

I suppose it can't hurt, so here you can see it playing the Solidify track:

https://www.youtube.com/watch?v=SC4KG21_Lqo
by evil
Sun Apr 30, 2017 2:49 pm
Forum: Ym rockin'
Topic: Madmax's tracker ?
Replies: 21
Views: 3004

Re: Madmax's tracker ?

I think for the early ones (Readme, LSD, LCD, SNDS, B.I.G.) it was mostly C-64 compositions. So as far I know, those songs needed no composition tool. Although the note-player needed to be remade for the ST and sound programming done from scratch as well. For newer original compositions (like Thalio...
by evil
Sun Apr 24, 2016 8:38 am
Forum: Demos - General
Topic: Whattaheck, SoWatt and the unreleased Who Cares?
Replies: 20
Views: 11060

Re: Whattaheck, SoWatt and the unreleased Who Cares?

alexh wrote:
evil wrote:A friend of mine works with Nick / TCB at Avalanche studios in Stockholm

Nic Thisell worked at Avalanche Studios?


Still there as far as I know.
by evil
Sat Aug 22, 2015 11:00 am
Forum: Chat forum [ENG]
Topic: Atari Falcon - how many sound channels? 8 or 16?
Replies: 5
Views: 2352

Re: Atari Falcon - how many sound channels? 8 or 16?

Hi, how many sound channels Atari Falcon had? It has four stereo pairs in hardware but only one pair can be connected to the internal DAC at once. By adding more external DAC's to the DSP port (with devices such as FA8) you can get all 8 channels out individually. For games and so forth that don't ...
by evil
Fri Aug 21, 2015 7:48 pm
Forum: Chat forum [ENG]
Topic: Atari Falcon - how many sound channels? 8 or 16?
Replies: 5
Views: 2352

Re: Atari Falcon - how many sound channels? 8 or 16?

Hi, how many sound channels Atari Falcon had? It has four stereo pairs in hardware but only one pair can be connected to the internal DAC at once. By adding more external DAC's to the DSP port (with devices such as FA8) you can get all 8 channels out individually. For games and so forth that don't ...
by evil
Fri May 01, 2015 10:29 am
Forum: Hardware
Topic: Atari 1040STF (NTSC) black screen w/audio
Replies: 15
Views: 5083

Re: Atarti 1040STF (NTSC) black screen w/audio

Thanks for the info! The RGB cables are indeed RGB, but sadly seems like I am out of luck with this display. Outside of importing a color monitor (would end up costing roughly 300USD due to shipping), I think my only option at this point is to a) give up or b) go with your advice (B) and get an STe...
by evil
Thu Apr 30, 2015 6:26 pm
Forum: Hardware
Topic: Atari 1040STF (NTSC) black screen w/audio
Replies: 15
Views: 5083

Re: Atarti 1040STF (NTSC) black screen w/audio

Hello everyone. I recently purchased a reconditioned 1040STF (NTSC) from a very reputable seller, but am having trouble with it and was wondering where I should start in troubleshooting it. Basically, I have a Sony PVM monitor which support RGB over SCART. I use several consoles/computers on this m...
by evil
Sun Mar 29, 2015 5:07 pm
Forum: 680x0
Topic: The X68000 games porting experiment
Replies: 475
Views: 83888

Re: The X68000 games porting experiment

I have updated the lastest test archive with various demo replay files which I've found on the internet. The files are stored in the "ETC_DAT" subdirectory ("DEMO2.REP" - "DEMO7.REP") and can be used by renaming them to "DEMO.REP". As an obvious rule of thumb...
by evil
Sat Feb 14, 2015 10:26 am
Forum: Hatari
Topic: OS X - video capture
Replies: 16
Views: 4408

Re: OS X - video capture

thanks for answer! bmp video recording is sufficient enough. Hatari dump to BMP is the way to go. Don't use external recorders such as Quicktime X, Snapz Pro X or ScreenFlick, they will not make a perfect framerate video like Hatari itself does. If the end goal is Youtube, I recommend running the H...
by evil
Sun Jan 11, 2015 10:56 am
Forum: Demos - General
Topic: Demos for Atari STE
Replies: 30
Views: 10242

Re: Demos for Atari STE

I wanted to try Drone but it crashes... If you are using Hddriver, enable "Fast ACSI" (Settings/SCSI Driver) and it should run. Drone is not super-picky on drive speed and about 500k/sec should be enough (so any SCSI from back in the day should work). We made the demo as a tribute for Ult...
by evil
Mon Dec 29, 2014 1:53 pm
Forum: CosmosEx
Topic: CosmosEx - SCSI version poll
Replies: 26
Views: 8089

Re: CosmosEx - SCSI version poll

The poll really need a comment field as well.

For example, I'd like to buy this device for the Falcon, if it works with 68060 :)
I'd pay more if it supports full SCSI-speed and 1.44/2.88MB floppy.
by evil
Tue Nov 11, 2014 5:58 pm
Forum: Coding
Topic: Coding for Falcon issues
Replies: 96
Views: 9221

Re: Coding for Falcon issues

I used 'screens pain" to generate what I think is a 320x240x256 color display. I set a new palette at $FF98000 and 256 long words forward, but it seems that I only get 16 colors on screen, not 256. Is something wrong with the setup it generated? I hacked together an example source that does st...
by evil
Sun Oct 19, 2014 10:10 am
Forum: Hatari
Topic: Hatari 1.8.0 has been released
Replies: 130
Views: 19879

Re: Hatari 1.8.0 has been released

Hatari is often used as a development tool rather than an exact emulation of the real thing. Personally I'd welcome higher/unlimited clock frequencies and fastram, since it would enable me to test my (040++) code properly (no, aranym is no longer an alternative, because it's a lot less compatible t...
by evil
Sun Oct 05, 2014 3:55 pm
Forum: The Digital Department
Topic: question about commands column in ACE Tracker
Replies: 10
Views: 4590

Re: question about commands column in ACE Tracker



Thanks for sharing.

Are the modules available some place as well?
by evil
Sun Oct 05, 2014 3:51 pm
Forum: Games - General
Topic: New ST project - Pole Position arcade conversion
Replies: 203
Views: 43875

Re: New ST project - Pole Position arcade conversion

move.b #7,$ff8800 move.b #$38,$ff8802 This will turn tones A/B/C ON and noise OFF. You can then change volume and period for each voice. There is also I/O control on YM-reg 7, best not to set them in case something is using it (Falcon/ST-Book IDE? Or was that r14.. hum) So read out the data; lea $f...
by evil
Thu Aug 28, 2014 3:36 pm
Forum: Coding
Topic: Experimental Atari STE image enhancement website online
Replies: 74
Views: 16587

Re: Experimental Atari STE image enhancement website online

Oh here's the new archive for both du1 and du2 files: http://files.dhs.nu/files_gfx/duo_v2.zip Thanks! Please check the website again... ;) I've attached some example DU2 images as well. Thanks, some of those medres fullscreens actually look pretty slick, much better than I had expected. I guess th...
by evil
Wed Aug 27, 2014 8:03 pm
Forum: 680x0
Topic: falcon 030 fade routine
Replies: 7
Views: 3296

Re: falcon 030 fade routine

I thought it would still have a 16 bit range but this actually works: move.w (a1,d0.l*2),(a0) d0.w*2 doesn't work. The Motorola documentation isn't quite clear on this. I have to double d0 to get the correct offset within my look up table and move the contents into the address pointed by a0. I also...
by evil
Tue Aug 26, 2014 5:37 pm
Forum: Coding
Topic: Experimental Atari STE image enhancement website online
Replies: 74
Views: 16587

Re: Experimental Atari STE image enhancement website online

The website has been updated: support for monochrome (640 x 400) and mid-res (640 x 200) resolutions has been added. Supercool stuff, you work faster than I can manage to check :-) A couple of years ago I fiddled a little with medium resolution and fullscreen (as it had been done by Delta Force bac...
by evil
Sun Aug 24, 2014 12:57 pm
Forum: Coding
Topic: Experimental Atari STE image enhancement website online
Replies: 74
Views: 16587

Re: Experimental Atari STE image enhancement website online

And even a tripple post? What the hell..
by evil
Sun Aug 24, 2014 12:55 pm
Forum: Coding
Topic: Experimental Atari STE image enhancement website online
Replies: 74
Views: 16587

Re: Experimental Atari STE image enhancement website online

Managed to get a dupe post, no idea how.
by evil
Sun Aug 24, 2014 12:53 pm
Forum: Coding
Topic: Experimental Atari STE image enhancement website online
Replies: 74
Views: 16587

Re: Experimental Atari STE image enhancement website online

Anyhow thanks a bunch for the converter, it worked fine to download it locally as well! I think it's important to have a tool which runs locally as well. So I wasn't really happy with previous version. Note to others: you only have to copy the following files to a folder on your PC (right click on ...
by evil
Sun Aug 24, 2014 9:49 am
Forum: Coding
Topic: Experimental Atari STE image enhancement website online
Replies: 74
Views: 16587

Re: Experimental Atari STE image enhancement website online

Ok, DUO format added for overscan images. Just checked the output and it works great with your viewer . Thanks a bunch for the quick update :-) I've put it through some tests and the results are often quite good. Previously I've used 320x273 dual-screen Spectrum 4096 graphics in our demos, and I wa...
by evil
Sat Aug 23, 2014 5:32 pm
Forum: Coding
Topic: Experimental Atari STE image enhancement website online
Replies: 74
Views: 16587

Re: Experimental Atari STE image enhancement website online

Just a short update: the website now supports creating LZ4 compressed images as well. Great stuff, it looks good. Only waiting for the arbitrary image size so we can have fullscreen graphics :) And to prepare a little for that day, I made a simple viewer for fullscreen files. I took your example pi...
by evil
Sat Aug 23, 2014 4:47 pm
Forum: 680x0
Topic: falcon 030 fade routine
Replies: 7
Views: 3296

Re: falcon 030 fade routine

On Saturday I thought about using asr.w to isolate the red, green and blue values, subtract 1 if not zero, recombine and write the pixels back. This was very slow. Then I read about bfextu and bfins to isolate the rgb values and recombine them. I never used these instructions before. If your aim is...

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