Search found 34 matches

by ReedSolomon
Sun Sep 08, 2019 8:24 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 194
Views: 18850

Re: NeoGeo topic

Darksoft pack includes ALL officially released AES/MVS games. And it works right away. There is no point to waste your time to convert the ROMs already included in that pack. Some of us like to use legally obtained ROMs and go the extra mile to make it work. That is all I will say to how you are ha...
by ReedSolomon
Sat Sep 07, 2019 2:52 am
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4631

Re: Commando Arcade in MiSTer

Anyway, I agree . I will remove the pause feature, it is not realistic to have it on an arcade core. I will add a credits option using the P key or OSD to enable it. During credit display the gameplay will be halted as I need to share the same hardware to display the credits. I personally don't hav...
by ReedSolomon
Fri Sep 06, 2019 10:24 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 194
Views: 18850

Re: NeoGeo topic

Yeah, thanks furrtek, sorgelig , greyrogue and rysha.

and of course to the original authors of the cores used(t80,jt*, ...)

amazing work :cheers:


Yeah too many people to remember.. not to mention all the patreon supporters. Huge undertaking and it must be hugely rewarding to see it completed
by ReedSolomon
Fri Sep 06, 2019 9:52 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 194
Views: 18850

Re: NeoGeo topic

Excellent job, pushed Mister project to the bleeding edge, above and beyond anyone's expectations. Thanks furrtek, sorgelig, electronash, rysha, and everyone involved.
by ReedSolomon
Mon Aug 26, 2019 3:25 am
Forum: MiSTer
Topic: FX CAST Atari ST core
Replies: 240
Views: 75744

Re: FX CAST Atari ST core

For several months? I suppose but seems like its gone dormant.. I certainly would love to see all the bugs and issues and problems addressed, like the weird default video issues that prevent you from even seeing the mister menu on some monitors that don't support it (mine for example, I had to do b...
by ReedSolomon
Sun Aug 25, 2019 6:33 am
Forum: MiSTer
Topic: FX CAST Atari ST core
Replies: 240
Views: 75744

Re: FX CAST Atari ST core

No I think thats the latest.. the core has sorta been either put on hold or abandoned .. unfortunately its closed source so no one else can pick it up and improve on it, bug fix it / extend it.. And boy it has a lot of glitches that need fixing.. Ijor was on holidays theres no reason to believe it'...
by ReedSolomon
Tue Jul 30, 2019 1:42 am
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 201
Views: 13420

Re: Mister SNES port to MIST possible?

Gehstock wrote:This is only for FPGA Configuration no Code

Well there is now
by ReedSolomon
Mon Jun 17, 2019 3:16 am
Forum: MiSTer
Topic: "MiSTer PC Engine CD & TurboGrafx-CD Begins"
Replies: 43
Views: 15090

Re: "MiSTer PC Engine CD & TurboGrafx-CD Begins"

seastalker wrote:Please forgive my ignorance on who is the creator of the current PC Engine CD core work. Will the source code eventually be out there for others to pick up if the interest otherwise stagnates?

https://github.com/ElectronAsh/TurboGrafx16_MiSTer
by ReedSolomon
Thu May 23, 2019 7:05 am
Forum: MiSTer
Topic: Gameboy core
Replies: 148
Views: 33165

Re: Gameboy core

Dirtbag wrote:Didn't the game gear use a CRT not a LCD?


No
by ReedSolomon
Thu May 16, 2019 3:30 pm
Forum: MiSTer
Topic: Join the new MiSter sub-reddit
Replies: 7
Views: 2511

Re: Join the new MiSter sub-reddit

I think it's better to just stick with the /r/FPGAgaming subreddit for now.
by ReedSolomon
Mon May 13, 2019 3:27 am
Forum: MiSTer
Topic: SNES core
Replies: 360
Views: 84220

Re: SNES core

Thank you, insanely quick response. You, srg320 and the rest of the mister team are doing an amazing job, keep up the great work. I'm thinking about porting my SNES network adapter to mister, gotta spend some more time learning a HDL. Here's some footage from a few months back: https://youtu.be/GJ1...
by ReedSolomon
Thu Mar 07, 2019 4:27 am
Forum: MiSTer
Topic: polymega
Replies: 16
Views: 3194

Re: polymega

yeah, they did a lot of modification, for sure, mostly to the UI, but it was not THAT much different from MISTer's UI. just a little prettier. I just can't believe they would take some code base and not give proper credit. this is basically the same thing that Retron did with the Retron 5. why? at ...
by ReedSolomon
Fri Mar 01, 2019 4:11 am
Forum: MiSTer
Topic: polymega
Replies: 16
Views: 3194

Re: polymega

do y'all think that polymega was just planning to rip-off MISTer? If they chose to use open source cores as the base of their product, as long as they contributed their changes and kept it open then more power to them. Sadly, I don't believe they're using FPGA nevermind anything MiSTer related. the...
by ReedSolomon
Fri Jan 25, 2019 4:35 pm
Forum: MiSTer
Topic: Would MiSTer ever be able to run a Neo Geo core?
Replies: 101
Views: 43442

Re: Would MiSTer ever be able to run a Neo Geo core?

looks like furrtek has got a basic core running about 10 neo geo games on mister no sound for now and he's not sure if he'll need anything special going further but at least theres a start. from his patreon ( https://www.patreon.com/posts/24218461 ) page: If you want to try it out, use my hacked-up ...
by ReedSolomon
Fri Jan 25, 2019 3:31 pm
Forum: MiSTer
Topic: "MiSTer PC Engine CD & TurboGrafx-CD Begins"
Replies: 43
Views: 15090

Re: "MiSTer PC Engine CD & TurboGrafx-CD Begins"

I saw this at RetroRGB: https://www.retrorgb.com/mister-pc-engine-cd-turbografx-cd-begins.html Opens the door for the other cd based systems. Anyone hear any status updates? nothing yet. smokemonster was being a bit overenthusiastic considering all that technically began was people working on it. c...
by ReedSolomon
Fri Jan 25, 2019 4:25 am
Forum: MiST
Topic: Ghosts'n Goblins on MiST
Replies: 77
Views: 14886

Re: Ghosts'n Goblins on MiST

someone posted code to a github today of 1943 in verilog but apparently it has no working sound. https://github.com/fredrequin/fpga_1943 not sure if anything useful there but seems to use the same sound chips as ghosts n goblins so FYI posting in case its helpful.
by ReedSolomon
Thu Jan 24, 2019 7:57 am
Forum: MiSTer
Topic: SNES core
Replies: 360
Views: 84220

Re: SNES core

JamesF wrote:Fantastic work with GSU!

SuperFX report:
Starfox has screen flickering issues during gameplay.


The first post of this thread does list that as a known issue
by ReedSolomon
Thu Jan 24, 2019 12:12 am
Forum: MiSTer
Topic: SNES core
Replies: 360
Views: 84220

Re: SNES core

Thanks for the Super FX support srg320! You're incredible!
by ReedSolomon
Sun Jan 20, 2019 9:07 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 632
Views: 146357

Re: Arcade cores

I would appreciate if any of you Linux/MacOS users could try this new script: https://github.com/MiSTer-devel/Arcade-DonkeyKong_MiSTer/blob/master/releases/build_rom_DonkeyKong.sh Besides generating the ROM it will also verify its checksum. This feature was discussed at http://www.atari-forum.com/v...
by ReedSolomon
Wed Dec 26, 2018 3:12 am
Forum: MiSTer
Topic: Modem games over the network - MiSTer vs. MiSTer
Replies: 3
Views: 1383

Re: Modem games over the network - MiSTer vs. MiSTer

This is pretty cool. I seem to recall a lot of DOS games with networking support. Will this eventually work similar to ipxnet for dosbox using mister-main to set the networking IP parameters?
by ReedSolomon
Tue Dec 04, 2018 7:29 am
Forum: MiSTer
Topic: Save States for the cores
Replies: 32
Views: 5168

Re: Save States for the cores

It's not impossible but not currently an option or priority and requires someone to write the code to do it.. Might be easier to eventually add in support for cartridge adapters and use the flash cartridge with its built in save state support. But either way requires adding that feature as it curren...
by ReedSolomon
Fri Nov 30, 2018 10:49 am
Forum: MiSTer
Topic: SNES core
Replies: 360
Views: 84220

Re: SNES core

Sorgelig wrote:Arkanoid is better to play with mouse, btw.


Trackball mouse time :D
by ReedSolomon
Wed Nov 21, 2018 9:42 pm
Forum: MiSTer
Topic: FPGA SNES source (srg320)
Replies: 52
Views: 9767

Re: FPGA SNES source (srg320)

Well hope we can find a way to send him a Christmas gift in exchange for the one he gave us some time in the future.
by ReedSolomon
Tue Nov 20, 2018 3:04 pm
Forum: MiSTer
Topic: FPGA SNES source (srg320)
Replies: 52
Views: 9767

Re: FPGA SNES source (srg320)

About my board. I make it from what I could get in China and designed it to create NES, SNES, Genesis and other emulators in the future, so I put two separate 8 bit SRAM for cartridge ROM emulation and therefore the sizes of memory chips are larger than needed for SNES. I thought your board looked ...

Go to advanced search