Search found 38 matches

by Dirtbag
Thu Nov 14, 2019 7:40 am
Forum: MiSTer
Topic: Which cores have LLAPI support?
Replies: 8
Views: 1849

Re: Which cores have LLAPI support?

RabidWookie wrote:Isn't LLAPI an open protocol that anyone can build hub boards for?

It is and a true open source hardware option called LLOAD is being worked on.
by Dirtbag
Wed Nov 06, 2019 8:26 pm
Forum: MiSTer
Topic: If you want to donate to MiSTer project.
Replies: 250
Views: 118466

Re: If you want to donate to MiSTer project.

Donate some more because the true random nature that the static on the background is generated is awsome as is Sorg! :cheers:
by Dirtbag
Wed Nov 06, 2019 8:17 pm
Forum: MiSTer
Topic: TV Static background changes at random?
Replies: 7
Views: 1174

Re: TV Static background changes at random?

Sorgelig wrote:Noise screen comes from true noise produced by FPGA. It's NOT pseudo random generator using some calculations.
So it depends on temperature of chip and initial state.


I find this fact awsome, I'm going to donate again for this truly random TV static replication.
by Dirtbag
Fri Oct 04, 2019 10:52 am
Forum: MiSTer
Topic: SNES core
Replies: 381
Views: 111167

Re: SNES core

rashohyo wrote:Hi everyone,
I’ve read for days about this core and i’ve tried everything (i think) every kind of rom but no games strats..i got always a black screen...someone can tell me where i’m wrong?
Tried sms and genesis cores and it seems everything good...

Many thanks


Do you have a SDRAM module?
by Dirtbag
Sat Sep 21, 2019 6:34 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 910
Views: 206109

Re: Arcade cores

MrX8B wrote:
guvner wrote:looks like the aspect ratio on the digdug core is a little squished in vertical orientation.

I fixed.


Thank you MrX8B for a wonderful new core, your work is very much appreciated!

I hope you plan to become MiSTer-X8B! :cheers:
by Dirtbag
Sat Sep 07, 2019 7:13 am
Forum: MiSTer
Topic: NeoGeo topic
Replies: 282
Views: 60019

Re: NeoGeo topic

Piacenti wrote:Awesome work, team! Congrats! Just reporting... I’m losing TV signal frequently when loading roms or cold boot the system. All updated. Using vsync adjust 2, HDMI.


This is happening to me also over HDMI, VGA is fine.
by Dirtbag
Thu Sep 05, 2019 10:00 pm
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 46
Views: 8691

Re: Commando Arcade in MiSTer

Wonderful work, as always. Thank you so much!! :D Is there any way that you'll be releasing a version of your excellent cores without all the advertising and begging for money? It just seems to be handled in a really clumsy way which I find really off putting and which to me runs counter to the inc...
by Dirtbag
Fri Aug 02, 2019 10:47 am
Forum: MiSTer
Topic: MiSTer (FPGA): Oric1 / Atmos Core
Replies: 26
Views: 5980

Re: MiSTer (FPGA): Oric1 / Atmos Core

I too am looking forward to Oric, i remember playing some games around a friends on a B&W Screen many years back.

Thanks for your work on this.
by Dirtbag
Sun Jul 28, 2019 10:10 am
Forum: MiSTer
Topic: SNES core
Replies: 381
Views: 111167

Re: SNES core

Looks like Pgate1 ported a WIP version to MiSTer a while ago https://pgate1.at-ninja.jp/SNES_on_FPGA/ it's towards the bottom of the page. Also they have a SPC player that looks cool.
by Dirtbag
Tue Jun 25, 2019 10:12 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 480
Views: 133264

Re: Joystick testing thread

The Blissbox 4play adaptor seems to recognise all the controllers as the same input. Is this because they have the same HID ID? Is there a configuration I'm missing to use the blissbox 4 play for 4 upto 4 unique player inputs? would this be a problem for the Blister board?
by Dirtbag
Thu May 30, 2019 8:31 pm
Forum: MiSTer
Topic: SNES core
Replies: 381
Views: 111167

Re: SNES core

Saves/Load doesnt work in Zelda link to the past ?¿?¿ I save the game, but when I reset the core, everything is deleted..doing something wrong? After saving in game. Go in to the OSD menu F12 and select Save RAM When you load the game you need to go in the OSD again and Load RAM. You might want to ...
by Dirtbag
Thu May 30, 2019 3:06 pm
Forum: MiSTer
Topic: SRAM Options
Replies: 12
Views: 2375

Re: SRAM Options

Could the Save RAM be mapped to one of the keybaords function keys? That way a save can be commited made without having to interrupt game play by loading the menu. already mapped. OSD/Menu key does what you've said when Auto save mode is enabled. I was wondering if it could be mapped independently ...
by Dirtbag
Thu May 30, 2019 7:44 am
Forum: MiSTer
Topic: SRAM Options
Replies: 12
Views: 2375

Re: SRAM Options

Could the Save RAM be mapped to one of the keybaords function keys?

That way a save can be commited made without having to interrupt game play by loading the menu.
by Dirtbag
Wed May 29, 2019 7:19 am
Forum: MiSTer
Topic: SRAM Options
Replies: 12
Views: 2375

Re: SRAM Options

How about this logic? On change detected saving to another file like a .tmp. Once written overwrite of the save file by deleting the save file and renaming the .tmp. I assume the rename is an atomic oprtaion, one clock cycle so should eliminate the risk of corruption? In the small chance that the sy...
by Dirtbag
Wed May 29, 2019 6:58 am
Forum: MiSTer
Topic: SRAM Options
Replies: 12
Views: 2375

Re: SRAM Options

In any of these save algorithms, it would be very useful to have a way to see when the last save was done in the OSD. Or maybe a small confirmation somewhere that the save was just done. Currently, we're never sure unless we save manually. And there's always a risk, with manual save, to overwrite y...
by Dirtbag
Tue May 28, 2019 5:37 pm
Forum: MiSTer
Topic: SRAM Options
Replies: 12
Views: 2375

SRAM Options

I understand SRAM is not automatically written to the SD card due to some games using it as in game RAM and SD cards have a limited write life. I know I'm not the only one to be frustrated by losing a few hours of game play on a RPG. Kitrinx's auto save on menu load is great, but from time to time I...
by Dirtbag
Thu May 23, 2019 6:38 am
Forum: MiSTer
Topic: Gameboy core
Replies: 155
Views: 41286

Re: Gameboy core

LCD Filter...by the way... ...the normal Gameboy has black borders in the dot matrix while the gbc has white lines. There are filters for both systems but... I'd like to have the filters stored for each system, so you don't have to set it again and again when changing between gc and gbc. This would...
by Dirtbag
Wed May 15, 2019 9:36 pm
Forum: MiSTer
Topic: SNES core
Replies: 381
Views: 111167

Re: SNES core

Thanks for the ability to toggle the super scope cursor off, it makes the games much more enjoyable to play. It no longer feels like I'm cheating :D I'm not intrested in the game that uses the S-RTC, but I was just wondering as the mister has a RTC module and can get the time from NTP what would be ...
by Dirtbag
Mon May 13, 2019 9:54 pm
Forum: MiSTer
Topic: SNES core
Replies: 381
Views: 111167

Re: SNES core

I've just had great fun playing Yoshi's Safari with a Wiimote. Many thanks to everyone that made that possible. I have 1 suggestion, as super scope games tend to allow for calibration and I have a Wiimote gun holder could there be an option to have no crosshair displayed? Also I hear there is an Eas...
by Dirtbag
Sat May 11, 2019 8:32 pm
Forum: MiSTer
Topic: SNES core
Replies: 381
Views: 111167

Re: SNES core

Great to hear.
by Dirtbag
Sat May 11, 2019 7:30 pm
Forum: MiSTer
Topic: SNES core
Replies: 381
Views: 111167

Re: SNES core

With wiimote and Zapper support in the NES core being so amazing, are there any plans for Superscope support on the SNES core? I'm sure a wiimote could fit inside an actual super scope.
by Dirtbag
Mon Feb 25, 2019 1:07 pm
Forum: MiSTer
Topic: SNES core
Replies: 381
Views: 111167

Re: SNES core

The standard of this SNES core is exceptional - well done Srg and Sorg :cheers: Now all major chips are supported. Not sure if SatellaView/BSX will be implemented. It's more marginal very specific to JRPG and similar games fans speaking Japanese. And this task is more suitable for some Japanese deve...
by Dirtbag
Mon Jan 14, 2019 10:47 pm
Forum: MiSTer
Topic: Amstrad CPC Core
Replies: 235
Views: 76549

Re: Amstrad CPC Core

So is there a game launcher for this like tinylauncher for the Amiga? I'm not aware of anything but this might help you http://www.cpcwiki.eu/index.php/A_guide_to_running_software_on_a_real_Amstrad_CPC/CPC_Plus_computer If cart support did implemented there are many dsk and tap conversions that aut...
by Dirtbag
Mon Jan 14, 2019 10:46 pm
Forum: MiSTer
Topic: Amstrad CPC Core
Replies: 235
Views: 76549

Re: Amstrad CPC Core

So is there a game launcher for this like tinylauncher for the Amiga? I'm not aware of anything but this might help you http://www.cpcwiki.eu/index.php/A_guide_to_running_software_on_a_real_Amstrad_CPC/CPC_Plus_computer If cart support did implemented there are many dsk and tap conversions that aut...
by Dirtbag
Sun Jan 13, 2019 9:17 pm
Forum: MiSTer
Topic: Amstrad CPC Core
Replies: 235
Views: 76549

Re: Amstrad CPC Core

So is there a game launcher for this like tinylauncher for the Amiga? I'm not aware of anything but this might help you http://www.cpcwiki.eu/index.php/A_guide_to_running_software_on_a_real_Amstrad_CPC/CPC_Plus_computer If cart support did implemented there are many dsk and tap conversions that aut...

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