Search found 25 matches

by Encolpius
Wed Oct 09, 2019 4:26 pm
Forum: For sale / Wanted
Topic: FOR SALE: MEGA STE Keyboard
Replies: 12
Views: 633

Re: FOR SALE: MEGA STE Keyboard

Yes please. I have a Mega STE and I'm having awful trifle with an Eiffel. The mouse just cuts out after a few seconds and I've to unplug and replug and this is regardless of the Eiffel. In UK.
by Encolpius
Tue Sep 24, 2019 5:22 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Ah, that skating game is probably in the vein of GBA THPS? :) 3D modeling of characters and scenery can help as base elements for pixeling. But then, it's also something to learn. Though probably easier to get in (especially just to get basic "draft" rendering) than complete character pix...
by Encolpius
Mon Sep 23, 2019 9:08 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Indeed it's not. It's the furthest along of my STE game projects right now to be fair. (Valkyrie has run into a standstill with my being utterly bored of drawing incremental pixel art frames as it is the work of ants, and Totally Unofficial Isometric Adventure Game has been stymied by my artistic in...
by Encolpius
Sun Sep 22, 2019 8:28 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Hello everyone. I had an e-mail from a Manu asking whether this was dead. It is not. However it's stalled because I keep flitting from one thing to another to another. The biggest stalling factor is the monster graphics. I have a couple other things in STOS going on as well and work has been rather ...
by Encolpius
Sun Apr 28, 2019 6:54 pm
Forum: The Digital Department
Topic: Mr Music
Replies: 3
Views: 1386

Re: Mr Music

Super, thanks Mug. Time to see if I can make it go.
by Encolpius
Sun Apr 28, 2019 1:31 pm
Forum: Coding
Topic: GFA Basic, STOS or Asm?
Replies: 30
Views: 4459

Re: GFA Basic, STOS or Asm?

The OP indicated existing knowledge in BASIC dialects so larning a new dialect shouldn't b out of th question. Pure m68k would give best results but is also has a hardcore learning curve. Regardless of the language used, I'm curious for any new release on the ST so good luck :) Thank you, I'll need...
by Encolpius
Sun Apr 28, 2019 1:20 pm
Forum: The Digital Department
Topic: Mr Music
Replies: 3
Views: 1386

Mr Music

Basically, I'm trying to podge some Quartet music (being the only tracker that isn't totally incomprehensible to compose in) into something I'm writing and Mug tells me that the was a converter for Quartet to Mr Music (which was a faster player of some sort). Does anyone have: - The converter for .4...
by Encolpius
Tue Jan 01, 2019 5:47 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Hello again everyone. The map editor tool is now in a fit state to see the light of day. It will have things added to it as and when I implement them, however, starting with WOL 0.56 (the next version in line) the new map format produced by this will be adopted. As will decorative tiles, slippery ti...
by Encolpius
Sun Dec 09, 2018 6:28 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Hmmm, probably a typo somewhere. Also, I am aware of the lock refusing to draw on the side walls; I'll investigate it. There is also a bug where if you unlock a door and change to another level, it things certain locks are already open. I have fixed that by making sure I zero all the lock status var...
by Encolpius
Thu Dec 06, 2018 10:22 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Time for a new build to be posted. I've now implemented wall signs and locks and keys. The former are 100% there. The latter about 90%, I just need to make them display on side walls properly. Included is both an executable and the source code. You will need an STE if you are running it on a real ma...
by Encolpius
Fri Nov 09, 2018 7:34 pm
Forum: Hardware
Topic: Ultrasatan not recognised.
Replies: 0
Views: 1925

Ultrasatan not recognised.

Hello there, Earlier this week I received an Ultrasatan and it worked straight off with my old STFM. No problems. Until I somehow managed to murder said STFM by accidentally unplugging the Ultrasatan while in use and now the DMA chip is busted. Not to worry, I had an allegedly "4 meg" STE ...
by Encolpius
Fri Nov 02, 2018 6:55 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Currently, the map is in a .CSV file in plaintext. This is so I can tweak it easily using Notepad to test various new features as added. When the editor appears, however, I'll convert it to a big heaping mass of binary data to keep those load times down. Dump it straight into the map array. It's sta...
by Encolpius
Fri Oct 26, 2018 6:44 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

NGF wrote:That tool will help out greatly if more games and scenarios is made with the WOL engine :)


It would indeed; I am thinking maybe a roguelike / roguelite of some sort using vast amounts of the WOL code. But that's further down the line.

I'm also working on a map editor as well...
by Encolpius
Sun Oct 21, 2018 9:25 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Further update! Firstly, I've produced a side program that is used to grab the various frames of animation for each monster and compact them, together with said monster's statblock, into a single file. This is attached. Secondly, I'm currently working on locked doors. This is a lot harder than it so...
by Encolpius
Fri Oct 19, 2018 8:20 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

I have also considered real time but it feels like it's one upper level of difficulty to code/complexity to the game so I might skip it and make it more like the Elvira games. Ok, you have the exact solution to the viewpoint as I have with alot of IF's. As long as it works I guess.. But I can't esc...
by Encolpius
Thu Oct 18, 2018 7:43 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Hrm. The disk images aren't corrupted; I've checked them myself. How I did it was I formatted a real disk on my ST with Diamond Format in Diamond Super Fast mode (which is demonstrably quicker at reading data), wrote an MS-DOS boot sector, and copied everything to that. I then imaged it from that. I...
by Encolpius
Thu Oct 18, 2018 6:54 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Thanks. I'm glad you like it. The doors open like they do because I was aiming at the sort of "clonking open" that Eye of the Beholder had where they go up a bit at a time, however, I don't want to spend more memory storing part-open frames so it composites them on the fly with a WAIT comm...
by Encolpius
Tue Oct 09, 2018 6:48 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

The new configurable keyboard is perfect :cheers: I have played all the first floor and i have refinded my 15 years old when i drawing the card :D I seen some little bugs: wall not closed according to the angle of view (room of the scroll), sword in the wall, item changing when approaching (falchio...
by Encolpius
Sun Oct 07, 2018 12:46 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Version 0.52 is here. The big addition here is reconfigurable controls. I've also got rid of the ABOUT screen because it was just taking up space and time. Also there's a keyboard shortcut for opening the inventory which is [return] but you can set it to whatever you fancy.
by Encolpius
Tue Oct 02, 2018 6:41 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Hello there. Sorry to delay in responding. Yes indeed. I've actually implemented level transitions and an extra square's view distance (I'm posting updates more frequently on the Facebook group). However next update will include an options screen in which you can re-assign the keys. I'll rejig the m...
by Encolpius
Sat Sep 01, 2018 3:38 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Update time! Object handling is 70% there. I still need to work out why their won't show up in the inventory slots even though you can put them and take them from there no problem, insert a routine to draw them in squares other than right in front of you (which means redrawing them in small and inse...
by Encolpius
Tue Aug 28, 2018 7:57 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

A fair point.

On a French AZERTY keyboard, are the scancodes different? That way what would be WASD for QWERTY or QWERTZ users would be ZQSD.

I might even just insert a keyboard reassignment routine in the main menu actually. That's better for everyone possibly.
by Encolpius
Tue Aug 28, 2018 5:33 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Very nice! Definitely looks good. Points to note: 1. The STOS compiler has a problem at line 820 with undeclared variables: dim curloc$(4),xt(4),yt(4) dim wall$(8) The code works in the interpreter because they are initialised by goto\gosub the compiler doesn't detect that. Question for anyone (Cha...
by Encolpius
Mon Aug 27, 2018 2:36 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

Re: STOS Dungeon Crawling

Agh, I must have forgotten a "mode 0" near the start. I'll rectify and repost.
by Encolpius
Mon Aug 27, 2018 1:28 pm
Forum: STOS
Topic: STOS Dungeon Crawling
Replies: 42
Views: 19968

STOS Dungeon Crawling

Hello people! I found this place via the STOS Coders facebook group where I glory in the name of Jon S. Stock and have been attempting to bolt together a dungeon crawler. Since retrieving my two STs from storage I've been trying to think of something to produce for them, and this seems as good an id...

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