Search found 8 matches

by Macro
Sun Oct 20, 2019 10:32 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 713
Views: 175150

Re: Arcade cores

Does the Horz / Vert option seem back to front to anyone else ?

I thought it was wrong in the core I was working on, but didn't change it since it seems the same in every other vertically orientated driver I looked at.
by Macro
Sun Oct 20, 2019 10:30 pm
Forum: MiSTer
Topic: MiSTer updates and changelog
Replies: 543
Views: 308894

Re: MiSTer updates and changelog

Devilfish:
- Update the framework
- fix the scanline options
by Macro
Fri Oct 18, 2019 1:01 pm
Forum: MiSTer
Topic: MiSTer updates and changelog
Replies: 543
Views: 308894

Re: MiSTer updates and changelog

Devil Fish
- New core (although most of code is identical to moon cresta)
by Macro
Thu Oct 10, 2019 9:52 am
Forum: MiSTer
Topic: Quartus compilation
Replies: 10
Views: 2952

Re: Quartus compilation

I tried one of the newer arcade ones, and that produces the rbf, so will use that as the reference.
by Macro
Thu Oct 03, 2019 8:54 am
Forum: MiSTer
Topic: Quartus compilation
Replies: 10
Views: 2952

Re: Quartus compilation

Thanks, will wait until then ...

I read that the linux side reloads if you upload a SOF file, so I assume it will still handle rom loads etc. the same as it does with an RBF file

if I get anything worthwhile going I can add it to github for someone else (with a license!) to build.
by Macro
Wed Oct 02, 2019 12:18 pm
Forum: MiSTer
Topic: Quartus compilation
Replies: 10
Views: 2952

Re: Quartus compilation

I've finally got everything setup and synthesising, but have a question. The core I downloaded to test was Moon Cresta, which creates a SOF file, but I cannot convert it to a RBF file as it uses trial features. I assume it still has the old scaling in the framework with it. to update to latest do I ...
by Macro
Sat Feb 09, 2019 10:33 pm
Forum: MiSTer
Topic: Would MiSTer ever be able to run a Neo Geo core?
Replies: 101
Views: 46303

Re: Would MiSTer ever be able to run a Neo Geo core?

This might be an impossible idea (I dont' know Neo Geo hardware that well) but presuming it has some sort of sprite ram where it writes sprite numbers / co-ordinates etc, could you not pick up the fact that a sprite will be needed when the write to the ram occurs - that may then allow more time to g...
by Macro
Wed Aug 22, 2018 12:40 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 713
Views: 175150

Re: Arcade cores

Sorgelig wrote:but i found original Pacman core doesn't emulate 8 sprites as it should. It emulates only 6 (as Pengo).


original pacman hardware will only draw 6 sprites - many of the bootlegs will support 8, one of the cases where the bootlegs are more flexible than the real thing!

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