:D Hi I have played a little with the blitter commands .. :roll: Now I wonder if anyone can explain the commands? :D Blit source X inc Blit source Y inc Blit dest X inc and Blit dest Y inc.. My goal is to use blitter along with a hardware scroll. Screen size 960pix in X . I need to skip 480byte ever...
Hi, mlynn1974! :D It uses maybe 10% (Draws 1,5 x 2 pcs 16x16 blocks each VBL), but Thomas is working on a faster routine for drawing blocks. :D I have 960pix x 256pix area. I draw 1,5 blocks ahead (16x16pix) per VBL. There are 16 x 60 blocks = 960 blocks total. So, 640 VBL x 1,5 blocks ahead = 960 b...
Though, you can modify the module first in a Tracker. But in the long run it would be great if you could "unpack" differents tracks, from the same Module file.
Hi, Thomas! :D I use Control Extensions command to draw the blocks on screen. :wink: Yes! you will get the code, I´ll just need to clean the code first.. :contract: :lol: :lol: then I´ll put it up here! :D It had been a dream if it could be done!! :cheers: :D ( Make a samplebank of a Moduletrack) :P...
:D wow! :cheers: I works perfectly with my code! :D Wondering about another thing? :shrug: that's an idea i have :contract: I have an assambler Code for playing soundtracker music(MOD) for STE :D (By Paulo Simoes) The idea is to load the code and module, then it writes the modulemusic into a memoryb...
I wonder how hard it was to write an application in asambler that prints a graphics object 16x16 pixels from a memory adress. And prints a line in Y. Then skip 320 bytes. Or 460byte Depending on what resolution you have?
I have contacted Les Greenhalg. Unfortunately, he did not have any Atari stuff left. Everything was gone . So it will be to reprogram the routines and build new ones to draw graphics correctly. Hope, of course, anyone finds the registered version ?!
Thomas3 Really nice routine! I have to play with .. yes MiggyMog,. I totally agree with you. fun and find new ways .. I like all new ideas .. please come with more! to this weekend I will have more time to program.
That there is a bug in the STE extensions .. it jumps a pixel. 8O or am i wrong? 8) i also need the other graphic commands from Control ext to draw the graphics correctly .. otherwise, everything looks compressed because I use the 678x255pix screen. I need that resolution to draw the path in advance...
Nice routine for the hardwarescroller!:) Works perfekt! But i need to use it for sidwayscrolling. And the screensize need to be set to 676pix x256pix.. Any idea how to do it? :) The 5% that I talked about is to predraw out the tiles in the background. :) https://www.youtube.com/watch?v=sBV2fMqETLM I...
HI! :D :D :D Im writing a new code for a game using the CONTROL3,5a extension (unreg) Its using Hardwarescrolling and uses maybe 5% processortime for scrolling the screenarea X and Y. the map i built up of 16x16 pix of blocks drawn in a editor. (Sorry for my crappy English) :lol: :lol: Now to the pr...