Search found 54 matches

by arty
Mon Nov 11, 2019 4:34 pm
Forum: MiST
Topic: New alternative menu cores
Replies: 3
Views: 1618

Re: New alternative menu cores

Sounds intriguingly good.
Thanks!
by arty
Thu Oct 31, 2019 8:45 pm
Forum: MiST
Topic: Work on the Minimig core?
Replies: 361
Views: 51571

Re: Work on the Minimig core?

slingshot wrote:Here's a build with the MUL and DIV fixes. Works very well for me.

Great. Thank you!
by arty
Sat Oct 26, 2019 8:47 pm
Forum: MiST
Topic: Acorn Archimedes
Replies: 337
Views: 94506

Re: Acorn Archimedes

And if anyone uses this core: investigated some VIDC issues, like Elite in 15kHz, the Bounce demo from BIA, and applied some fixes to make them work. Also realized that some demos, like Risc Dream, and the Spectrum Emulator works only at 15kHz, so added an optional scandoubler to be able to enjoy t...
by arty
Tue Oct 22, 2019 7:06 pm
Forum: MiST
Topic: Acorn Archimedes
Replies: 337
Views: 94506

Re: Acorn Archimedes

slingshot wrote:This one should have stable video:
https://github.com/mist-devel/mist-bina ... 191021.rbf

Thank you for support of rare(beyond UK) architecture and 1st computers on ARM with RISC OS!
by arty
Tue Oct 22, 2019 6:50 pm
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

slingshot wrote:Thanks for testing!
However about extra features: as GSUand SDD1 could fit now, the limit is the extra memory bandwidth they're using.

You're welcome!
Needless to say it would be great to see these extra chips for SNES in action on MiST.
by arty
Tue Oct 22, 2019 2:07 pm
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

Try this please: https://github.com/gyurco/SNES_MiSTer/releases/tag/test15 (and watch out especially for sound issues - there's a big DSP optimization, hopefully not buggy) I recorded audio tracks from Chrono Trigger Demo Mode for visual comparison of DSP optimization with previous|original version...
by arty
Sat Oct 12, 2019 1:06 pm
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

slingshot wrote:The Aladdin fix works so far, thanks srg320!

https://github.com/gyurco/SNES_MiSTer/r ... tag/test14

Tested.

Oh yeah! Thank you, SRG320 & Slingshot!
by arty
Wed Oct 09, 2019 8:15 am
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

srg320 wrote:
arty wrote:Aladdin has huge slowdown with current core test ver13. Please, check it out. I've tested this game with cores ver6,9,10, 12 and gameplay plus demo mode were without additional frame rate loss.

I confirm this issue on MiSTer, it will be fixed soon.

Great! Thank you :angel:
by arty
Wed Oct 09, 2019 4:06 am
Forum: MiST
Topic: Request on 8 bit computer cores: NO-BORDER option?
Replies: 8
Views: 3241

Re: Request on 8 bit computer cores: NO-BORDER option?

ZX Spectrum (classic and Pentagon128) demo scene uses border for extension of multicolor effects from main screen. So border on Speccy is mandatory and part of its soul and charm.
by arty
Tue Oct 08, 2019 6:53 pm
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

Aladdin has huge slowdown with current core test ver13. Please, check it out. I've tested this game with cores ver6,9,10, 12 and gameplay plus demo mode were without additional frame rate loss. That must be present in upstream, too. Anyone can test it on MiSTer? If I only can compare and test both ...
by arty
Mon Oct 07, 2019 12:21 pm
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

Test13 release for MiST Update from upstream Revert DSP optimization attempt https://github.com/gyurco/SNES_MiSTer/releases/tag/test13 Chrono Trigger's SFX noises sound good now on fades in/out from start screen intro(demo that starts without user interaction).Tested on MiST ver1.3 from Lotharek. B...
by arty
Sat Oct 05, 2019 1:32 pm
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

On the latest tests I notice some loss of precision in the noise generator, for example when the scene fades out/in on Chrono Trigger intro, I can hear something like a tailing ringing. Good hearing, DistWave. After comparison of captured sound from SNES with sound from cores ver6, 9, 10 and 12 I h...
by arty
Sat Oct 05, 2019 6:46 am
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

Squeezed in SuperScope support + OBC1: https://github.com/gyurco/SNES_MiSTer/releases/tag/test11b or maybe this one is better: https://github.com/gyurco/SNES_MiSTer/releases/tag/test12 Great! I've just tested Metal Combat: Falcon's Revenge with mouse in SuperScope mode on SNES core test ver12. 10+ ...
by arty
Fri Oct 04, 2019 7:05 am
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

slingshot wrote:S-DD1 might fit, SA1 is too big.

It would be great!
by arty
Thu Oct 03, 2019 11:16 am
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

SNES core test ver10 is stable on MiST 1.3 from Lotharek. Tested with Chrono Trigger, Donkey Kong Country 3: Dixie Kong's Double Trouble!, R-Type III, Demon's Crest, Realm. Thank you, Slingshot and other involved people from SNES core team for MiST/MiSTer! Is it possible to add SA1(Super Mario RPG, ...
by arty
Thu Sep 26, 2019 10:41 am
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

squid4 wrote:I've added documentation to the MIST WIKI https://github.com/mist-devel/mist-board/wiki/CoreDocSNES

Thank you!
MiST community is awesome.
by arty
Sat Sep 21, 2019 12:35 pm
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

SNES core ver6 on my MiST 1.3 from Lotharek: stable now, no need to reset games for correct loading, NTSC and PAL modes work via VGA on my LCD too. Maybe it's my own personal perception or maybe not, but games are perfectly smooth with scrolling now in places with previously existing microlags(R-Typ...
by arty
Wed Sep 18, 2019 12:51 pm
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

If it works after resetting, then it could be the system state- sdram controller state difference, but it's hard to find the exact state synchronization needed, since all SNES components are running asynchronously to each other (and even the cycles lengths are dynamically changing). Exactly, it wor...
by arty
Wed Sep 18, 2019 7:19 am
Forum: MiST
Topic: Mister SNES port to MIST possible?
Replies: 279
Views: 42912

Re: Mister SNES port to MIST possible?

I'm happy and highly positive about heroic adaptation of SNES core for MiST by Slingshot. I have MiST ver1.3 too, so I'm on the same symptoms page with user Sardine via recent SNES core test versions 4 and 5. By the way, version 5 doesn't load games at all on Lotharek's MiST 1.3. Games start and loo...
by arty
Mon Oct 29, 2018 8:45 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 960
Views: 203503

Re: Genesis / Megadrive core ported to MiST

Today is 30th anniversary of the Sega Mega Drive|Genesis:
Image

Happy Anniversary Image !!!
by arty
Fri Sep 07, 2018 9:54 am
Forum: MiST
Topic: New SID 8580 implementation for the C64 core
Replies: 66
Views: 14241

Re: New SID 8580 implementation for the C64 core

Hi Slingshot, I've just tested your new C64 core with OSD-switch of SID 8580|6581 via different music disks and tunes. I have to inform you that 8580R5 in this core sounds harsher and without appropriate depth than in Gehstock's core patched by Rayne with his SID8580R5 reimplementation from first po...
by arty
Thu Sep 06, 2018 10:19 pm
Forum: MiST
Topic: New SID 8580 implementation for the C64 core
Replies: 66
Views: 14241

Re: New SID 8580 implementation for the C64 core

Here's a new release: https://github.com/mist-devel/mist-binaries/tree/master/cores/fpga64 The sources are returned to mist-devel, too: https://github.com/mist-devel/mist-board/pull/64 Great! Thank you Slingshot for support of MiST and its community around it. It's time to test new fixes and featur...
by arty
Sat Sep 01, 2018 2:45 pm
Forum: MiST
Topic: New SID 8580 implementation for the C64 core
Replies: 66
Views: 14241

Re: New SID 8580 implementation for the C64 core

Hi Sorgelig,
could you kindly update your C64 core for MiST with recent updates of SID8580R5 from Rayne and your enhanced adaptation&fixes of C1541(floppy subsytem) for MiSTer?
Thanks!
by arty
Sun Aug 12, 2018 8:37 pm
Forum: MiST
Topic: Amstrad CPC 6128/664 (NEW)
Replies: 120
Views: 33569

Re: Amstrad CPC 6128/664 (NEW)

Sorgelig wrote:Release 20180812:
- Tweaks and fixes in CRTC and GA.
- Hide MF2 ROM when MF2 is disabled.
- Option to disable FDC
- Option to swap the Joysticks.

Druid II and Usagi should display correctly now.

Well done! Thank you.
by arty
Sat Aug 11, 2018 11:23 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 960
Views: 203503

Re: Genesis / Megadrive core ported to MiST

Having the same problem with this core as I do with the PC Engine... lots of my ROM images simply do not show up. This core uses *.bin-files only as format for rom images. Plus try PageUp & PageDown to navigate faster through list. SBWin converts between popular formats of Megadrive rom images....

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