Search found 33 matches

by LarsDragon
Wed Sep 11, 2019 4:34 pm
Forum: MiSTer
Topic: SNES core
Replies: 360
Views: 85514

Re: SNES core

bootsector wrote:Newest SNES core just gives me a black screen on HDMI. Anyone else?
Yes, me too. Some games don't load and others have errors, but I recreate a new build with the last changes and now work well. Perhaps a compile problem? :shrug:
by LarsDragon
Mon Sep 09, 2019 5:58 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 200
Views: 20958

Re: NeoGeo topic

It is even better than my original NeoGeo :D If it is better than your original NeoGeo then that is not good :) It should be exactly the same. So build 2 is still the closest to your original NeoGeo? No, the build 3 is identical to my NeoGeo. It was a way of expressing it since it is an Fpga system.
by LarsDragon
Mon Sep 09, 2019 5:29 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 200
Views: 20958

Re: NeoGeo topic

I try the third build too, and is the best one for me (NeoGeo_vsync3.rbf), show the complete image verticaly. Some CRT have small geometry problems in the corners, but if it is completely straight, I think the third one is the ideal one.
It is even better than my original NeoGeo :D
by LarsDragon
Mon Sep 09, 2019 4:11 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 200
Views: 20958

Re: NeoGeo topic

paulbnl wrote:
LarsDragon wrote:Of course!


Try these builds and see which is best:
https://drive.google.com/file/d/1dHM_xMT5o0IIID8G332PhngiBm6Fjfif/view?usp=sharing

Both versions are fine, but the second build (NeoGeo_vsync2.rbf) it's almost identical to my NeoGeo.
Many thanks! :cheers:
by LarsDragon
Mon Sep 09, 2019 11:56 am
Forum: MiSTer
Topic: NeoGeo topic
Replies: 200
Views: 20958

Re: NeoGeo topic

I understand that this may be insignificant, but I think that the vertical alignment on analog output 15khz is not correct, it is shifted down and normally cuts the credit information. I know it can be adjusted with the geometry of the TV, but in my original NeoGeo console this does not happen, ¿pe...
by LarsDragon
Sun Sep 08, 2019 8:10 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 200
Views: 20958

Re: NeoGeo topic

I understand that this may be insignificant, but I think that the vertical alignment on analog output 15khz is not correct, it is shifted down and normally cuts the credit information. I know it can be adjusted with the geometry of the TV, but in my original NeoGeo console this does not happen, ¿per...
by LarsDragon
Sun Sep 08, 2019 8:14 am
Forum: MiSTer
Topic: NeoGeo topic
Replies: 200
Views: 20958

Re: NeoGeo topic

I've been playing around with this core for a while few hours now and I'm not sure what I'm doing wrong. I'm using uni-bios 3.3 and using the darksoft rom pack. When booting a rom, I'll either get a white screen or an exception error handling screen. In addition to using the uni-bios I have tried s...
by LarsDragon
Sat Sep 07, 2019 10:27 am
Forum: MiSTer
Topic: NeoGeo topic
Replies: 200
Views: 20958

Re: NeoGeo topic

Sorgelig wrote:Those who have stripes on NeoGeo jingle screen and unusual corruption (not to confuse with some specific game problem!) try this version:
NeoGeo.zip
It works perfect, thanks! :cheers:
by LarsDragon
Sat Sep 07, 2019 7:40 am
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 290
Views: 53557

Re: MISTer (Main Core)

I'm having issues with this release, NeoGeo logo animation and some sprites in fighting games have glitches. In previous compiled versions of github thats not happen, I have 32mgs. :shrug:
by LarsDragon
Tue Apr 23, 2019 5:06 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 290
Views: 53557

Re: MISTer (Main Core)

Hi Sorgelig, this is also my log information from XB360 controller. Input event: type=EV_KEY, code=706(0x2c2), value=1, jnum=1, ID:045e:02a1 Input event: type=EV_ABS, Axis=17, Offset=-1, jnum=1, ID:045e:02a1. ABS_INFO: min = -1 max = 1 PS2 code(make)(ext) for core: 117(0x75) Input event: type=EV_KEY...
by LarsDragon
Tue Apr 23, 2019 6:24 am
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 290
Views: 53557

Re: MISTer (Main Core)

load the Menu core and then press DPAD buttons - you should see massages after each press/release Ok. The log is in order UP, RIGHT, DOWN and LEFT: Input event: type=EV_ABS, Axis=17, Offset=-1, jnum=1, ID:1d79:0301. ABS_INFO: min = -1 max = 1 Input event: type=EV_KEY, code=300(0x12c), value=1, jnum...
by LarsDragon
Mon Apr 22, 2019 10:50 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 290
Views: 53557

Re: MISTer (Main Core)

If I can do something else to help tell me. load the Menu core and then press DPAD buttons - you should see massages after each press/release Ok. The log is in order UP, RIGHT, DOWN and LEFT: Input event: type=EV_ABS, Axis=17, Offset=-1, jnum=1, ID:1d79:0301. ABS_INFO: min = -1 max = 1 Input event:...
by LarsDragon
Mon Apr 22, 2019 4:05 pm
Forum: MiSTer
Topic: MISTer (Main Core)
Replies: 290
Views: 53557

Re: MISTer (Main Core)

Hi Sorgelig, I connect throw USB console debug and get this log with SMS core. Open up to 10 input devices. opened 0: /dev/input/event8 (1d79:0301) opened 1: /dev/input/event7 (1d79:0301) opened 2: /dev/input/event6 (04d9:2519) opened 3: /dev/input/event5 (04d9:2519) opened 4: /dev/input/event4 (04d...
by LarsDragon
Mon Apr 22, 2019 12:59 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 417
Views: 102414

Re: Joystick testing thread

I don't have "Mayflash wii classic adapter", but i have "Mayflash Magic-NS Wireless Controller Adapter" which works fine with DualShock 3 gamepad. I believe these adapters share common behaviour as they are from the same manufacturer. I think, it's usual: you didn't re-define th...
by LarsDragon
Mon Apr 22, 2019 8:43 am
Forum: MiSTer
Topic: Joystick testing thread
Replies: 417
Views: 102414

Re: Joystick testing thread

I don't have "Mayflash wii classic adapter", but i have "Mayflash Magic-NS Wireless Controller Adapter" which works fine with DualShock 3 gamepad. I believe these adapters share common behaviour as they are from the same manufacturer. I think, it's usual: you didn't re-define th...
by LarsDragon
Mon Apr 22, 2019 6:19 am
Forum: MiSTer
Topic: Joystick testing thread
Replies: 417
Views: 102414

Re: Joystick testing thread

Sorgelig wrote:Not enough info to understand.
For me it works fine.

I use a mayflash wii classic controller adapter with two ports and now if redefine the controler, only right direction and butrons work, thats not happen before. With my 8bitdo bluetooth work well.
by LarsDragon
Sun Apr 21, 2019 8:27 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 417
Views: 102414

Re: Joystick testing thread

I have the same problem with Snes type usb joypad, perhaps is caused by the last update.
by LarsDragon
Fri Mar 22, 2019 5:57 pm
Forum: MiST
Topic: NES core on MiST
Replies: 193
Views: 70016

Re: NES core on MiST

I join the request! :cheers:
by LarsDragon
Tue Mar 05, 2019 8:29 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 111
Views: 23878

Re: PCEngine core issues with roms?

Hi slingshot, I found a grafical error in the backgroud image in Air Zonk game, maybe it has something to do with the previous problem that I mentioned. The background is drawn more slowly than the image that is displayed, you need to play the game a little to see it in first stage. Hope that helps...
by LarsDragon
Sun Mar 03, 2019 9:24 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 111
Views: 23878

Re: PCEngine core issues with roms?

Hi slingshot, I found a grafical error in the backgroud image in Air Zonk game, maybe it has something to do with the previous problem that I mentioned. The background is drawn more slowly than the image that is displayed, you need to play the game a little to see it in first stage. Hope that helps ...
by LarsDragon
Tue Feb 19, 2019 10:53 pm
Forum: MiST
Topic: Ghosts'n Goblins on MiST
Replies: 77
Views: 14925

Re: Ghosts'n Goblins on MiST

Hi Jotego, the update core don't show image over 15 khz scart connection, only menu if you press F12. The rom is correct, worked in previous release.
In 1942 core that happen too.
by LarsDragon
Tue Feb 19, 2019 12:16 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 111
Views: 23878

Re: PCEngine core issues with roms?

Hi Slingshot, in the new version there is grafical issue in Street Fighter II, in previous version work ok. The image glich some times. I didn't notice, what should I watch? In some fights the image flickers. I noticed it in Honda and Blanka stage, using a 15khz CRT TV. It does not happen constantly.
by LarsDragon
Sun Feb 17, 2019 10:25 am
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 111
Views: 23878

Re: PCEngine core issues with roms?

Hi Slingshot, in the new version there is grafical issue in Street Fighter II, in previous version work ok. The image glich some times.
by LarsDragon
Thu Feb 14, 2019 1:24 pm
Forum: MiST
Topic: New core: Gameboy
Replies: 83
Views: 28724

Re: New core: Gameboy

slingshot wrote:
LarsDragon wrote:I mean 15khz signal over Scart output :roll:


As the Gameboy output is 9kHz originally, then it's possible to have 18kHz or 36 (that's the current one), but no 15. So it depends on luck if it would work on your TV.

Ok, thanks for the clarification. :cheers:
by LarsDragon
Thu Feb 14, 2019 11:58 am
Forum: MiST
Topic: New core: Gameboy
Replies: 83
Views: 28724

Re: New core: Gameboy

slingshot wrote:
LarsDragon wrote:Hi Slingshot!, thanks for upgrade the Gameboy core.
I like to make a question, could be RGB support in Gameboy like Game Gear in SMS core?

It's already RGB :)
If you mean TV frequency, see the answer just before your question.

I mean 15khz signal over Scart output :roll:

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