Search found 32 matches

by glaucon1984
Sat Sep 07, 2019 9:56 am
Forum: MiSTer
Topic: I/O Board
Replies: 331
Views: 119280

Re: I/O Board

Hi, From the user's point of view, what's the difference between the v6.0 board and the 5.6 XL? Any new feature? I had a visual inspection of the board and it seems to have the same ports, buttons, LEDs, etc. so just wondering if this new revision is something worth the upgrade or the changes only a...
by glaucon1984
Wed Aug 21, 2019 7:39 am
Forum: MiSTer
Topic: Original analog video without I/O board? Possible!
Replies: 115
Views: 12089

Re: Original analog video without I/O board? Possible!

Sorgelig wrote:Some HDMI monitors may support such video directly. At least scandoubled video.


Does this mean we can apply force_scandoubler=1 and it will generate 30khz horizontal signal for a regular CRT VGA computer monitor?
by glaucon1984
Tue Aug 20, 2019 12:51 pm
Forum: MiSTer
Topic: EMS with ao486
Replies: 3
Views: 1034

Re: EMS with ao486

Despite the brilliant post from @GoingDown, I'm going to attempt to explain a bit what's going on with EMM386.EXE: EMM386.EXE, when used with the parameter NOEMS, will only be used as a memory manager, this means, it can put resident programs in the space between the 640KB of basic memory and 1MB, k...
by glaucon1984
Wed Jul 31, 2019 2:42 pm
Forum: MiSTer
Topic: 240p/120Hz instead of 480p/60Hz for VGA scandoubler?
Replies: 27
Views: 6211

Re: 240p/120Hz instead of 480p/60Hz for VGA scandoubler?

If you have an HDMI to VGA converter try the following custom video mode: video_mode=1920,48,192,240,240,3,10,8,75170 This should, in theory, show a 1920x240 display at 120hz. Not sure if this will work on the MiSTer. All my CRT VGA monitors are in storage at the moment so I haven't tested it out, ...
by glaucon1984
Tue Jun 04, 2019 2:54 pm
Forum: MiSTer
Topic: ScummVM running on FrameBuffer
Replies: 126
Views: 20612

Re: ScummVM running on FrameBuffer

BBond007 wrote:Ideally you wan the framebuffer to be 640x480


Perfect! That's what I needed!

I just enabled Aspect Ratio correction and it looks perfect now in all the games I've tried.
by glaucon1984
Mon Jun 03, 2019 10:54 pm
Forum: MiSTer
Topic: ScummVM running on FrameBuffer
Replies: 126
Views: 20612

Re: ScummVM running on FrameBuffer

Is there a way to make it full screen? Is it reduced due to framebuffer performance?
by glaucon1984
Thu May 30, 2019 11:34 am
Forum: MiSTer
Topic: 240p/120Hz instead of 480p/60Hz for VGA scandoubler?
Replies: 27
Views: 6211

Re: 240p/120Hz instead of 480p/60Hz for VGA scandoubler?

Hi Amadama, do you have a video mode for 640x240@120?
by glaucon1984
Sun May 26, 2019 8:05 pm
Forum: MiSTer
Topic: Scripting news
Replies: 117
Views: 24344

Re: Scripting news

Not sure why, but in my case the fonts are configured with

Code: Select all

font=/font/filename

and if I try to point to /media/fat/font/filename it doesn't work, as if MiSTer was already adding /media/fat to the path.

This makes ini_settings.sh to fail when selecting fonts. Is it something wrong with my setup?
by glaucon1984
Fri Apr 12, 2019 4:18 pm
Forum: MiSTer
Topic: MidiLink 2.0 looking for testers. (no MIDI devices required)
Replies: 303
Views: 42236

Re: MidiLink 2.0 looking for testers. (no MIDI devices required)

If that was the issue then the problem would also occur when using a real MT-32 or MUNT on windows when (connecting via remote:UDP) or even when using FluidSynth. That has never been reported. MUNT sometimes exhibits the same behavior using the Minimig core too - which does run the UART at 31250 fo...
by glaucon1984
Thu Apr 11, 2019 10:59 pm
Forum: MiSTer
Topic: MidiLink 2.0 looking for testers. (no MIDI devices required)
Replies: 303
Views: 42236

Re: MidiLink 2.0 looking for testers. (no MIDI devices required)

I've been testing MidiLink using the internal MUNT/FluidSynth and I have to report the same as other users before, MUNT doesn't sound right, it feels like it cannot handle all the notes and there is a point were it releases several notes at once to get up to speed with the melody. Not sure if it's a...
by glaucon1984
Thu Apr 11, 2019 9:28 pm
Forum: MiSTer
Topic: ao486
Replies: 83
Views: 22322

Re: ao486

http://www.brutman.com/mTCP/ and what is the experience with it besides just throwing link here? I personally use it on my real DOS machines with success, but not sure how it would work with ao486 as it needs a Packet Driver and I know nothing about the networking side of ao486. If ao486 can use PP...
by glaucon1984
Sat Apr 06, 2019 8:28 am
Forum: MiSTer
Topic: ao486
Replies: 83
Views: 22322

Re: ao486

I didint know ctrl+k, other games doesnt need to press ctrl+k to play with keyboard thanks This Ctrl+K thing is not a MiSTer feature, it's a Prince of Persia feature, so it's normal you don't see it in other games. Just in case you have lost :wink: the original manual that came with your game: http...
by glaucon1984
Sun Mar 31, 2019 10:55 pm
Forum: MiSTer
Topic: Direct Bluetooth gamepad support
Replies: 108
Views: 17992

Re: Direct Bluetooth gamepad support

In my opinion I think it's preferable to give priority to devices that try to follow standards first, and leave proprietary/custom/exotic protocols as a secondary objective. I would much prefer to ensure a painless support of standard BT devices like 8bitdo gamepads, which in general are cheaper, an...
by glaucon1984
Sun Mar 31, 2019 2:37 am
Forum: MiSTer
Topic: Direct Bluetooth gamepad support
Replies: 108
Views: 17992

Re: Direct Bluetooth gamepad support

Can this be also used to pair a BT mouse or keyboard (or combo)?
Is it possible to map one of the 3 buttons on the I/O board to initiate the pairing of controllers? It would be great if we can use one of the LED indicators to signal the pairing/searching/connected mode by its blinking speed.
by glaucon1984
Sat Mar 23, 2019 9:21 pm
Forum: MiSTer
Topic: MiSTer - Case Universal v5.2 - 3D printed
Replies: 67
Views: 21089

Re: MiSTer - Case Universal v5.2 - 3D printed

Hi, I wanted to comment on a couple of things I don't like from all the cases I've seen so far: - Very light and small. It's the same issue with Raspberry Pi, NES Classic and similar devices, the thing is very small, very light, it weights less than the cables attached to it, it feels more like a do...
by glaucon1984
Sun Jan 27, 2019 7:07 pm
Forum: MiSTer
Topic: ao486
Replies: 83
Views: 22322

Re: ao486

Does anyone else's ao486 crash constantly on either startup or DOS? For some reason my core crashes almost all the time. Especially when trying to use CTMOUSE. Sometimes it will just start and report a fatal error with the mouse. I'm also wondering if it is because of my QEMM shenanigans. Or perhap...
by glaucon1984
Sat Jan 05, 2019 4:00 am
Forum: MiSTer
Topic: ao486
Replies: 83
Views: 22322

Re: ao486

Fantastic! I found some similar example but they are not necessarily current for MiSTer usage. It's a shame that DOS 6 isn't freely available, otherwise we could package a VHD ready for use with that and maybe a couple of demo/shareware/PD games. I'ver never tried FreeDOS so not sure that is a viab...
by glaucon1984
Mon Aug 20, 2018 12:33 am
Forum: MiSTer
Topic: Core contributions to MiSTer
Replies: 17
Views: 2920

Re: Core contributions to MiSTer

If I may suggest, an issue present with the ao486 emulator is that its BIOS it's not fully compatible. It somehow maps things in the 640KB-1MB area in a different way than what most machines at the time used to, and this presents incompatibility issues for software that intends to use the upper memo...
by glaucon1984
Mon Jun 04, 2018 9:42 pm
Forum: MiSTer
Topic: ao486 Emm386.exe causing errors?
Replies: 7
Views: 3714

Re: ao486 Emm386.exe causing errors?

Hi NML32, these were my findings some time ago: http://www.atari-forum.com/viewtopic.php?f=117&t=31825&start=450#p325400 As Sorgelig replied below that post, the mapping of resources in BIOS might not be "100% IBM PC Compatible"(TM), but who knows, maybe this A20 gate solves the pr...
by glaucon1984
Fri Mar 30, 2018 2:01 am
Forum: MiSTer
Topic: If you want to donate to MiSTer project.
Replies: 224
Views: 82590

Re: If you want to donate to MiSTer project.

Donation sent. I hope you can replace the broken hardware and keep the great work you have been doing.
by glaucon1984
Sat Sep 16, 2017 10:31 am
Forum: MiSTer
Topic: MiSTer: MiST on Terasic DE10-nano board.
Replies: 763
Views: 182258

Re: MiSTer: MiST on Terasic DE10-nano board.

NegSol wrote:In the video he promises to get the core to us.


I suspect that the core could arrive in the shape of an Analogue NT Mini, Kickstarter, or something along those lines.

Still, it's good to see the capabilities of MiSTer.
by glaucon1984
Wed Sep 13, 2017 12:16 am
Forum: MiSTer
Topic: I/O Board
Replies: 331
Views: 119280

Re: I/O Board thread

it's very specific thing only for few users who has MIDI synthesizers. Actually, you can easily use a Windows laptop/tablet running Munt (open source Roland MT-32 emulator) S-YXG50 (Yamaha XG) or SoundFonts. You just need a USB -> Midi adaptor. Look for "Ultimate MIDI Emulator for DOS Games&qu...
by glaucon1984
Tue Sep 05, 2017 12:20 pm
Forum: MiSTer
Topic: I/O Board
Replies: 331
Views: 119280

Re: I/O Board thread

There are no internal USB connectors where you can connect additional board or hub. The places where you can solder a break-out USB board are very tiny and cannot be recommended to anyone. So it's up to you how you will mod this part. Yes, that's why I commented about the 3rd picture in the link, t...
by glaucon1984
Mon Sep 04, 2017 10:20 pm
Forum: MiSTer
Topic: I/O Board
Replies: 331
Views: 119280

Re: I/O Board thread

About future expansions: I'm thinking to add a second SD card for FPGA only access in raw form. In general it's not so good idea. I prefer the cores with unified data access through existing MiSTer API with all data in one place. But, some interesting cores require raw SD card access and it's hard ...
by glaucon1984
Mon Aug 28, 2017 10:58 pm
Forum: MiSTer
Topic: MiSTer: MiST on Terasic DE10-nano board.
Replies: 763
Views: 182258

Re: MiSTer: MiST on Terasic DE10-nano board.

Sorgelig wrote:ordered new version of I/O board reflecting recent trend :)


That board looks great. I guess it will rest part of its weight on the Arduino connectors of the right?

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