Search found 124 matches

by thomas3
Sun Sep 29, 2019 3:00 pm
Forum: 680x0
Topic: Help a n00b make a music disk! YAY! :D
Replies: 20
Views: 2195

Re: Help a n00b make a music disk! YAY! :D

Hey YQN! The rept/endr/set thing.... These are what are called macros. They are just directives for the assembler, rather than actual code that gets assembled. Rept and endr simply repeats the text in between them before assembly, and the a variable similarly is replaced by its value before the code...
by thomas3
Fri Sep 27, 2019 10:49 am
Forum: 680x0
Topic: Help a n00b make a music disk! YAY! :D
Replies: 20
Views: 2195

Re: Help a n00b make a music disk! YAY! :D

1. Printing text to screen seems to cost a lot of CPU, I'm currently copying each character from a PI1 font to both screens, I thought of these ways to reduce CPU work: - print 1 char per vbl (probably the easy way) - store the characters individually in memory before I steal the vbl, not sure how ...
by thomas3
Thu Aug 22, 2019 11:48 pm
Forum: 680x0
Topic: Help a n00b make a music disk! YAY! :D
Replies: 20
Views: 2195

Re: Help a n00b! YAY! :D

Devpac is fine with local labels. You need a dot before the name (e.g. .label) and you need a global label first. Try it!
by thomas3
Mon Aug 19, 2019 9:36 pm
Forum: 680x0
Topic: MonST tutorial?
Replies: 4
Views: 538

Re: MonST tutorial?

If you have an assembled source in Devpac, try selecting Debug rather than MonST :)
by thomas3
Sat Aug 17, 2019 6:10 pm
Forum: News & Announcements
Topic: Good bye
Replies: 64
Views: 5157

Re: Good bye

Lol @ human behaviour
by thomas3
Fri Jul 26, 2019 1:13 pm
Forum: Demos - General
Topic: Atari Demoscene
Replies: 58
Views: 47906

Re: Atari Demoscene

britelite wrote:
Askja wrote:Is there a logo you prefer (16 colors), or do you prefer let me choose?

This one is probably the best (even if it's only 4 colors)

Image


That logo kicks ass. Four colours wtf!!!
by thomas3
Tue Jun 11, 2019 11:20 pm
Forum: Coding
Topic: idea. measure speed
Replies: 13
Views: 2040

Re: idea. measure speed

Is the road clear/redraw routine too convoluted to simply count the cycles?
by thomas3
Thu May 30, 2019 6:29 am
Forum: Menu Disks
Topic: [Project] Scroll Texts
Replies: 12
Views: 3008

Re: [Project] Scroll Texts

Plenty more fish in the sea though...

Pompey Pirates menus? ;)
by thomas3
Wed May 29, 2019 10:35 pm
Forum: Menu Disks
Topic: [Project] Scroll Texts
Replies: 12
Views: 3008

Re: [Project] Scroll Texts

I <3 scrolltexts.
by thomas3
Wed Apr 24, 2019 5:57 pm
Forum: Gallery
Topic: My game room
Replies: 12
Views: 3826

Re: My game room

That's a nice setup! When I had a decent sized room I put dust covers on my machines. If we had a spare room I'd put my Outrun machine and STs in there instead of in the kitchen but my missus says she would like a Tiki Bar. We need a bigger house! You have an Outrun machine? That's possibly the coo...
by thomas3
Wed Apr 24, 2019 7:15 am
Forum: Coding
Topic: GFA Basic, STOS or Asm?
Replies: 30
Views: 4418

Re: GFA Basic, STOS or Asm?

GFA Basic should do the trick. But if you know 68K ASM, that will be smoother than Basic. If your goal is to run your game on stock Atari, then it's easy. If you want to run your game on every Atari ST and compatible, that will be harder. There are some unspoken rules, most of it is located at http...
by thomas3
Tue Apr 16, 2019 8:13 am
Forum: 680x0
Topic: Wakestate question
Replies: 1
Views: 1367

Wakestate question

Yo, I know there are some people who are deep into wakestates poo here, and for you guys and you guys alone, I have a question... I had a bug in a fullscreen I'm making, where in WS1 the top border opening (done with timer A) was unstable. Left/right borders remained stable at all times (so screen i...
by thomas3
Sun Mar 10, 2019 7:21 pm
Forum: 680x0
Topic: Open top border
Replies: 17
Views: 8525

Re: Open top border

I'm trying for it ;) had hoped to be there in person, but life has made that impossible!

My entry will be one for those of us who love scrolltexts. A lot. :D
by thomas3
Sun Mar 10, 2019 5:30 pm
Forum: 680x0
Topic: Open top border
Replies: 17
Views: 8525

Re: Open top border

Some lameshit :) but all in assembly this time.

Currently: fullscreen disting rasters and big scroll :D
by thomas3
Thu Mar 07, 2019 7:47 am
Forum: 680x0
Topic: Open top border
Replies: 17
Views: 8525

Re: Open top border

NECROBUMP!!! I'm working on this stuff at the moment, and found this thread. If anyone, like me, scratched their head around why the timings below are different from the "standard", it's because typically these assume that the first CLR.b should come *after* interrupts are disabled in line...
by thomas3
Sun Mar 03, 2019 11:15 am
Forum: Other BASIC
Topic: Atari ST basic question
Replies: 12
Views: 2628

Re: Atari ST basic question

Lolz
by thomas3
Mon Jan 28, 2019 9:13 am
Forum: Demos - Requests
Topic: Atari ST demos on 2 disks supporting drive B
Replies: 9
Views: 10793

Re: Atari ST demos on 2 disks supporting drive B

Yeah, pretty certain that the European Demos supports drive B.

Plus it has my favourite reset demo ever :)
by thomas3
Mon Nov 05, 2018 10:44 pm
Forum: STOS
Topic: NEW STOS STUFF #1: SillyVenture 96kb intro sources
Replies: 6
Views: 7004

Re: NEW STOS STUFF #1: SillyVenture 96kb intro sources

distantminds wrote:Yo Thomas!

stonking demo mate :) looks absolutely wicked.


Hey thanks man! :cheers:

I've retiring from STOS demos now though. That part of the scrolltext, at least, is true. It's pure ASM time from now on, daddy-o!
by thomas3
Mon Nov 05, 2018 10:42 pm
Forum: STOS
Topic: NEW STOS STUFF #2: One liners
Replies: 2
Views: 3259

NEW STOS STUFF #2: One liners

If the SillyVenture intro was a little "affected" for any purists out there, here's something else you might be interested in. Over the summer on the STOS FB group, we had a little challenge around writing games in a single line of code. It had to be pure STOS with no extensions, no pre-ca...
by thomas3
Mon Nov 05, 2018 10:32 pm
Forum: STOS
Topic: NEW STOS STUFF #1: SillyVenture 96kb intro sources
Replies: 6
Views: 7004

NEW STOS STUFF #1: SillyVenture 96kb intro sources

Yo, I made a 96k intro that I entered into the compo at Sillyventure 2018 - https://demozoo.org/productions/195282/ For anyone who is interested in how this was all done, I attach a disk image with the build of the screen and then the full sources. This includes the main .bas file (needs Missing Lin...
by thomas3
Wed Oct 17, 2018 11:07 am
Forum: Gallery
Topic: Advertising Atari with sexy girls.
Replies: 45
Views: 5897

Re: Advertising Atari with sexy girls.

Atarieterno wrote:Yes, I think that most feminists are not feminine (they are simply lesbians, many with mustaches)


Dude - I think it's most definitely fair to say that this statement is factually incorrect, whatever you think about feminism/sexism :lol:
by thomas3
Wed Oct 17, 2018 10:32 am
Forum: Gallery
Topic: Advertising Atari with sexy girls.
Replies: 45
Views: 5897

Re: Advertising Atari with sexy girls.

Yes, I think that most feminists are not feminine (they are simply lesbians, many with mustaches), that they are a political arm of Marxism; and I also consider that the majority of men who are scandalized by the nonsense of "sexism" (heterosexual) are not masculine or are of the type tha...
by thomas3
Wed Oct 17, 2018 8:59 am
Forum: Gallery
Topic: Advertising Atari with sexy girls.
Replies: 45
Views: 5897

Re: Advertising Atari with sexy girls.

[...] this is plain and simple sexism by a bunch of middle-aged men. No, you (and maybe others) are thinking/speaking about sexism. It is a matter of opinion. Think about free speech. If one is saying "oh, nice girl, let's go and f**k that bitch" maybe he's an antisocial asshole, but his ...
by thomas3
Thu Oct 11, 2018 2:07 pm
Forum: Ym rockin'
Topic: Looking for an sndh/rip of...
Replies: 10
Views: 3184

Re: Looking for an sndh/rip of...

YEAH! I was calling the wrong initialisation address - whoooops. This now works! Thanks both a million <3

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