Search found 299 matches

by DanyPPC
Thu Oct 18, 2018 8:59 am
Forum: MiST
Topic: Amiga OS 3.1.4
Replies: 14
Views: 809

Re: Amiga OS 3.1.4

Every version of OS 3.1.4 contains new FFS file system.
I purchased the A1200 version.
by DanyPPC
Tue Oct 16, 2018 6:16 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Report:

Story of Thor works in PAL mode.
by DanyPPC
Tue Oct 16, 2018 11:33 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Oh, well !
by DanyPPC
Tue Oct 16, 2018 6:16 am
Forum: MiST
Topic: Amiga OS 3.1.4
Replies: 14
Views: 809

Re: Amiga OS 3.1.4

I use only a 4GB (3990MB) hardfile with one partition DH0 This is enough for me for install Workbench, some demo and about 800 prefered WHDLoad games. In order i have a drawer with classic PD games and others like Road Avenger, Heart of Alien Redux and TimeGal. If i need more space i can add a secon...
by DanyPPC
Tue Oct 16, 2018 6:06 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

No, no, no... you have to put [mist] for the first, here my mist.ini: [mist] scandoubler_disable=0 mouse_boot_mode=0 joystick_disable_shortcuts=0 joystick_ignore_hat=0 joystick_ignore_osd=0 key_menu_as_rgui=0 joystick_remap=0810,E501,1,2,4,8,8,10,20,10,400,800,0,0,40,80 joy_key_map=1000,E2 joy_key_m...
by DanyPPC
Mon Oct 15, 2018 8:54 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

You have to setting your joypad in Mist.ini Example: [genesis] joystick_remap=0079,0006,1,2,4,8,200,40,20,10,100,400,0,0,40,80 ;scandoubler_disable=1 the first values are relative to you controller, 1, 2, 4, 8 are for directional pad 10, 20, 40, 80, 100, 200, 400, and so on... are respectively Butto...
by DanyPPC
Mon Oct 15, 2018 7:39 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Simply select 3Button mode and save the config.
by DanyPPC
Mon Oct 15, 2018 3:41 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Double post, excuse me.
by DanyPPC
Mon Oct 15, 2018 3:41 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

slingshot wrote:Some games you mentioned without background seems to work now in the latest git version.


Good news !
Thanks to your efforts, this core is becoming better every day.
by DanyPPC
Mon Oct 15, 2018 6:23 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Virtua Racing is not so important because it has a low framerate respect 32X version.
by DanyPPC
Sun Oct 14, 2018 9:14 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Here are my corrections: - Aladdin (OK - 3Button pad mode active) - Blades of Vengeance (OK - 3Button pad mode active) - Chaos Engine - Cliffhanger (sprites don't move) - Golden Axe II (OK - 3Button pad mode active) - Hook (background missing) - Lotus Turbo Challenge (black game screen with green li...
by DanyPPC
Sun Oct 14, 2018 8:31 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Graphics problems:

- Super Skidmarks
- Toki
- Virtua Racing
- Wolfchild

Don't work:

- Test Drive II the duel
- Turrican
- Winter Olympic Games
by DanyPPC
Sun Oct 14, 2018 8:27 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Tested a lot of games in alphabetical order, if it can help you, the following ones have graphic and sprites problems: - Golden Axe II Golden Axe II? I almost played to the end, didn't notice any problems. Tried some others, too, and besides a window plane problem in Rolling Thunder II, I didn't se...
by DanyPPC
Sun Oct 14, 2018 6:59 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Tested a lot of games in alphabetical order, if it can help you, the following ones have graphic and sprites problems: - Aladdin - Blades of Vengeance - Chaos Engine - Cliffhanger - Golden Axe II - Hook - Lotus Turbo Challenge - Power Drive - Rolling Thunder 2 - Shinobi III - Story of Thor (doesn't ...
by DanyPPC
Sun Oct 14, 2018 8:51 am
Forum: MiST
Topic: Amiga OS 3.1.4
Replies: 14
Views: 809

Re: Amiga OS 3.1.4

I installed the new OS 3.1.4 only on my desktop A1200/030 for now. I used GlowIcons and an interlaced 64 colors screenmode with optimized palette (Fullpalette patch). On MiST i use a classic WB 3.1 with MagicWB icons in a PAL 640 x 256 screen, which is very good for MiST. But thanks for testing ROM ...
by DanyPPC
Sun Oct 14, 2018 8:44 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Great work and good effort on all games tested: Super Hang-On, OutRun, Top Gear II, Lotus II, Fire Shark, Twin Hawk, Sonic, Ghouls'n'Ghosts, Streets of Rage II and others work properly. I hear no sound in Batman (one of the first cartridge released for this great console). But now Thunder Force III,...
by DanyPPC
Fri Oct 12, 2018 11:22 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Lotus II is one of the games that use a 256 x 224 resolution.
by DanyPPC
Thu Oct 11, 2018 7:00 am
Forum: MiST
Topic: [FPGA64 Core] Colore Palette
Replies: 1
Views: 245

[FPGA64 Core] Colore Palette

Is it possible to add to C64 core the possibility of loading a customized external palette ?
https://www.colodore.com/

It's an idea.
by DanyPPC
Wed Oct 03, 2018 6:05 pm
Forum: MiST
Topic: Atari ST core/ games question
Replies: 9
Views: 695

Re: Atari ST core/ games question

Try a TOS 1.00 or TOS 1.02
by DanyPPC
Wed Oct 03, 2018 6:49 am
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 504
Views: 77669

Re: NEW OR UPDATED ARCADE CORES

Nice !
by DanyPPC
Mon Oct 01, 2018 4:58 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

A 6 Button pad, useful and supported from games like Street Fighter II.
by DanyPPC
Mon Oct 01, 2018 11:20 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

Tested many games, only Lotus 2 doesn't work well, but OutRun, Super Hang-On, Flink, Ghouls'n'Ghosts, Super Street Fighter 2 CE and others work well. Only a question: actually only a 3 Button Sega Pad is emulated, is it right ? The audio volume is a bit low. Anyway great work ! Many many thanks for ...
by DanyPPC
Mon Oct 01, 2018 9:41 am
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 549
Views: 60302

Re: Genesis / Megadrive core ported to MiST

slingshot wrote:P.S.:I've put a release to https://github.com/mist-devel/mist-bina ... es/fpgagen


So, it's time for test ! :cheers:
by DanyPPC
Sun Sep 30, 2018 6:38 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 504
Views: 77669

Re: NEW OR UPDATED ARCADE CORES

It reminds me a classic game on Spectrum.
by DanyPPC
Sun Sep 30, 2018 4:07 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 504
Views: 77669

Re: NEW OR UPDATED ARCADE CORES

Good !

Thanks

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