Search found 113 matches

by mrbombermillzy
Sun Mar 25, 2018 9:00 pm
Forum: Games - General
Topic: bexa64n
Replies: 13
Views: 1135

Re: bexa64n

Either way, its absolutely amazing. I have total respect for guys like Doug and yourself for pushing some cool new gaming based code frameworks/languages. It can only encourage more people to make games for the Atari platform. And with your track record, Im sure you will squeeze some more juice from...
by mrbombermillzy
Sun Mar 25, 2018 7:54 pm
Forum: Games - General
Topic: bexa64n
Replies: 13
Views: 1135

Re: bexa64n

Great work! :D Ive been looking at Raptor Basic recently. Its great news to me that youve extended it for F030. I would be interested in seeing the speed differences between Falcon/Jag. Would be amazing tool to have especially with some TT/ST/e support eventually! ;) Good little game. My hat goes of...
by mrbombermillzy
Sat Mar 10, 2018 10:43 pm
Forum: Chat forum [ENG]
Topic: Hero: The Realm - a hack n slash adventure platformer
Replies: 4
Views: 644

Re: Hero: The Realm - a hack n slash adventure platformer

Um... Not sure how much interest you will get for a Raspberry Pi (is it also Archimedes?) kickstarter game advertisement in an Atari 32 bit (Falcon/TT etc) forum. Perhaps Zarchos will chip in at some point if he decides to come back :D Out of interest however, what language/library did you use to ma...
by mrbombermillzy
Sun Feb 25, 2018 8:42 pm
Forum: Non Atari Platforms
Topic: Noobs use C, real programmers use Basic
Replies: 95
Views: 5917

Re: Noobs use C, real programmers use Basic

I have coded a fairly complete (90%+ of the coding done) PC game in a modified basic dialect that has some OO functionality. That's something else and has nothing to do with coding in BASIC on the ST. The topic starter or forum section doesnt actually stipulate the ST dialect of BASIC at all, but I...
by mrbombermillzy
Sun Feb 25, 2018 12:02 pm
Forum: Non Atari Platforms
Topic: Noobs use C, real programmers use Basic
Replies: 95
Views: 5917

Re: Noobs use C, real programmers use Basic

In my experience if you have a well designed program, then the coding part is more or less trivial, in whatever language you prefer. Then you have never tried to make something even remotely complex in BASIC. AFAIK there is no BASIC for the ST that has any features for structuring data except old s...
by mrbombermillzy
Sun Feb 25, 2018 11:08 am
Forum: Hardware
Topic: "Waving" RGB output - cause?
Replies: 6
Views: 651

Re: "Waving" RGB output - cause?

If you say the LCD is doing this as well as the CRT then maybe he is placing the monitors/cabling/STE next to something emitting RF interference (unshielded speakers)?? An LCD screen would not be affected like this unless the actual signal into it (cable or STE) was being modulated by external inter...
by mrbombermillzy
Sun Feb 18, 2018 9:41 am
Forum: Non Atari Platforms
Topic: Noobs use C, real programmers use Basic
Replies: 95
Views: 5917

Re: Noobs use C, real programmers use Basic

I have found that it is the design that is the real important matter here. In my experience if you have a well designed program, then the coding part is more or less trivial, in whatever language you prefer. (Personally I use very modular code). Some people prefer thinking like the machine (more eff...
by mrbombermillzy
Sat Feb 17, 2018 11:47 am
Forum: News & Announcements
Topic: Paul Woakes
Replies: 13
Views: 2427

Re: Paul Woakes

Im sorry to hear this. :( Much has been said already about Mercenary and Damocles. I did purchase Mercenary but never got into it. However, when I do get time to get out a C64 and have a blast, one of my all time classic greats is Encounter. The atmosphere is electric! Its like Tennis or Football; I...
by mrbombermillzy
Mon Feb 12, 2018 1:09 pm
Forum: Games
Topic: Porting SOTB to the Falcon
Replies: 29
Views: 3757

Re: Porting SOTB to the Falcon

@wongck: yep. Thats it! :)
by mrbombermillzy
Sun Feb 11, 2018 7:40 pm
Forum: Chat forum [ENG]
Topic: Very first computer
Replies: 54
Views: 3580

Re: Very first computer

My nan bought me my first computer... C64. It cost her £199. The first game I bought was Jet Set Willy as I saw it in the local Spectrum shop (nothing to do with Sinclair) and loved that it had an 'Entrance to Hades' screen . I was still at school and couldnt afford any other games after this apart ...
by mrbombermillzy
Sun Feb 11, 2018 5:45 pm
Forum: Games
Topic: Porting SOTB to the Falcon
Replies: 29
Views: 3757

Re: Porting SOTB to the Falcon

Zarchos: If it was me doing something like this, I would do it for my own amusement/pleasure. Obviously some people here dont like SOTB, but dont let it get in the way. You are never going to have everyone like the game you pick to convert. Just dont take it personally. Go for it! And for extra resp...
by mrbombermillzy
Tue Jan 02, 2018 11:59 am
Forum: Chat forum [ENG]
Topic: We redesign the STE
Replies: 69
Views: 4005

Re: We redesign the STE

It seems lately whatever post I seem to be involved in at AF, be it programming/HW/general, etc... They always seem to end up being about the Archimedes!! lol
by mrbombermillzy
Mon Jan 01, 2018 10:02 pm
Forum: Chat forum [ENG]
Topic: We redesign the STE
Replies: 69
Views: 4005

Re: We redesign the STE

I remember the ONLY person I knew who owned an Archimedes was the son of the computer science teacher at school (wonder why? :) ) At school I got to play Zarch and Conqueror for a whole year, as my school forgot to put my whole class in for the IT course that we were meant to be doing! (I think I re...
by mrbombermillzy
Mon Jan 01, 2018 3:40 pm
Forum: Chat forum [ENG]
Topic: We redesign the STE
Replies: 69
Views: 4005

Re: We redesign the STE

TOS does what it's supposed to do, but while TOS was OK in 1985 (functionality on par with MS-DOS with a decent GUI on top), it was very quickly superseded by it's competitors. Thanks to better development tools and richer OS'es it was soon much easier and quicker to develop applications on other p...
by mrbombermillzy
Mon Jan 01, 2018 2:31 pm
Forum: Chat forum [ENG]
Topic: We redesign the STE
Replies: 69
Views: 4005

Re: We redesign the STE

Hmm.. People seem to have a problem with TOS. I think its pretty good for what it was meant to do. Its one of the reasons that I am here, having almost given up on trying to figure out the horrendous Amiga OS and being fed up with the obfuscated/virtualized state of things on Windows. TOS is basic, ...
by mrbombermillzy
Thu Dec 07, 2017 10:48 pm
Forum: For sale / Wanted
Topic: WANTED: TT HD panel, any condition
Replies: 3
Views: 620

Re: WANTED: TT HD panel, any condition

Does anyone here actually have a current copy of the Best Electronics catalogue that can actually verify that its available and for how much? I am also after one of these, as well as the FDD bracket and have also wondered if a 3D printed object file for these parts has been made by anyone yet? (Just...
by mrbombermillzy
Sun Dec 03, 2017 6:06 pm
Forum: Chat forum [ENG]
Topic: Modern OS-es, pros and contras, experiences with ..
Replies: 50
Views: 4184

Re: Modern OS-es, pros and contras, experiences with ..

Interesting to see the different views here. From my own perspective, I use an HP netbook (as Im right now typing this!) with W10 for general Interweb browsing/downloads, but my main dev machine is in my study room with NO network connection and Win XP on it. Personally, I dont like W10 much and fin...
by mrbombermillzy
Fri Nov 24, 2017 8:09 pm
Forum: Games - General
Topic: Hard 'n' Heavy improved, final update
Replies: 14
Views: 2546

Re: Hard 'n' Heavy improved, final update

Hi Peter, I tested the game on my real TT (4mb ST RAM) with and without cache as requested in the readme. Cache on: works fine. Scrolling is very smooth and no problems. Cache off: Apart from the expected slower pace, the lower ~2 bricks screen level and below would every second or two 'shudder' and...
by mrbombermillzy
Sat Nov 18, 2017 8:30 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 1997

Re: TT/(STE) reserved screen modes

Im a bit later than I was expecting back to this party folks. Didnt get any TT time yesterday :) @Troed and FrankB: Thanks for the words of encouragement; I never dreamt that this enquiry was going to upset anyone here! ..and just for the record for those concerned, the word RESERVED was from the of...
by mrbombermillzy
Thu Nov 16, 2017 8:35 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 1997

Re: TT/(STE) reserved screen modes

@Cyprian: Of course :) I dont have much time ATM, but I will post back tomorrow evening with more details including an assembly source code demo and some of my thoughts, including screen pictures!
by mrbombermillzy
Thu Nov 16, 2017 7:05 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 1997

Re: TT/(STE) reserved screen modes

Phew! Its a bit of a storm in a teacup here! I came back from work and its all over the place in this post! lol I am fully aware of what Atarizoll has done and can do... ..and I HAVE at least done a fair bit of reading and have a fairly good grasp of the TT shifter, although I havent got to the stag...
by mrbombermillzy
Wed Nov 15, 2017 8:02 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 1997

Re: TT/(STE) reserved screen modes

@Atarizoll: My logic is wrong? I asked if anyone had looked into this rather than I dont know why its not working, but nevermind :) However, in defence of my inquisitivity, Im sure that theres LOTS of examples (try the demoscene for a start) where these 'accidental' or undocumented settings get a ne...
by mrbombermillzy
Wed Nov 15, 2017 7:11 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 1997

Re: TT/(STE) reserved screen modes

@Atarizoll: Not really sure what you mean. I do intend to explore other avenues with the TT graphics like attempting horizontal overscan and scrolling at some point, but one thing at a time. :) I was simply trying to ascertain wether something could be done with the unused videomodes mentioned in th...
by mrbombermillzy
Wed Nov 15, 2017 7:07 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 1997

Re: TT/(STE) reserved screen modes

@Mikro: Already been there. :) Ive read all the Alive Shifter docs (vol. 1-3), Atari compendium and various others. Unfortunately, most of the TT documentation I find is mainly based on what the ST/E does and in some cases is definitely not correct. The most useful stuff Ive found specifically for t...
by mrbombermillzy
Wed Nov 15, 2017 7:02 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 1997

Re: TT/(STE) reserved screen modes

sounds very interesting. what do you mean by "'RESERVED' videomodes"? is it a hardware register? With the ST/E, the video resolutions at $ff8260 are set with the 2 bits: 00=low res, 01=med res, 10=high res, so there is a 'reserved'/unused/whatever setting: 11 The TT shifter can display mo...

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