Search found 187 matches

by jotego
Mon Oct 07, 2019 8:06 pm
Forum: MiST
Topic: CAPCOM games on MiST
Replies: 5
Views: 775

CAPCOM games on MiST

As I keep making more cores for CAPCOM arcades, I will try to keep them all in this one thread. I start by announcing two new ones: Vulgus and GunSmoke. Get the source code and binaries from the usual place.
by jotego
Sat Sep 21, 2019 9:04 am
Forum: MiST
Topic: 1942 core for MiST released!
Replies: 18
Views: 3240

Re: 1942 core for MiST released!

I have released an update to this core. Grab it from here . There are still some bugs and glitches on 1942, : Sometimes the airplane is destroyed without any projectile hitting it or better projectiles are hidden sometimes so it's not possible avoid them For glitches see attached image There probabl...
by jotego
Mon Sep 09, 2019 9:13 am
Forum: MiSTer
Topic: Reverse engineering arcade PCBs for MISTer
Replies: 4
Views: 1318

Re: Reverse engineering arcade PCBs for MISTer

If you produce the Terra Cresta schematics, I'll write the FPGA core and share the Patreon contributions for that core with you, that way you can shift a bit the cost of the process. I already shared contributions for Popeye core with JAMMArcade . Furrtek also shared contributions to the NeoGeo work...
by jotego
Sat Sep 07, 2019 9:06 am
Forum: MiST
Topic: MAME vs Arcade Board vs FPGA speed test
Replies: 1
Views: 708

MAME vs Arcade Board vs FPGA speed test

I have recorded this video where I tried to reset MAME, the GunSmoke arcade PCB and its FPGA core at the same time. You can see how MAME gets ahead and ahead of the other two as time goes on. I think MAME runs at about 1% faster speed. I am going to try to repeat the comparison after I correct the M...
by jotego
Sat Sep 07, 2019 8:47 am
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4823

Re: Commando Arcade in MiSTer

eskwadrat wrote:Thanks for great work.
I just uploaded it and looks great! And you added screen FLIP - Big THANK YOU!

~~~ any plans for Terra Cresta, just saying.


Yes, I'm trying to have the FLIP screen option for all vertical games working, a few people asked for it.

No plans for Terra Cresta so far.
by jotego
Sat Sep 07, 2019 8:45 am
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4823

Re: Commando Arcade in MiSTer

it might not be a bad idea to have a "hide credits in pause" toggle so that people who are obsessive about such things can turn it off. Most people wouldn't be bothered to turn it off IMHO and it would probably protect against people removing the credits in source. Also you could just hav...
by jotego
Fri Sep 06, 2019 6:35 pm
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4823

Re: Commando Arcade in MiSTer

The real issue with it for me is that it's become a part of the game itself rather than on the OSD side where it's separated from the actual game software itself. I would have absolutely no issues at all with your cores, actually, anybody's cores or even the main MiSTer menu itself containing some ...
by jotego
Fri Sep 06, 2019 6:23 pm
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4823

Re: Commando Arcade in MiSTer

Thanks for the new version of commando core. There is still a bug in the game. Sometimes at the bottom of the screen some "ghost" soldiers appear and disappear, to see this problem start a game, do not move and look at the bottom of the screen I think that's how it should be. You can see ...
by jotego
Fri Sep 06, 2019 7:46 am
Forum: MiST
Topic: Commando Arcade in MiST
Replies: 14
Views: 1187

Re: Commando Arcade in MiST

I have uploaded an update of this core both to github and Patreon . This fixes some software induced bugs when the CPU doesn't have enough time to process everything. I had to increase CPU speed to 6MHz. The schematics clearly connect the CPU clock to 3MHz. I have reviewed all the bus arbitrion logi...
by jotego
Fri Sep 06, 2019 7:35 am
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4823

Re: Commando Arcade in MiSTer

Wonderful work, as always. Thank you so much!! :D Is there any way that you'll be releasing a version of your excellent cores without all the advertising and begging for money? You do have the clean version already. Just don't hit pause . Real arcades do not have the pause button, so just don't use...
by jotego
Thu Sep 05, 2019 10:45 am
Forum: MiST
Topic: Commando Arcade in MiST
Replies: 14
Views: 1187

Re: Commando Arcade in MiST

Btw, the ROM format for 1942 and 1943 has changed? Both are broken freshly compiled from your repo using the existing .rom files (wanted to try the rotate controls). In the repository GnG, 1943 and Commando should work ok. There is a sprite glitch in 1942 that I have not fixed yet. 1943 and GnG in ...
by jotego
Thu Sep 05, 2019 6:43 am
Forum: MiST
Topic: Commando Arcade in MiST
Replies: 14
Views: 1187

Re: Commando Arcade in MiST

Nice! I think the .ini file for the ROM build is missing from the archive, but I could create the ROM with the script in your GitHub repo. Finally the famous theme can be heard in the original form. I didn’t create the ini file because I think the extension for each file list must be .rom and that ...
by jotego
Thu Sep 05, 2019 6:40 am
Forum: MiST
Topic: Commando Arcade in MiST
Replies: 14
Views: 1187

Re: Commando Arcade in MiST

I know. It has to be with the scan doubler. I’ll get to it.
by jotego
Sat Aug 31, 2019 7:00 am
Forum: MiST
Topic: Commando Arcade in MiST
Replies: 14
Views: 1187

Re: Commando Arcade in MiST

Nice! I think the .ini file for the ROM build is missing from the archive, but I could create the ROM with the script in your GitHub repo. Finally the famous theme can be heard in the original form. Sorry, I zipped the wrong version of the build_rom.sh file. It is corrected now. The ROM script for ...
by jotego
Sat Aug 31, 2019 6:59 am
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4823

Re: Commando Arcade in MiSTer

As I dont use windows, when I try to build the rom using the .sh file I get Generating ROM ... ERROR: Missing build_rom.ini Sorry, I zipped the wrong version of the build_rom.sh file. It is corrected now. The ROM script for linux is just the one I use for development so it isn't as complete as the ...
by jotego
Fri Aug 30, 2019 8:08 pm
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4823

Re: Commando Arcade in MiSTer

Xtro wrote:Tried it and sound is fantastic, a lot better than MAME :cheers:


Thank you. I really like hearing that these cores sound nice as I made the sound modules for them too.
By the way, notice that you can adjust the FX volume through the OSD menu.
by jotego
Fri Aug 30, 2019 4:46 pm
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 40
Views: 4823

Commando Arcade in MiSTer

I did it again :D
Grab your copy here.
by jotego
Fri Aug 30, 2019 4:46 pm
Forum: MiST
Topic: Commando Arcade in MiST
Replies: 14
Views: 1187

Commando Arcade in MiST

I did it again :D
Grab your copy here.
by jotego
Mon Apr 29, 2019 9:19 pm
Forum: MiST
Topic: 1943 Arcade Core
Replies: 8
Views: 1365

1943 Arcade Core

After much work I have released the core for 1943 CAPCOM arcade game. It is only available for MiST right now. Hope to have it ready for MiSTer too soon. You can grab it from here. Source code is in the usual location for my CAPCOM cores.
by jotego
Wed Apr 24, 2019 10:26 am
Forum: MiSTer
Topic: Genesis Core
Replies: 463
Views: 88720

Re: Genesis Core

Anyone else has audio distortion or crackling when playing Sonic 3? I need to see if it's my actual mister hardware or the core. I changed the hdmi 96k and 48k and it doest make a difference. was it always present or introduced recently? If it was appeared from some build then which one? I has been...
by jotego
Tue Apr 02, 2019 6:56 am
Forum: Applications
Topic: Drawing program for Atari ST
Replies: 5
Views: 1919

Drawing program for Atari ST

I want do draw a bitmap using a palette. The purpose is to use the bitmap on arcade machines. I was thinking of using the ST to draw it. Can you recommend me a drawing software? I need the output file format to be public so I can convert the file to the arcade format.
by jotego
Mon Mar 18, 2019 7:11 pm
Forum: MiST
Topic: 1942 core for MiST released!
Replies: 18
Views: 3240

Re: 1942 core for MiST released!

Added to the sidebar of the MiST wiki! Just one note: you have a releases directory in the git repo, and the releases area of github which has only the source code zipped. A bit confusing. You are right. The release tab of Github is for the full repository so it is of interest to developers only. T...
by jotego
Mon Mar 18, 2019 6:58 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 559
Views: 132588

Re: NEW OR UPDATED ARCADE CORES

Gehstock wrote:New Arcade TripleDrawPoker
IMG_20190311_183528.jpg
IMG_20190311_183359.jpg


I see you are rotating the OSD too! Cool :-D
by jotego
Sun Mar 10, 2019 10:11 pm
Forum: MiST
Topic: Ghosts'n Goblins on MiST
Replies: 77
Views: 14954

Re: Ghosts'n Goblins on MiST

I have released an update to this core today. -Pause feature -Fixed top two lines of the screen (sprites were missing in those lines) -Added ROM load option (so you can switch to the Japanese or cross versions from the OSD) -New ROM generation file easier to use in MiST (a .bat file) Please find bot...
by jotego
Fri Mar 08, 2019 8:49 am
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 559
Views: 132588

Re: NEW OR UPDATED ARCADE CORES

RealLarry wrote:Donation time!
I just became a patreon to jotego today. How about slingshot, sorgelig, gehstock and all the others? How and where to donate to you guys?


Thanks a lot! I am preparing a surprise core release for the time we get to 150 patrons. :D

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