Search found 15 matches

by RicardoF1RST
Wed Jan 27, 2016 10:55 pm
Forum: Coding
Topic: Cross Development Tools
Replies: 54
Views: 24001

Re: Cross Development Tools

Exactly, the target wasn't TOS, hence a different platform.
by RicardoF1RST
Tue Jan 26, 2016 9:28 am
Forum: Coding
Topic: Cross Development Tools
Replies: 54
Views: 24001

Re: Cross Development Tools

I disagree, cross development is creating on a development machine and transferring to the target. Remote debugging can be done with a hand held tool, but add in assemblers etc and it becomes cross development. If the target ST was running TOS maybe to be pedantic it wasn't cross development, but it...
by RicardoF1RST
Mon Jan 25, 2016 3:55 pm
Forum: Coding
Topic: Cross Development Tools
Replies: 54
Views: 24001

Re: Cross Development Tools

RicardoF1RST wrote:then transmit the object file (without symbols) ...


Come to think of it, it may have transmitted a symbol file too - that rings a bell, but it was a while ago(!).
by RicardoF1RST
Mon Jan 25, 2016 2:51 pm
Forum: Coding
Topic: Cross Development Tools
Replies: 54
Views: 24001

Re: Cross Development Tools

You're saying "develop" but it sounds like you're really talking just about remote debugging. As I recall, SNASM was by "Cross Products" - hint in the name there. I wrote the code, assembled it and managed all the files required by the game on a development machine which was eit...
by RicardoF1RST
Mon Jan 25, 2016 2:38 pm
Forum: Coding
Topic: Cross Development Tools
Replies: 54
Views: 24001

Re: Cross Development Tools

I'm going to build a new copy (of Ramrod) as an ST floppy image file, then try that in an Emulator - we shall see. Bogeydev was written by Colin Dooley (Aka. Fungus, as in Fungus The Bogeyman - he changed his name, accounts could never work out that his middle name was "The" hence middle i...
by RicardoF1RST
Sun Jan 24, 2016 10:31 pm
Forum: Coding
Topic: Cross Development Tools
Replies: 54
Views: 24001

Re: Cross Development Tools

I never spent any money on SNASM, it came with the job. To be honest I preferred Bogeydev on my MegaST connected to 1040ST and Amiga via a printer lead, that worked really well. The only machine I developed native on was the BBC Micro after that everything was remote. It would have been a tad tricky...
by RicardoF1RST
Sat Jan 23, 2016 5:18 pm
Forum: Coding
Topic: Emulator floppy image file formats
Replies: 4
Views: 3030

Re: Emulator floppy image file formats

Perfect many thanks.
by RicardoF1RST
Sat Jan 23, 2016 5:17 pm
Forum: Coding
Topic: Cross Development Tools
Replies: 54
Views: 24001

Re: Cross Development Tools

I remember thinking "why?" with regards to SNASM back in the day, since Atari's own DB debugger supported remote debugging via the MIDI ports with an optional stop-button wired up via the serial port. Much simpler setup. Because SNASM provided the same development environment for ST, Amig...
by RicardoF1RST
Fri Jan 22, 2016 4:18 pm
Forum: Coding
Topic: Emulator floppy image file formats
Replies: 4
Views: 3030

Re: Emulator floppy image file formats

Thanks for that I'll take a look, do you know what order? i.e. Side 0 / Track0-79 / Sectors then Side 1 / Track0-79 / Sector or is it alternating Side 0 T0/S Side 1 T0/S etc
by RicardoF1RST
Fri Jan 22, 2016 11:36 am
Forum: Coding
Topic: Emulator floppy image file formats
Replies: 4
Views: 3030

Emulator floppy image file formats

Does anyone know if any of the ST emulators (ideally Mac) can work with a raw disc image (binary, 800K, Sides 0 & 1, Tracks 0->79, Sectors 0-9, 512 bytes each) I need to manually build a floppy and want to keep it quick and simple. Thx.
by RicardoF1RST
Fri Jan 22, 2016 11:33 am
Forum: Coding
Topic: Cross Development Tools
Replies: 54
Views: 24001

Re: Cross Development Tools

There used to be SNASM which was a hardware SCSI interface which fitted to the target machine (different units for all of them including ST) and talked to an ISA card in a PC. Typically the PC ran BRIEF text editor and assembled the 68k then transferred the target file over SCSI to the ST. A remote ...
by RicardoF1RST
Tue Dec 22, 2015 7:16 am
Forum: Hardware
Topic: Recommended Atari ST Repairer
Replies: 7
Views: 1599

Re: Recommended Atari ST Repairer

The contact form on your website won't let me enter anything in the message field (iPhone), and it appears this forum won't allow me to PM either. I'll be in Stafford tomorrow early evening, I assume my Mega issue is the PSU, I assume I just need to bring the base unit? Or keyboard & mouse too? ...
by RicardoF1RST
Mon Dec 21, 2015 11:12 pm
Forum: Hardware
Topic: Recommended Atari ST Repairer
Replies: 7
Views: 1599

Re: Recommended Atari ST Repairer

Ok... I can bring my ST to you in Langley Mill (I'm the other side of Nottm), although ironically I should be popping to Stafford on Wednesday.
by RicardoF1RST
Mon Dec 21, 2015 10:36 pm
Forum: Hardware
Topic: Recommended Atari ST Repairer
Replies: 7
Views: 1599

Re: Recommended Atari ST Repairer

Cool, Roughly whereabouts in England are you?
by RicardoF1RST
Mon Dec 21, 2015 9:49 pm
Forum: Hardware
Topic: Recommended Atari ST Repairer
Replies: 7
Views: 1599

Recommended Atari ST Repairer

Hi, I'm newbie here so be gentle :-) ... I tried to power up my Mega4ST (16MHz) today and all I get is the power supply fan but no floppy activity or system board power it appears. Can anyone recommend a suitable repairer in the UK - preferably East Midlands. Thanks

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