Search found 31 matches

by Dbug
Thu Jan 07, 2016 11:36 am
Forum: Coding
Topic: ATARI HDD low level info
Replies: 47
Views: 13669

Re: ATARI HDD low level info

Well, if you want to make a compatible game, yes.
If you want to take advantage of all the ste hardware, nobody sane would go through the system functions to read the keyboard, mouse or set video parameters :)
by Dbug
Thu Jan 07, 2016 9:01 am
Forum: Coding
Topic: ATARI HDD low level info
Replies: 47
Views: 13669

Re: ATARI HDD low level info

As far as I know, the reason for using our own FDC routines instead of TOS was just that it made it much more practical to write fast loaders that can also do stable animation on the disk. The fact that you got more memory was more of a bonus :)
by Dbug
Thu Jan 07, 2016 8:03 am
Forum: Coding
Topic: ATARI HDD low level info
Replies: 47
Views: 13669

Re: ATARI HDD low level info

Earlier somebody asked for legitimate reasons for wanting to write low in memory, one of the perfectly valid reasons is that if allows you to use short absolute addressing. I don't really remember which of my demos used that, but basically during development I had a 32k buffer where I copied all the...
by Dbug
Tue Jan 05, 2016 2:42 pm
Forum: Demos - General
Topic: Time Slices / STNICCC 2015
Replies: 16
Views: 11204

Re: Time Slices / STNICCC 2015

On the SM124 it's totally readable despite the speed because the scrolling is smooth as butter, with the mono to vga adapter it's already barely readable, and on the capture it's pointless :) I'm not alternating anything on the scrollers, it's just that different frequencies or encoding made it hard...
by Dbug
Fri Jan 01, 2016 10:04 am
Forum: Demos - General
Topic: Time Slices / STNICCC 2015
Replies: 16
Views: 11204

Re: Time Slices / STNICCC 2015

Future version of Steem will support this demo. I was looking for programs using HSCROLL in high res. What would be nice is if you could also emulate somewhat the screen persistence of the SM124, like perhaps adding some blending of the previous frame on the next frame. On the SM124, flickering bet...
by Dbug
Tue Dec 29, 2015 2:28 pm
Forum: Demos - General
Topic: Time Slices / STNICCC 2015
Replies: 16
Views: 11204

Re: Time Slices / STNICCC 2015

I force the machine to be at 8mhz without cache on startup (and restore the original value on exit), so that's not the problem. Have you tried using the left and right arrows to see if you could fix the problem? Basically what I'm looking for is a set of values I can use to setup the timings on the ...
by Dbug
Mon Dec 28, 2015 5:42 pm
Forum: Demos - General
Topic: Time Slices / STNICCC 2015
Replies: 16
Views: 11204

Re: Time Slices / STNICCC 2015

Whaou, that's strange, I did most of the dev on my own mega ste.

Can you describe the configuration you used (memory, tos version, from floppy/hdd/ultra satan, if you have a vme card or some fancy cards, ...)
Does my previous demo (Save the Earth) ran on this machine?
by Dbug
Mon Dec 28, 2015 9:32 am
Forum: Demos - General
Topic: Time Slices / STNICCC 2015
Replies: 16
Views: 11204

Re: Time Slices / STNICCC 2015

Thanks for the test. Was that on a STe or MegaSTe ?
by Dbug
Sun Dec 27, 2015 8:38 am
Forum: Demos - General
Topic: Time Slices / STNICCC 2015
Replies: 16
Views: 11204

Time Slices / STNICCC 2015

(I already posted that on the DHS BBS but I realized there was probably way more persons active here) Hi, as you probably already know I released a monochrom demo in the Commodore 128 times revisited at the STNICCC 2015 party last week. This demo is kind of experimental (as far as I know, not many p...
by Dbug
Sun Jun 03, 2012 9:15 pm
Forum: Hardware
Topic: Netusbee reopen factory.
Replies: 75
Views: 15415

Re: Netusbee reopen factory.

I'm definitely interested by a Netusbee, is the USB implementation hardware complete and only requires drivers, or is it a simplified module that supports only mice and keyboards? As far as I know the hardware is complete, drivers are missing. For TOS there is a mouse driver, for MINT there is some...
by Dbug
Sun Jun 03, 2012 8:56 pm
Forum: Hardware
Topic: Netusbee reopen factory.
Replies: 75
Views: 15415

Re: Netusbee reopen factory.

I'm definitely interested by a Netusbee, is the USB implementation hardware complete and only requires drivers, or is it a simplified module that supports only mice and keyboards?
by Dbug
Wed Dec 02, 2009 6:49 pm
Forum: News & Announcements
Topic: Save The Earth by Defence Force
Replies: 9
Views: 2428

Re: Save The Earth by Defence Force

If there were more like that one, you would be bored :D
by Dbug
Mon Nov 30, 2009 9:21 pm
Forum: Demos - General
Topic: Demo tools
Replies: 7
Views: 2729

Re: Demo tools

BoNuS wrote:Or do you want to make a pi1 but then like 640x480x16 (falcon use perhaps) ??

Well this picture http://dbug.deviantart.com/art/Lot-of-chips-145046075 has a resolution of 848x506 :)
by Dbug
Mon Nov 30, 2009 8:10 pm
Forum: Demos - General
Topic: Demo tools
Replies: 7
Views: 2729

Re: Demo tools

XnView is ok if you just want to watch pi1 pictures, but it does not correctly convert the colors, that's the main reason about why I wrote PictConv. And XnView accepts only standard sizes like 320x200, so if for some reason you wanted to have a picture bigger or smaller than the screen (ie: sprites...
by Dbug
Sat Nov 28, 2009 1:10 pm
Forum: Demos - General
Topic: Demo tools
Replies: 7
Views: 2729

Demo tools

Hello, since I'm done with my "Save The Earth" demo, I'm going to release my picture conversion tools as well. I saw on some forums/threads/bbs that people were looking for tools that can convert to Degas Elite format, hope it's not an issue because my tool export to a totally header-less ...
by Dbug
Tue Nov 24, 2009 5:24 pm
Forum: News & Announcements
Topic: Save The Earth by Defence Force
Replies: 9
Views: 2428

Re: Save The Earth by Defence Force

Simon: The really strange thing is that I use the same type of fullscreen code as what DHS has been using for their two last demos (the one without stabilizer), and it worked fine on Steem, Hatari, my Sony Trinitron CRT TV and my LCD 15" Funai crap screen. How did you notice any issue with 60hz ?
by Dbug
Sun Sep 16, 2007 9:03 am
Forum: For sale / Wanted
Topic: Need MSTE keyboard / Eiffel interface
Replies: 2
Views: 1185

Did not know that the connector for MegaST and MegaSTE keyboards was the same. Definitely something good to know !

Thanks :)
by Dbug
Sat Sep 15, 2007 12:37 pm
Forum: For sale / Wanted
Topic: Need MSTE keyboard / Eiffel interface
Replies: 2
Views: 1185

Need MSTE keyboard / Eiffel interface

I guess all is said. My MegaSTE has a broken keyboard (more exactly, keys 1, ESCAPE, A, Q, Z and TAB are not working anymore), I tried to see if some track was cut, opened it, cleaned it, ... nothing. So well, I need either a new keyboard, or one of these Eiffel interfaces (I'm too bad with a solder...
by Dbug
Sun Sep 24, 2006 2:10 pm
Forum: Demos - Requests
Topic: Looking for lost screens
Replies: 2
Views: 2685

Are you see this : http://www.pouet.net/prod.php?which=21382 ? Yeaaaaah !!! I never noticed that this old thing was here :) I will try to correct the code in the dungeon so it displays correctly on anything else than original STF machines :) About the big scroller, hum... I see it in a old compil, ...
by Dbug
Sat Sep 23, 2006 3:50 pm
Forum: Demos - Requests
Topic: Looking for lost screens
Replies: 2
Views: 2685

Looking for lost screens

Hei hei, I'm looking for two demo screens that I lost. (There are more, but I'm particularly looking for these two): - First one is a dungeon master like intro, with the music of Quadralien, and a scroller on the top in left and right overscan. Fact is that this demo often just refuse to run at all,...
by Dbug
Sat Sep 23, 2006 3:43 pm
Forum: Demos - Requests
Topic: multi-resolution demos
Replies: 10
Views: 5337

The Caledonia PDL catalog intro screen works fine whatever monitor is attached.
by Dbug
Mon Jan 09, 2006 8:58 pm
Forum: Demos - Requests
Topic: Carebears overscan 3d cube
Replies: 11
Views: 6064

Well, Leonard can answer for certain, but I got an idea from Dbug II/NeXT after studying a bit his source of the "Illusion" STE demo. What he proposed was to break the 3d cube into vertical scanlines, and then for every frame store only the unique scanlines. Then you could have a 272 entries (or so...
by Dbug
Mon Jan 09, 2006 7:49 pm
Forum: Demos - General
Topic: Best fullscreen screen.
Replies: 83
Views: 50958

Whaou, "Tanis", long time memories strikes back :)
by Dbug
Sun Jan 01, 2006 11:59 pm
Forum: Demos - General
Topic: New year website update :)
Replies: 6
Views: 4725

sebdel wrote:Souvenir... I coded the Naos screen for that demo. I know it looks like poo but it had my own hardscroller, I was kind of proud of that at the time


Well, it is far to be one of the worse screens :)
by Dbug
Sun Jan 01, 2006 9:33 pm
Forum: Demos - General
Topic: New year website update :)
Replies: 6
Views: 4725

New year website update :)

For those of you that never got the courage to dig in the four floppy disc of the Phaleon Gigademo, here is a totaly updated page:

http://www.defence-force.org/computing/ ... /index.htm

I put screenshots (eventually animated) of all demoscreens.

Have fun :)

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