Search found 14 matches

by tat
Mon Jul 09, 2018 2:49 pm
Forum: Demos
Topic: We won!
Replies: 24
Views: 1330

Re: We won!

Well done to everyone to contributed something for Sommarhack -- some really excellent work in there!

Steve
by tat
Mon Mar 12, 2018 9:57 am
Forum: Games - General
Topic: James Pond - Millennium Interactive
Replies: 28
Views: 5310

Re: James Pond - Millennium Interactive

What was the chap's name? I ended up working at Sony Cambridge, which was the bought-out Millennium minus the Creature Labs bits. People like Chris Sorrell were still there. In fact I still work with one person who was there from about 1993. When the Sony studio finally shut down last year I managed...
by tat
Tue Dec 12, 2017 12:08 pm
Forum: Demos - General
Topic: Bad Apple by Fenarinarsa (Atari STe demo) !!!!!
Replies: 66
Views: 9916

Re: Bad Apple by Fenarinarsa (Atari STe demo) !!!!!

I enjoyed it.

I wonder if reducing the size will be the new "16x16 sprite record".

tat
by tat
Tue May 31, 2016 8:02 am
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1195
Views: 245958

Re: Quake 2 on Falcon030

So I took the plastic dinosaurs off the Falcon and did an experiment or two. The TL;DR is that if I read the DSP host port with the blitter, address $ffffa206 reads OK as a byte, but $ffffa207 is bogus. It reads either $ff or $ef, in an unstable pattern. The pattern seems to alter depending on wheth...
by tat
Tue May 10, 2016 12:46 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1195
Views: 245958

Re: Quake 2 on Falcon030

I think my test was pretty simple, just pumping out known values with a full handshake on the DSP side. The "8-bit result" seemed to make some sense at the time, since I was always under the impression that the CPU-DSP port read/write was 8-bit, and the blitter was asking for 16 in one go....
by tat
Mon May 09, 2016 12:56 pm
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1195
Views: 245958

Re: Quake 2 on Falcon030

BTW when you say 2-3x slower in non-hog mode, is that with or without spinning on forced-restarts? That forced restart looping helped a bit on the speed side, but it´s still slower than the CPU-only transer. I also found an entry on the DHS forum by TAT/Avena who wrote that he tried it and failed. ...
by tat
Tue Dec 22, 2015 11:38 am
Forum: Coding
Topic: Vasm errors
Replies: 3
Views: 2509

Re: Vasm errors

Ok, its only been 20 odd years since I last looked at any 68000 so bear with me! Some free time to look at things. I've been trying to re-assemble some of my old code on vasm on my macbook but its throwing the following when hitting the hardware registers. error 2033 in line 2435 of "GAME_20.S...
by tat
Tue Dec 22, 2015 10:36 am
Forum: 680x0
Topic: Quake 2 on Falcon030
Replies: 1195
Views: 245958

Re: Quake 2 on Falcon030

troed wrote:It was absolutely stunning to see, Doug! Awesome display of your Falcon-bending skills.

/Troed


+1 Excellent stuff, Doug!
by tat
Tue Sep 22, 2015 7:33 pm
Forum: Demos
Topic: Best or favourite Falcon Demo's
Replies: 30
Views: 16653

Re: Best or favourite Falcon Demo's

http://www.pouet.net/prod.php?which=1177 - Sonolumineszenz (I guess it coz of Tat phenomenal music!) I'm glad people liked the Avena demos. It was Tommy who did the amazing music of course. From the little I've seen recently, I think there's still scope to push the Falcon, as dml has shown. It's st...
by tat
Thu Apr 16, 2015 11:57 am
Forum: Reservoir Gods
Topic: GodLib
Replies: 9
Views: 32619

Re: GodLib

Anima wrote:I will not miss the opportunity to say hi to tat as well. :D


Hello Anima! Your sprite routine looks very nice.

(Thread derailment now complete -- sorry!)
by tat
Wed Apr 15, 2015 6:42 pm
Forum: Reservoir Gods
Topic: GodLib
Replies: 9
Views: 32619

Re: GodLib

CiH wrote:The even rarer Mr Tattersall, can be found in hedgerows and things... 8)


That was never proved, officer. :angel:

Anyway, Pink seemed in rude health and very busy, as anyone who works for Ubisoft can expect to be.
by tat
Wed Apr 15, 2015 11:54 am
Forum: Reservoir Gods
Topic: GodLib
Replies: 9
Views: 32619

Re: GodLib

CiH wrote:Cheers to you both!

Good to hear Monsieur Pink is still gently simmering in the background.


I managed to catch up with Pink in March in San Francisco (at Games Developers Conference). He seems well :)

Steve
by tat
Thu Nov 13, 2014 5:24 pm
Forum: Chat forum [ENG]
Topic: The Obligatory 'Introduce Yourself Thread'...
Replies: 520
Views: 124858

Re: The Obligatory 'Introduce Yourself Thread'...

Thanks everyone, that's very kind.

calimero wrote:I just want to ask you if you have fun at your present job and then read your blog post: http://www.clarets.org/steve/blog/20131 ... doors.html :)
btw is it a ghosthunter?


Erm. Maybe... That was 11 years ago now...
by tat
Wed Nov 12, 2014 3:11 pm
Forum: Chat forum [ENG]
Topic: The Obligatory 'Introduce Yourself Thread'...
Replies: 520
Views: 124858

Re: The Obligatory 'Introduce Yourself Thread'...

Hello, I'm Tat.

I did a few ST and Falcon demos a long time ago. These days I make the GPU debugging tools for PlayStation 4.

Steve

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