Search found 1463 matches

by Newsdee
Thu Oct 17, 2019 12:26 pm
Forum: MiSTer
Topic: FPGA Utilization Chart
Replies: 5
Views: 528

Re: FPGA Utilization Chart

Doesn't matter, we have plenty of space for it. What benefit do we get out of spending that time to optimize?
by Newsdee
Wed Oct 16, 2019 4:26 am
Forum: MiSTer
Topic: RGB vs VGA monitors and simple cables and explanation for MIST/MISTER
Replies: 3
Views: 254

Re: RGB vs VGA monitors and simple cables and explanation for MIST/MISTER

I don't have it with me right now, but I've used a VGA to BNC cable for my MiSTer on a PVM without issues.
by Newsdee
Sat Oct 12, 2019 2:35 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

OK, I think we are on the same page. Looking forward to it! :D
If you change your mind about asking for code please let me know and I will have another look.
by Newsdee
Fri Oct 11, 2019 4:04 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

An image goes a long way, and this could be a start of documentation: "MiSTer uses a virtual game pad that assigns buttons to specific purposes. Conceptually MiSTer has inside a controller with the following features: - A directional pad - Four face buttons in "compass" configuration ...
by Newsdee
Fri Oct 11, 2019 12:52 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

I think SNES L, R are clear enough. I do agree that LT and RT gets confused with the analog triggers of XBox.
by Newsdee
Fri Oct 11, 2019 12:50 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

Yes, the map files are secondary. I don't want to derail the discussion with this map naming idea. The important part, for me, is the button naming and layout which is solved by having the "virtual SNES" concept It can be done in different ways, but having a core declare which standard it ...
by Newsdee
Thu Oct 10, 2019 4:22 pm
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

Also (but it's a separate item) the reason why I added VID/PID initially had a different intention. It was to flag which controllers were known by MiSTer and we provided some kind of mapping as a file. That is purely cosmetic. I think it would be more user friendly, and reassuring to new users. In p...
by Newsdee
Thu Oct 10, 2019 4:14 pm
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

No, this is entirely agnostic to vid/pid. And I think it does work in keeping it universal. Let me try to explain better. When I talk about a SNES "Virtual Gamepad" I mean it in two literal ways: The button naming convention on one hand, but also the physical location of those buttons as i...
by Newsdee
Thu Oct 10, 2019 2:13 pm
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

Here is an illustration of what I mean by the physical location:
Image
by Newsdee
Thu Oct 10, 2019 2:10 pm
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

For button guessing, probably not much heuristic is required. So besides the original button names, Fire/Fire1/Fire 1 can be mapped to A, and Fire2/Fire 2 to B. Fore genesis there must be exception where C will be mapped to LT and Z to RT by default. There will be some cores not able to use default...
by Newsdee
Wed Oct 09, 2019 7:20 am
Forum: MiSTer
Topic: MiSTer on Gstory portable screen/case
Replies: 5
Views: 680

Re: MiSTer on Gstory portable screen/case

I have a 15" portable LCD that I got from a random Chinese company. It takes micro HMI or USB C as input, and it worked pretty well so far with both MiSTer and my laptop.
by Newsdee
Fri Oct 04, 2019 10:01 am
Forum: MiSTer
Topic: AppleII+ core
Replies: 23
Views: 3550

Re: AppleII+ core

Wow, that was quick. Thanks Sorgelig!
by Newsdee
Fri Oct 04, 2019 6:07 am
Forum: MiSTer
Topic: AppleII+ core
Replies: 23
Views: 3550

Re: AppleII+ core

The platform has a large number of adventure and RPG games, including the first Ultima, Wizardry, Zork, and the precursor of Fallout, Wasteland. There are also space exploration games like Space Rogue and Sundog. I understand this genre isn't everybody's cup of tea, but it is a significant part of h...
by Newsdee
Thu Oct 03, 2019 12:54 pm
Forum: MiSTer
Topic: AppleII+ core
Replies: 23
Views: 3550

Re: AppleII+ core

Would it be a lot of work to support the .dsk format for this core? Most disk images out there are .dsk. The .nib format adds a volume label to it, and is only needed by multi disk games. I figure it would be possible to add the code of dsk2nib in the firmware? Then convert on the fly when selecting...
by Newsdee
Thu Oct 03, 2019 2:10 am
Forum: MiSTer
Topic: AppleII+ core
Replies: 23
Views: 3550

Re: AppleII+ core

Thanks Sorgelig for porting the latest changes and fixes to this core!
by Newsdee
Wed Oct 02, 2019 5:51 am
Forum: MiSTer
Topic: 256 MB of SDRAM
Replies: 0
Views: 694

256 MB of SDRAM

I had a few people ask me on various channels about whether they could use 256MB of RAM with their MiSTer by installing two SDRAM boards.

The answer is simple: there are no plans whatsoever for any core to use that much SDRAM. 128MB is all you need until further notice.
by Newsdee
Mon Sep 30, 2019 1:15 am
Forum: MiSTer
Topic: Newbie questions
Replies: 329
Views: 73581

Re: Newbie questions

I'm unfamiliar with the Retron5 saves, but I renamed my SD2SNES' .srm files to .sav and it worked fine on MiSTer.
by Newsdee
Sat Sep 28, 2019 10:44 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 196
Views: 19614

Re: NeoGeo topic

Tateha wrote:Some games nothing appears after the Neo Geo animation, only black screen. All the games I tried show some error.

I had the exact same issue. It happened because I somehow transfered files in ASCII mode via FTP. Retransfer files with SFTP using binary mode and it should work.
by Newsdee
Sat Sep 28, 2019 6:51 am
Forum: FPGA Chat
Topic: Demo game on DE10 Nano
Replies: 4
Views: 982

Re: Demo game on DE10 Nano

Yes. MiSTer is just an addition to the DE10. You may want to have a look at the framework anyway in case it saves you some work (you do not need extra hardware). But that can always be done later if e.g. you want MiSTer users to try your game more easily. MiSTer framework is basically a series of ut...
by Newsdee
Wed Sep 25, 2019 10:44 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

Yes, it is a hassle. It bothers me enough to want to code it and to bother bringing it up to merge. I run more than 10 cores usually. When I get a new controller, I need to remap it at least 11 times right now. And then per core, I often forget the original layout (especially if I don't have an orig...
by Newsdee
Wed Sep 25, 2019 9:37 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

Just to clarify (if it isn't obvious), I am no longer discussing the PR as it was previously,
but am looking at agreeing on a direction before I spend time making and refining other changes.
by Newsdee
Wed Sep 25, 2019 8:46 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

removed need of config files for joystick and allowed to do everything by simple button definition in OSD. Now you tell me scrap the idea and use config file again?? I am building upon it, not scrapping it. At the moment, the default mapping does not work for any of the 16 bit cores. There are not ...
by Newsdee
Wed Sep 25, 2019 4:40 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

Here is how it would look like when mapping the main menu core, if we change labels and the joypad is recognized.

by Newsdee
Wed Sep 25, 2019 3:14 am
Forum: MiSTer
Topic: Joystick mapping revamp?
Replies: 31
Views: 1499

Re: Joystick mapping revamp?

Let me recap and collect some of the concerns raised on github as well. Here is a refined proposal that reduces changes to the code as much as possible but still addresses what I'm after. What do you think of this? Goal/Problem to Solve ⋅ Provide a better default joystick mapping for cores...
by Newsdee
Tue Sep 24, 2019 9:25 am
Forum: FPGA Chat
Topic: Demo game on DE10 Nano
Replies: 4
Views: 982

Re: Demo game on DE10 Nano

Are you trying to make a game for the DE10 only, or do you intend to use the MiSTer framework on top of it?

Either way, if you are referring to the MiSTer SDRAM and IO boards, they are not at all required for your purposes.

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