Search found 1226 matches

by Newsdee
Sun Dec 16, 2018 1:33 pm
Forum: MiSTer
Topic: interesting box for a case...
Replies: 3
Views: 207

interesting box for a case...

I saw a few units of an interesting design for a case:
Screenshot_20181216-213046_AliExpress.jpg


Does anybody have one of these and can post a picture of the immards?

There are units with Pandoras Box and Raspberry Pi 3, it looks easily moddable for a MiSTer...
by Newsdee
Sun Dec 16, 2018 6:57 am
Forum: MiSTer
Topic: Odyssey2/Videopac Core
Replies: 4
Views: 322

Re: Odyssey2/Videopac Core

Nice one! Great to see one more core!
by Newsdee
Fri Dec 14, 2018 3:56 am
Forum: MiSTer
Topic: Newbie questions
Replies: 49
Views: 2799

Re: Newbie questions

I guess this will become more of an issue when the LL Cool Joy board is released as that will use Real control pads and thus wont have extra buttons to use for bring up the MiSTer OSD, that why i suggested a toggle switch that's why i think DB9 is pretty much useless. It's bad but still an old stan...
by Newsdee
Fri Dec 14, 2018 3:29 am
Forum: MiST
Topic: Wireless 8BITDO Controller on MIST
Replies: 3
Views: 273

Re: Wireless 8BITDO Controller on MIST

My wired SFC30 works very well on my MIST. Now I bought a 8BITDO receiver to play wireless. :) Receiver and controller paired but the MIST does not see the controller. :( Is there any chance get it to work? Mine work fine, I have several 8bitdo gamepads and receivers. Can you try updating their fir...
by Newsdee
Fri Dec 14, 2018 3:24 am
Forum: MiSTer
Topic: Possibility of Pong / derivatives
Replies: 6
Views: 495

Re: Possibility of Pong / derivatives

There is actually a bunch of older game devices that are hard to emulate on CPU because they used discrete logic... but that is perfect for FPGAs.

Pong is one, but so is Computer Space:
https://www.giantbomb.com/discrete-logi ... 058/games/
by Newsdee
Wed Dec 12, 2018 2:53 pm
Forum: MiSTer
Topic: MiSTer updater script
Replies: 25
Views: 1430

Re: MiSTer updater script

It's not so much about accuracy but splitting the list between older computers and newer ones, and keep the choices on screen shorter. I don't split consoles since its all similar in operation, but a Mac runs differenly to an Apple II (if anything just boot time). So I go to different menues dependi...
by Newsdee
Wed Dec 12, 2018 9:30 am
Forum: MiST
Topic: Apple ][+ Core
Replies: 116
Views: 37419

Re: Apple ][+ Core

The .dsk extension is probably more common. It would be nice if the core could load them directly, but converting via the dsk2nib utility is not too bad as long as you don't have a huge archive.
by Newsdee
Wed Dec 12, 2018 2:16 am
Forum: MiSTer
Topic: MiSTer updater script
Replies: 25
Views: 1430

Re: MiSTer updater script

I realize you parse the GitHub link text for arcade cores vs other cores, but is there any way to split core updates 3 ways to the folders '_Arcade', '_Computer', and '_Console'? That would make this the ULTIMATE updater script!!! If we go for this, I can suggest four folders: _Computer_8bit and _C...
by Newsdee
Tue Dec 11, 2018 1:44 pm
Forum: MiSTer
Topic: Gameboy core
Replies: 63
Views: 3752

Re: Gameboy core

I don't know how feasibile this is (memory may be a challenge) but it would be amazing if the core could run 2 instances side by side. Why? Some games support multiplayer via link cable on 2 Gameboys. Having this feature would allow playing those games on a TV. It would also be a cool demonstration ...
by Newsdee
Tue Dec 11, 2018 7:08 am
Forum: MiSTer
Topic: Gameboy core
Replies: 63
Views: 3752

Re: Gameboy core

Excellent progress! Thanks a lot for these :cheers:
by Newsdee
Mon Dec 10, 2018 5:58 am
Forum: MiST
Topic: Apple ][+ Core
Replies: 116
Views: 37419

Re: Apple ][+ Core

The Apple IIe was an extension of the 2+ that came with 128KB of RAM, 80 columns, and extemded character set (with international support with some country-specific ROMs).

I believe most games just need the extra memory which is already availavle in the core.
by Newsdee
Thu Dec 06, 2018 5:50 am
Forum: MiST
Topic: Toolchain for MIST-Firmware
Replies: 32
Views: 9478

Re: Toolchain for MIST-Firmware

I never managed to get it working in Windows. My solution was to use VirtualBox with a shared drive so I can compile directly on the Windows drive. But it is also fiddly and it seems to have broken down in the latest versions (with my old debian image at least. It would be easier to build then ftp, ...
by Newsdee
Wed Dec 05, 2018 8:27 am
Forum: MiSTer
Topic: Save States for the cores
Replies: 28
Views: 1837

Re: Save States for the cores

That is going to need work per core. You would need to find interested dedicated developers for it, though. I guess one could replicate the Game Genie cart logic, but it may be simpler just to accept codes from file and patch memory in an equivalent way. Caveat is each core uses different memory typ...
by Newsdee
Tue Dec 04, 2018 2:44 am
Forum: MiST
Topic: MiST - new joystick/gamepad mapping
Replies: 79
Views: 21573

Re: MiST - new joystick/gamepad mapping

Ah, a secret setting :) Well, I would vote for a remove this in the code, since it still can be applied via mist.ini settings. Maybe add these as an example for the default mist.ini, commented out by default. But if joystick_remap can do the job in any cases, this just creates confusion. I agree, m...
by Newsdee
Tue Dec 04, 2018 2:38 am
Forum: MiSTer
Topic: Save States for the cores
Replies: 28
Views: 1837

Re: Save States for the cores

I don't think it's impossible, just it will need inventing new things for the purpose and that's a huge amount of specific work for dubious benefit. As I said a Game Genie / AR codes or some memory "trainer/cheat" feature can help as much with much less development work.
by Newsdee
Mon Dec 03, 2018 12:08 pm
Forum: MiST
Topic: MiST - new joystick/gamepad mapping
Replies: 79
Views: 21573

Re: MiST - new joystick/gamepad mapping

I didn't test myself, but don't understand a custom remap why doesn't override the built-in, applying joy_remap happens after the default mapping: https://github.com/mist-devel/mist-firmware/blob/master/usb/joymapping.c#L312 I just remembered that the joypads have two kinds of mappings: the usual m...
by Newsdee
Mon Dec 03, 2018 5:49 am
Forum: MiST
Topic: MiST - new joystick/gamepad mapping
Replies: 79
Views: 21573

Re: MiST - new joystick/gamepad mapping

(double post)
by Newsdee
Mon Dec 03, 2018 5:48 am
Forum: MiST
Topic: MiST - new joystick/gamepad mapping
Replies: 79
Views: 21573

Re: MiST - new joystick/gamepad mapping

The idea of placing specific configs was to help support "known" gamepads without extra configuration. And many of these (e.g. NES) has less buttons than others so some mapping was added for pressing two buttons for one. This is useful for e.g. mouse emulation. Now, unfortunately it turns ...
by Newsdee
Sat Dec 01, 2018 7:12 am
Forum: MiST
Topic: MiST - new joystick/gamepad mapping
Replies: 79
Views: 21573

Re: MiST - new joystick/gamepad mapping

When the gamepad is recognized as something (e.g. retrolink NES) it means that the VID/PID are being recognized from the list of known controllers by the firmware: https://github.com/mist-devel/mist-firmware/blob/master/usb/joymapping.c VID is supposed to be a Vendor ID, and PID the Product ID, and ...
by Newsdee
Wed Nov 28, 2018 9:41 am
Forum: MiSTer
Topic: Save States for the cores
Replies: 28
Views: 1837

Re: Save States for the cores

Just to add to Sorgelig's point, in CPU emulation everything is virtual and sequential, powered by a fast enough CPU that gives the illusion of things happening at the same time. But it's a trick, stop the "real" CPU and everything freezes. It is then possible to dump the emulated RAM and ...
by Newsdee
Tue Nov 27, 2018 12:52 pm
Forum: MiSTer
Topic: Save States for the cores
Replies: 28
Views: 1837

Re: Save States for the cores

If I'm not mistaken, the save state implementation on Everdrives is also mapper specific. So only a handful of games would allow them. I think a good alternative would be some kind of Game Genie / Action Replay code support, but again that is core specific. Computers usually have a program for it th...
by Newsdee
Tue Nov 27, 2018 12:36 pm
Forum: MiSTer
Topic: Atari Jaguar Core
Replies: 5
Views: 1228

Re: Atari Jaguar Core

Great to see more devs joining under the DE10/MiSTer banner. Many cores were originally from Torlus' work already.
by Newsdee
Mon Nov 26, 2018 1:32 pm
Forum: MiSTer
Topic: DE-10 Super Expansion board
Replies: 62
Views: 6275

Re: DE-10 Super Expansion board

Of course. But the price of another board would still be cheaper than a DE10 Nano.
by Newsdee
Sat Nov 24, 2018 12:02 pm
Forum: MiST
Topic: MiST and 8bitdo retro receivers
Replies: 9
Views: 2192

Re: MiST and 8bitdo retro receivers

I'm using the "generic" 8bitdo receiver with my MiSTer, works great.
by Newsdee
Mon Nov 19, 2018 7:40 am
Forum: MiSTer
Topic: Newbie questions
Replies: 49
Views: 2799

Re: Newbie questions

I think you need to provide a blank .sav file for the save to work. There should be one in the same folder as the release binaries.

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