Search found 37 matches

by Chris23235
Wed Feb 20, 2019 9:24 pm
Forum: MiST
Topic: Acorn Archimedes
Replies: 158
Views: 45574

Re: Acorn Archimedes

Tried some methods to obtain a 15kHz-compatible video mode, but nothing worked... But built-in component output should work on all modes. The core changes the resoultion, this can be seen, when you type in blind on the command line to change the resolution, but even the RGB compatible resolution do...
by Chris23235
Tue Feb 19, 2019 9:54 pm
Forum: MiST
Topic: Acorn Archimedes
Replies: 158
Views: 45574

Re: Acorn Archimedes

Is there a way to make the core boot in a RGB resolution, so far it only syncs on a VGA monitor? The Archie was a computer with dedicated monitor, and not a console. I'm not sure if it's doable or not. As I remember desktop has a VGA/NTSC compatible 640x480@60Hz resolution, but most games use non-T...
by Chris23235
Mon Feb 18, 2019 10:58 pm
Forum: MiST
Topic: Acorn Archimedes
Replies: 158
Views: 45574

Re: Acorn Archimedes

It's BS, the problem is that the CPU cannot resetted after RISCOS loaded into memory, or other initialization problem, doesn't matter what's on the SD-Card. Try this: - Load the core (fail to start) - DON'T TURN OFF MIST, just press the left button, and load the core again Upd.: Please test the att...
by Chris23235
Mon Feb 18, 2019 9:09 pm
Forum: MiST
Topic: [Atari 800 core] Mark Watson's new site
Replies: 21
Views: 1944

Re: [Atari 800 core] Mark Watson's new site

vebxenon wrote:Slingshot has updated the 5200 core. Now is "MiST'ified" :D :D :cheers:

https://github.com/mist-devel/mist-bina ... /atari5200


Many thanks Slingshot, great work. I would love to see the Atari 800 core getting a Mistifying or is it a Mistification? :)
by Chris23235
Fri Feb 15, 2019 10:29 pm
Forum: MiST
Topic: New 6526 (CIA) Implementation for the C64 core
Replies: 59
Views: 3553

Re: New 6526 (CIA) Implementation for the C64 core

Rayne posted an Update for the 6526 on mist-fpga.net, that fixes some more issues:

https://mist-fpga.net/viewtopic.php?f=1 ... 127c#p2151

I attach the patch here.
by Chris23235
Sun Jan 27, 2019 4:06 pm
Forum: MiST
Topic: New 6526 (CIA) Implementation for the C64 core
Replies: 59
Views: 3553

Re: New 6526 (CIA) Implementation for the C64 core

I've finished integrating Rayne's CIA, but rewritten the timers. All CIA timer tests are passing! So somebody could tell him a thanks :) And he can check the modified CIA here: https://github.com/mist-devel/mist-board/blob/master/cores/c64/rtl/mos6526.v Hammerfist still works. Also found out the SI...
by Chris23235
Wed Jan 16, 2019 8:48 pm
Forum: MiST
Topic: [C16 PLUS4 Core] update
Replies: 36
Views: 6250

Re: [C16 PLUS4 Core] update

How do you create C16.ROM? :shrug: You have to use the command line to merge the C16 Basic Rom, the Jiffy C16 Kernal Rom and the Jiffy 1541 Dos Rom with the copy/b command: copy/b name1+name2+name3 c16.rom name1=the name of the C-16 Basic Rom name2=the name the Jiffy Dos Kernal Rom name3=the name o...
by Chris23235
Mon Jan 14, 2019 10:13 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 887
Views: 124873

Re: Genesis / Megadrive core ported to MiST

You are right, now it works, many thanks, time to play the whole Splatter House Trilogy on my MiST.
by Chris23235
Mon Jan 14, 2019 6:49 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 887
Views: 124873

Re: Genesis / Megadrive core ported to MiST

Many thanks for your fantastic work, the core is nearly perfect. A small glitch appears in Splatter House 3, both the US and the japanese Rom have a graphical glitch, the walking animation of the character isn't played, when the character moves, it is stuck in one frame of the animation.
by Chris23235
Thu Jan 10, 2019 5:10 pm
Forum: MiST
Topic: [Atari 800 core] Mark Watson's new site
Replies: 21
Views: 1944

Re: [Atari 800 core] Mark Watson's new site

It would be great, if this core would use the MiST OSD instead of its own OSD, the compability is already great and as far as I see, the core is quite accurate, but navigating in the OSD is so slow and reading of a directory to mount a disk image takes a long time, it looks like the OSD is running o...
by Chris23235
Thu Jan 03, 2019 9:20 pm
Forum: MiST
Topic: New 6526 (CIA) Implementation for the C64 core
Replies: 59
Views: 3553

New 6526 (CIA) Implementation for the C64 core

Rayne released his new implementation of the 6526 chip. He talks about improved compability:

https://mist-fpga.net/viewtopic.php?f=1 ... 2138#p2138
by Chris23235
Sun Dec 23, 2018 4:50 pm
Forum: MiST
Topic: Apple ][+ Core
Replies: 185
Views: 46489

Re: Apple ][+ Core

I wrote a batch to convert all dsk files from the TOSEC 2018-03-08 to nib files, just put it in the same folder as the dsk files and the dsk2nib.exe
by Chris23235
Sun Dec 16, 2018 2:05 pm
Forum: Games - General
Topic: Games which benefit from 16 mhz + cache on the Mega Ste
Replies: 16
Views: 3187

Re: Games which benefit from 16 mhz + cache on the Mega Ste

Secret of the Monkey Island had an additional layer of clouds in the title screen when running with 16 MHz.
by Chris23235
Sun Dec 16, 2018 1:51 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 102
Views: 11594

Re: PCEngine core issues with roms?

There's a seventh Supergrafx Game. Darius Alpha is a Boss Rush version of Darius Plus and also has Supergrafx support, I just tried it and it also works fine like the other six games. When I loaded 1941 for the first time, I just got a black screen, this didn't happen again (tried all games several ...
by Chris23235
Sun Dec 16, 2018 1:38 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 102
Views: 11594

Re: PCEngine core issues with roms?

Finished the SuperGrafix port from MiSTer. For the increased demand on memory bandwidth, the SDRAM clock was increased to 126 MHz, hopefully it won't be unstable (it's still in spec, MiSTs should have 133 MHz SDRAM). The FPGA's internal BRAM usage: M9Ks 66 / 66 ( 100 % ) So don't expect many more i...
by Chris23235
Wed Dec 12, 2018 10:45 pm
Forum: MiST
Topic: Atari 2600 games that do not work on the latest core
Replies: 65
Views: 5775

Re: Atari 2600 games that do not work on the latest core

Thanks for your work on the core. I noticed that the screen in Desert Falcon is constantly shaking, no other game has this problem.
by Chris23235
Tue Dec 11, 2018 11:06 am
Forum: MiST
Topic: Apple ][+ Core
Replies: 185
Views: 46489

Re: Apple ][+ Core

and dsk can be converted in nib ? ok, found the dsk2nib.exe in MiST repository Just wanted to post the same, here is the link: https://github.com/mist-devel/mist-board/tree/master/tools/dsk2nib It works fine, dsk2nib is no problem, nib2dsk can be a problem, because the nib format can contain copy p...
by Chris23235
Tue Dec 11, 2018 10:51 am
Forum: MiST
Topic: Apple ][+ Core
Replies: 185
Views: 46489

Re: Apple ][+ Core

All the games I have are converted .nib games by me. Where have you found converted games? :D The TOSEC Set includes 74 MB of .nib games. Which TOSEC Set? The most recent one I can find (2017-04-23) only has 15.3MB. You are right, it's the dsk archive that is over 70 MB, the .nib archive is much sm...
by Chris23235
Mon Dec 10, 2018 10:52 pm
Forum: MiST
Topic: NES core on MiST
Replies: 183
Views: 53659

Re: NES core on MiST

Hello everyone, here's a version of the NES core with most of the MiSTer improvements (except the RAM save, I'll do that next). It's supposed to support more mappers, like the one used by TOEI, powerpack, fds, and audio improvements (SMB3 fixed?) Anyway, I don't know half of these feature and I don...
by Chris23235
Mon Dec 10, 2018 10:40 pm
Forum: MiST
Topic: Apple ][+ Core
Replies: 185
Views: 46489

Re: Apple ][+ Core

Thanks for the 15Kkz support 8) (not tried it yet). I had just downloaded loads of games in .nib after reading about Scott Adams adventures games in Retro Gamer mag. All the games I have are converted .nib games by me. Where have you found converted games? :D The TOSEC Set includes 74 MB of .nib ga...
by Chris23235
Mon Dec 10, 2018 1:01 am
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 102
Views: 11594

Re: PCEngine core issues with roms?

only game I found the didn't even start is 1941 Counter Attack. 1941 Counter Attack is a SuperGrafx exclusive game so won't run actually Ah okay, I thought SuperGrafx games would run as well, because Darius Plus works, but as I read now, this is because Darius Plus was just enhanced on the SuperGra...
by Chris23235
Sat Dec 08, 2018 6:11 pm
Forum: MiST
Topic: Atari ST Hard disk Image file for Mist
Replies: 19
Views: 4978

Re: Atari ST Hard disk Image file for Mist

I always use this 256MB HD File, works fine on the mist.

EDIT: Nevermind, thought OP is looking for an empty HD file.
by Chris23235
Sat Dec 08, 2018 5:44 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 102
Views: 11594

Re: PCEngine core issues with roms?

Great improvements, many thanks for your work. Most games I tried no run fine, only game I found the didn't even start is 1941 Counter Attack.
by Chris23235
Mon Sep 24, 2018 4:10 pm
Forum: MiST
Topic: Genesis / Megadrive core ported to MiST
Replies: 887
Views: 124873

Re: Genesis / Megadrive core ported to MiST

use the standard MiST OSD and ROM loader, but in a compatible way with the other boards) Many thanks for your work. The standard MiST OSD and ROM loader are much better in my opinion. I wish the PC-Engine and the Atari 8 Bit core would use them as well. I tried Gunstar Heroes and while the game was...
by Chris23235
Fri Sep 14, 2018 4:00 pm
Forum: MiST
Topic: Atari 2600 / VIC 20
Replies: 75
Views: 7037

Re: Atari 2600 / VIC 20

Many many many thanks, Gridrunner and Matrix work properly, both didn't work with the old core.

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