Search found 9 matches

by CodenameV
Sat Feb 27, 2016 6:35 pm
Forum: Others
Topic: Atari ST(e) on Turbo chameleon 64 ????
Replies: 2
Views: 2746

Re: Atari ST(e) on Turbo chameleon 64 ????

I'm sure I read someone was going to convert over the MiST code to the Chameleon , I even have a notion that I saw a very early beta on youtube , but mayne it was all a dream.
by CodenameV
Sat Feb 27, 2016 10:49 am
Forum: Others
Topic: Atari ST(e) on Turbo chameleon 64 ????
Replies: 2
Views: 2746

Atari ST(e) on Turbo chameleon 64 ????

HI everyone , I've had the TC64 unit for a while now and the different cores are great C64,Amiga ( Sorry :) ) , PC engine , zx spectum , MSX , atari 800 , atari 2600 even some ported arcade roms , which are all great escpiacally the PCengine my all time fav console. But I remember reading somewhere ...
by CodenameV
Sun Feb 21, 2016 2:38 pm
Forum: Applications
Topic: singleparter
Replies: 17
Views: 5764

Re: singleparter

Here you go. v1.73 is the last version that myself and MSD/POV worked on. Get it working using a standard Trap #1 loader, then use the same files via the MSDLNK.PRG to create a .LNK file of all the data files. Merge in the file list into the LINK.S file as per the instructions, tell it which packer...
by CodenameV
Mon Feb 15, 2016 9:15 pm
Forum: Applications
Topic: singleparter
Replies: 17
Views: 5764

Re: singleparter

That's what I used to do (along with training the games, if possible). There are plenty of working examples of my work (as Mug UK, or various other pseudonyms) on Adrenalin UK, The Source, Special FX and quite a few Atari Legend releases. i'm sure I had code passed to me from Slasher Bog or maybe J...
by CodenameV
Sun Feb 14, 2016 9:35 pm
Forum: Applications
Topic: singleparter
Replies: 17
Views: 5764

Re: singleparter

Here you go. v1.73 is the last version that myself and MSD/POV worked on. Get it working using a standard Trap #1 loader, then use the same files via the MSDLNK.PRG to create a .LNK file of all the data files. Merge in the file list into the LINK.S file as per the instructions, tell it which packer...
by CodenameV
Sun Feb 14, 2016 4:10 pm
Forum: Applications
Topic: singleparter
Replies: 17
Views: 5764

Re: singleparter

I've got the source code to the LinkFiler that I used back in the day knocking around somewhere. Dead easy to setup and use via Devpac. Test it as a standard Trap #1 loader first, then link it into a single file and bolt-on the linkfile loader. If you could search it out I would really like to give...
by CodenameV
Sat Feb 13, 2016 6:35 pm
Forum: Applications
Topic: singleparter
Replies: 17
Views: 5764

Re: singleparter

To answer Mug first , I believe this particular game seems to use standard trap #1. and AtariZoll the reason why is purely to re do what I hve done before , a memory exercise really :) , Im sure Lotus has been done multiple times , in multiple ways , but this was the first title I managed to fix on ...
by CodenameV
Fri Feb 12, 2016 4:03 pm
Forum: Applications
Topic: singleparter
Replies: 17
Views: 5764

Re: singleparter

Using emulators I am trying to fix a few titles which in the day eluded me, but I thought I'd start with ones I could remember in order to rememeber the tools commands , etc I've started with a Gremlin Graphics type fix namely Lotus esprit, I've sorted out the track check and thought it would be nic...
by CodenameV
Fri Feb 12, 2016 1:52 pm
Forum: Applications
Topic: singleparter
Replies: 17
Views: 5764

singleparter

Hi everyone, I'm hoping someone can point me in the right direction, back in the day I used to example the assembly for copy protection, when I had patch the code I passed the resulting working game over to Joker Bog who packed , singleparted and popped it on a menu disk. Now the the question , what...

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