Search found 1241 matches

by ggn
Sun Aug 18, 2019 8:22 pm
Forum: Coding
Topic: Difference between .TOS and .PRG?
Replies: 3
Views: 269

Re: Difference between .TOS and .PRG?

Actually there is a small difference between .TOS and .PRG - when binaries with .TOS extension are run from the desktop, GEM shuts itself off for the most part. If memory serves correct (from the time I was getting TOS built using modern toolchains) running a .TOS file from desktop is very close to ...
by ggn
Thu Jul 18, 2019 7:51 pm
Forum: Menu Disks
Topic: U.L.S. installed games torrent?
Replies: 2
Views: 689

Re: U.L.S. installed games torrent?

Why bother with a torrent or pack? Just point http://d-bug.mooo.com/patch.php to a mass file downloader or a browser extension that downloads all links from a page and off you go. Personally I wouldn't like a pack of my hard disk fixes to float about the web. A pack is something frozen in time. Thin...
by ggn
Tue Jul 09, 2019 7:58 am
Forum: CosmosEx
Topic: A year later
Replies: 14
Views: 7539

Re: A year later

If you're using Windows 10 it's not impossible that some update changed something in file sharing.

I'll try it on my machine later when I get home and will report here.
by ggn
Thu Jun 27, 2019 4:07 pm
Forum: Games - General
Topic: Bugziacs - "new" game released at Outline 2019
Replies: 13
Views: 2743

Re: Bugziacs - "new" game released at Outline 2019

Hmm I see. This is most likely the way that the levels are generated (if you read the writeup you know what I'm talking about). For the next version I'll try increasing the time limit a bit, see if that helps. Although who knows, maybe this happened in the original game once in a blue moon :).
by ggn
Mon Jun 24, 2019 7:39 pm
Forum: 680x0
Topic: LZ4 decoder (assembler)
Replies: 48
Views: 16684

Re: LZ4 decoder (assembler)

Thanks for the source but I'm afraid I'm going for maximum compression here due to space constraints. So nrv2b simply won't cut it :).
by ggn
Mon Jun 24, 2019 6:09 am
Forum: 680x0
Topic: LZ4 decoder (assembler)
Replies: 48
Views: 16684

Re: LZ4 decoder (assembler)

Done! If someone is interested I can post the code later, you just have to remove some part that copy the packed data at the end of the buffer. Declaring interest in the source! Is yours based on hakim's, modified to be a0->a1? [EDIT]I use --ultra-brute to compress so maybe the default unpack routi...
by ggn
Thu Jun 20, 2019 5:23 pm
Forum: Games - General
Topic: Bugziacs - "new" game released at Outline 2019
Replies: 13
Views: 2743

Re: Bugziacs - "new" game released at Outline 2019

Hi there, During the last weekend I did some work on the game while on my trip to the UK (to see the 8 bit symphony ). Until now I kept forgetting to upload a newer version for people to test, but I remembered now! It's not a final yet but it contains a few improvements. Here's a small list: - Rando...
by ggn
Thu Jun 20, 2019 8:16 am
Forum: Hatari
Topic: Turbo Ass Debugger Problem
Replies: 9
Views: 1467

Re: Turbo Ass Debugger Problem

Bit late but I guess you can't get a more official version than sarnau's github repository . As for bugaboo, I have a patched version for Falcons over here . Also, since sarnau is reading the topic: Many thanks for both tools! I still use them regularly and bugaboo is my go-to debugger when steem de...
by ggn
Wed Jun 19, 2019 8:13 am
Forum: Hatari
Topic: Turbo Ass Debugger Problem
Replies: 9
Views: 1467

Re: Turbo Ass Debugger Problem

It's possible that you don't have enough ram reserved for bugaboo in your project. Load your source, then hit shift-f4, than alt-a. You should see two editable text fields. The first one tells turbo assembler how much ram to devote to editing the source, and the second tells it how much ram to reser...
by ggn
Sat Jun 08, 2019 12:30 pm
Forum: Games - General
Topic: Bugziacs - "new" game released at Outline 2019
Replies: 13
Views: 2743

Re: Bugziacs - "new" game released at Outline 2019

There's no feedback on whether pressing 'G' and level number actually does something Yup I know that, will be fixed in the final. There were only so many things to fix before the deadline! (it's one of the points the basic and assembly listings interface and I never looked into that closely from th...
by ggn
Fri Jun 07, 2019 7:46 pm
Forum: Games - General
Topic: Bugziacs - "new" game released at Outline 2019
Replies: 13
Views: 2743

Re: Bugziacs - "new" game released at Outline 2019

Someone didn't read the write up before posting!
by ggn
Fri Jun 07, 2019 5:52 am
Forum: Games - General
Topic: Bugziacs - "new" game released at Outline 2019
Replies: 13
Views: 2743

Bugziacs - "new" game released at Outline 2019

https://www.pouet.net/content/files/screenshots/00081/00081412.png So here's what we (myself, TiNKer, SH3) prepared for the party. It's a port of an old ZX Spectrum game called "Maziacs". Grab it from https://www.pouet.net/prod.php?which=81412 and have fun! Do note that It's a party versi...
by ggn
Thu May 16, 2019 5:41 am
Forum: The Digital Department
Topic: Whizzcat\Delta Force Protracker Replay Rout
Replies: 5
Views: 1837

Re: Whizzcat\Delta Force Protracker Replay Rout

mlynn1974 wrote:1. Is the Whizzcat Replay Routine the best available for STFM\STE?


For STF/M it's one of the best for sure. For STE I'd say Lance!'s or Paolo Simoes' Hacking Lance

mlynn1974 wrote:2. Would it be useful to tidy up my merged code and fix the bugs?


More resources = better in my opinion!
by ggn
Thu May 16, 2019 5:31 am
Forum: Coding
Topic: Suggestions on good disassemblers, please...
Replies: 12
Views: 2285

Re: Suggestions on good disassemblers, please...

- Easyrider can certainly decode 030 instructions
- A quick search here for 030+ instructions (such as pflusha) suggests that ghidra also supports 030 instructions.
by ggn
Wed May 15, 2019 5:45 am
Forum: Games
Topic: Porting SOTB to the Falcon
Replies: 52
Views: 17293

Re: Porting SOTB to the Falcon

Yes it can. Hardware scrolling has nothing to do with the bandwidth. The only restriction is that you have to set the screen address to an even word, so for horizontal scrolling in TrueColor you can't scroll an odd number of pixels per VBL, i.e., 2 pixels per VBL are the minimum. Yes it can. Hardwa...
by ggn
Tue Apr 30, 2019 6:54 am
Forum: Games - General
Topic: dbug down?
Replies: 20
Views: 14567

Re: dbug down?

There was a small hiccup with the DNS. Depending on your DNS it should be fine now.
by ggn
Mon Apr 08, 2019 8:04 pm
Forum: News & Announcements
Topic: We Love Atari (Volume One)
Replies: 82
Views: 15926

Re: We Love Atari (Volume One)

So I finished reading the book yesterday. Great read, while not being exhaustive in the history of Atari it gave a nice vertical slice of what was happening during the early years. In the pros I'd definitely say: Very good text (which is what one would expect from a native English speaker :)), nice ...
by ggn
Mon Apr 08, 2019 5:48 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 93
Views: 39544

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

I tried some of the examples, but the unique one that I can compile is "isoscroll"; abreed, h-shmup... show some errors at compilation stage on cygwin console, such these ones ( I am using Vincent GCC 4.6.2 compiler): bosscore.o:bosscore.o:(.text+0x5702): undefined reference to `_EntityIn...
by ggn
Sun Apr 07, 2019 9:17 am
Forum: Applications
Topic: Drawing program for Atari ST
Replies: 5
Views: 1644

Re: Drawing program for Atari ST

A comprehensive list here: http://dhs.nu/files.php?t=pixelpainter. Personally I'm something in between Deluxe Paint and Crack Art.

BTW you can also use grafx2 on modern machines, this has pi1 support: http://grafx2.chez.com/index.php?static3/downloads
by ggn
Sat Apr 06, 2019 2:00 pm
Forum: 680x0
Topic: Ghidra loader scripts
Replies: 5
Views: 2239

Re: Ghidra loader scripts

Pretty good :). I also have a strong aversion to python so I'd probably never get this done, so it's good that someone else did it!
by ggn
Sat Apr 06, 2019 6:59 am
Forum: 680x0
Topic: IDA Hex-Rays loader plugin
Replies: 10
Views: 1557

Re: IDA Hex-Rays loader plugin

For a really powerful interactive disassembler that supports 680x0, ghidra is now open sourced. If we trust that the NSA hasn't put any weird surprises inside it's great :). As I mentioned above, it would of course be nice to have a TOS PRG loader for Ghidra (although it can already be used without...
by ggn
Fri Apr 05, 2019 11:24 am
Forum: 680x0
Topic: IDA Hex-Rays loader plugin
Replies: 10
Views: 1557

Re: IDA Hex-Rays loader plugin

For a really powerful interactive disassembler that supports 680x0, ghidra is now open sourced. If we trust that the NSA hasn't put any weird surprises inside it's great :).
by ggn
Fri Mar 29, 2019 8:18 pm
Forum: 680x0
Topic: LZ4 decoder (assembler)
Replies: 48
Views: 16684

Re: LZ4 decoder (assembler)

orionfuzion wrote:I'm currently trying to modify the UPX compression program to enable the packing of data files.
Did someone already work on that?


Try https://github.com/ggnkua/Atari_ST_Sour ... /Hakim/UPX
by ggn
Wed Mar 27, 2019 11:46 am
Forum: Pasti & VAPI
Topic: New Pasti Images coming up today all Original
Replies: 5
Views: 4330

Re: New Pasti Images coming up today all Original

Another 150 Pasti Images coming up, all rare stuff included , I probably duplicated some but hey if I have a working original that someone else does not have then it is worth it, and they are just taking up space on my own site, same link as above.... all new stuffwill be added into this massive di...
by ggn
Mon Mar 25, 2019 8:06 pm
Forum: News & Announcements
Topic: We Love Atari (Volume One)
Replies: 82
Views: 15926

Re: We Love Atari (Volume One)

Videl wrote:If you guys can spread the word, it might help us get there even quicker!


I think the best thing to do would be to post on the Atari 800 section of AtariAge (http://atariage.com/forums/forum/12-ata ... -computers) as there's a much bigger target audience there.

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