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by Steven Seagal
Wed Oct 18, 2017 9:39 am
Forum: Applications
Topic: Req : "Audio Sculpture" (STX,...) even not running...
Replies: 7
Views: 680

Re: Req : "Audio Sculpture" (STX,...) even not running...

Hello Maartau, Here it is in its preserved STX format: http://defence-force.org/download/atari/AudioSculpture1-5.zip DBUGII/NEXT gave me this url so i guess someone will finally take care of this great soundtracker :D Enjoy the Toki loader protection made by: Illegal MIT Zarathustra It crashes in e...
by Steven Seagal
Sun Oct 15, 2017 5:53 pm
Forum: Support
Topic: Steem SSE 3.9.3 keyboard issue
Replies: 10
Views: 345

Re: Steem SSE 3.9.3 keyboard issue

I tested with the updated interim build you shared and ... everything works perfectly now !!!!!! :D Of course. :mrgreen: To produce some characters, you use some 'modifier' keys on your PC keyboard, such as shift or alt. On the ST too. Except those don't always match. For example, you should type s...
by Steven Seagal
Sat Oct 14, 2017 8:03 pm
Forum: Support
Topic: Steem SSE 3.9.3 keyboard issue
Replies: 10
Views: 345

Re: Steem SSE 3.9.3 keyboard issue

Don't worry, it was just an idea like that, there probably isn't any difference.
It's possible the problems all come from key modifiers (alt, shift, etc. when it's different on the ST).
With the UK keyboard there's no such problem apparently.
by Steven Seagal
Sat Oct 14, 2017 4:37 pm
Forum: Support
Topic: Steem SSE 3.9.3 keyboard issue
Replies: 10
Views: 345

Re: Steem SSE 3.9.3 keyboard issue

I wonder if maybe the 6301 chip had different roms for different languages?
Do you by any chance have a working Spanish ST?
by Steven Seagal
Fri Oct 13, 2017 7:05 pm
Forum: Support
Topic: Steem SSE 3.9.3 keyboard issue
Replies: 10
Views: 345

Re: Steem SSE 3.9.3 keyboard issue

I'll check that but it's more complicated, I have no idea where Steem authors got their references (numbers) for this. Is there a difference with Spanish TOS/UK TOS? Is there a difference whether 'Shift and alternate correction' is checked for 'Spanish language'? Is there a difference with(out) opti...
by Steven Seagal
Thu Oct 12, 2017 6:54 pm
Forum: Support
Topic: Steem SSE 3.9.3 keyboard issue
Replies: 10
Views: 345

Re: Steem SSE 3.9.3 keyboard issue

Hi, thx for the report.

KTH wrote:When option C1 is not enabled, keyboard input works fine with the same configuration.


This is the key... (got it?)

It's possible that multiple keys are sent in a short time. I'll look at it but I may need your help for tests.
by Steven Seagal
Thu Oct 12, 2017 6:47 pm
Forum: Support
Topic: Graphical glitches in 3.9.3 linked to "Wake up" state
Replies: 1
Views: 77

Re: Graphical glitches in 3.9.3 linked to "Wake up" state

Hi, It's a nice demo. I hope that with the right settings it runs OK now (no more sound clicks?) 1. Yes, the STE defaults to another state in v3.9.3, because I was told it's more prevalent on real hardware and because it is compatible with some enhanced games that suppose the state corresponds to &q...
by Steven Seagal
Tue Oct 10, 2017 9:52 am
Forum: Development
Topic: Steem SSE 3.9
Replies: 92
Views: 10934

Re: Steem SSE 3.9

There is still problem with: - FDC change behaviour on new command while spinning up (Froggies Over The Fence) Note: After the disk II 4096 pics, it ask for disk I and after loading it refuse to return into menu! (black screen) It's a long-standing Steem bug. I'll fix it but please put your bug rep...
by Steven Seagal
Tue Oct 10, 2017 9:24 am
Forum: Support
Topic: Steem beta (2017-10-08): Portable relative dir mode "CurrentFolder=." makes permanent crash
Replies: 2
Views: 155

Re: Steem beta (2017-10-08): Portable relative dir mode "CurrentFolder=." makes permanent crash

Looking at the code, it seems Steem expects / and not .
That way it works for CurrentFolder at least.
I'll make the directory where Steem runs the default directory (already the case for the Debug build).
by Steven Seagal
Mon Oct 09, 2017 5:51 pm
Forum: 680x0
Topic: Rasters
Replies: 40
Views: 8749

Re: Rasters

ijor wrote:The delay should be the same for all instructions that update the SR. But STOP is the only one that doesn't prefetch after the update. That means that the others have several more cycles between the update and the end of the instruction.


Fortunately. For a while I panicked. :)
by Steven Seagal
Mon Oct 09, 2017 5:44 pm
Forum: Support
Topic: STEEM D3D Blit Error with Mirillis Action
Replies: 16
Views: 591

Re: STEEM D3D Blit Error with Mirillis Action

Both higher SR and "MAME-like" YM emu were introduced in v3.9.2, so if it was bad in v3.9.1 too, there could be another reason...
by Steven Seagal
Sun Oct 08, 2017 9:54 pm
Forum: Support
Topic: STEEM D3D Blit Error with Mirillis Action
Replies: 16
Views: 591

Re: STEEM D3D Blit Error with Mirillis Action

Thx.
In what version does it become a problem? 3.9.2?
Do you also have the problem without option 'C2'?
Does the current 3.9.4 beta make a difference?
by Steven Seagal
Sun Oct 08, 2017 4:00 pm
Forum: 680x0
Topic: Rasters
Replies: 40
Views: 8749

Re: Rasters

This is because the CPU takes some time to update the status register. By the time the interrupt mask is updated and checked, it is already too late to interrupt the first STOP iteration, it would interrupt the second one and then it would take 8 cycles. That's horrible and hard to believe! After a...
by Steven Seagal
Sun Oct 08, 2017 12:52 pm
Forum: Hardware
Topic: MMU schematics WIP
Replies: 48
Views: 5546

Re: MMU schematics WIP

Functionally that is correct. When GLUE asserts DE, MMU starts the video process. But because of the internal delays, the timing as seen by the CPU won't match exactly what you see in the traces. Yes, I wasn't complete. In my vision (as in Troed's efforts for the Glue), we had something like that: ...
by Steven Seagal
Sun Oct 08, 2017 12:44 pm
Forum: Development
Topic: Steem SSE 3.9
Replies: 92
Views: 10934

Re: Steem SSE 3.9

Dev builds of v3.9.4 with bugfixes are available at sourceforge. Due to some embarrassing bugs, the release is planned soon.
by Steven Seagal
Sun Oct 08, 2017 12:42 pm
Forum: Support
Topic: STEEM D3D Blit Error with Mirillis Action
Replies: 16
Views: 591

Re: STEEM D3D Blit Error with Mirillis Action

Here's my settings... maybe should have included the ini file, but I like screenshots :) Untitled-1.jpg That's fine too. When you select 384Khz, Windows probably limits SR to 200Khz. With the new anti-aliasing filter, it's not necessary to go so high anyway, 44.1Khz is OK now. Maybe you will have l...
by Steven Seagal
Sat Oct 07, 2017 10:15 pm
Forum: Hardware
Topic: MMU schematics WIP
Replies: 48
Views: 5546

Re: MMU schematics WIP

I don't remember if it's 4 cycles, I would need to check. It was just an example to illustrate that there is a delay. And again, it is not fixed because it depends on the wakestate and also on which GLUE/SHIFTER register is written. Don't worry, I'm not obsessing on exact #cycles now, guess this ma...
by Steven Seagal
Sat Oct 07, 2017 5:56 am
Forum: Hardware
Topic: MMU schematics WIP
Replies: 48
Views: 5546

Re: MMU schematics WIP

Yes, during LOAD. No, it is incremented all at (about) the same time on the same cycle. OK, I thought it would be slower. And so there is no interference with 'read video counter'. I'm not sure how you could reach that conclusion. In first place, this also depends on the wakestate. In second place,...
by Steven Seagal
Fri Oct 06, 2017 8:49 pm
Forum: Hardware
Topic: MMU schematics WIP
Replies: 48
Views: 5546

Re: MMU schematics WIP

Hello, As promised I have some MMU questions just in case they made sense and you (ijor) had some answers already: Does the MMU fetch video memory and present it to the Shifter in one go? If a read from memory takes 2 cycles, does LOAD happen on the 3rd cycle? Or is LOAD quasi instant, compared with...
by Steven Seagal
Fri Oct 06, 2017 6:34 pm
Forum: Support
Topic: Steem 3.9.3 problem
Replies: 19
Views: 752

Re: Steem 3.9.3 problem

That's strange but it seems the demo doesn't like the TOS patch that changes code at address $576 to skip "dma boot" and speed up the process.
EDIT: and/or it is random, have it running with 'Hacks' on. :shrug:
by Steven Seagal
Fri Oct 06, 2017 4:58 pm
Forum: Support
Topic: STEEM D3D Blit Error with Mirillis Action
Replies: 16
Views: 591

Re: STEEM D3D Blit Error with Mirillis Action

I also noticed that I still have that weird audio crackling/distortion on my laptop, that I also have been having on my desktop running STEEM. Ever since you introduced that "oversampling" thing, where you can choose a higher frequency in the sound settings. I thought that was a problem w...
by Steven Seagal
Thu Oct 05, 2017 7:47 pm
Forum: Hatari
Topic: Hatari 2.0.0 has been released
Replies: 52
Views: 7957

Re: Hatari 2.0.0 has been released

The result is that on STF the demo loader will crash immediately and the demo will hang. "STE" wasn't such bad advice after all. So, if someone can correct /patch the mistake on the demo detection routine, some of screens will work also on the ST mode. That could be interesting because on...
by Steven Seagal
Thu Oct 05, 2017 6:12 pm
Forum: Hatari
Topic: Hatari 2.0.0 has been released
Replies: 52
Views: 7957

Re: Hatari 2.0.0 has been released

amilo3438 wrote:(Note: In Steem SSE at least does not hang with an error)


Maybe it should, Steem only handles some 'HALT' conditions for the moment, in others it joyously crashes on. :)
In 'Hints', Delirious 4 is noted as STE because it makes more sense for some screens.
by Steven Seagal
Thu Oct 05, 2017 3:38 pm
Forum: Support
Topic: Steem 3.9.3 problem
Replies: 19
Views: 752

Re: Steem 3.9.3 problem

EDIT: It happens in v3.8.2 too! (but fine in v.3.8.1, probably as it has not Fullscreen GUI option, I guess) So, it should be checked the test builds of v.3.8.2! (but if I can guess, its probably the 1st one with the Fullscreen GUI option) The idea was to compare working/non working, but here the p...

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