Search found 32 matches

by Pink/RG
Wed Aug 24, 2005 1:07 am
Forum: Reservoir Gods
Topic: Clogged Up
Replies: 5
Views: 6723

Clogged Up

As has been reported elsewhere, we have just released our new ST game "Clogged Up". You can download it from our website: http://www.reservoir-gods.com There were a few small bugs in the initial release, these included a problem with mouse input when returning to the front end after unlocking a worl...
by Pink/RG
Fri May 06, 2005 1:05 pm
Forum: Coding
Topic: Bloody Blitter
Replies: 3
Views: 1331

You should use a seperate mask bitmap for your sprites.

This also gives you the advantage of being able to use colour 0 in sprites (if you just automatically OR together your graphic bitplanes to construct the mask you won't have this possibility).
by Pink/RG
Wed Apr 06, 2005 12:22 pm
Forum: Ym rockin'
Topic: Bombuzal
Replies: 10
Views: 3850

Tony is working at EA North West in Warrington.
These days he's mainly coding tools (level editors, build systems etc).

I'm finishing off our outline stuff. Have also just ported FL to the new GodLib kernel :)
by Pink/RG
Tue Apr 05, 2005 11:35 am
Forum: Ym rockin'
Topic: Bombuzal
Replies: 10
Views: 3850

Tony says it was Ross Goodley.

And yeah, the referee seemed to have it in for us on saturday :(
by Pink/RG
Sun Apr 03, 2005 10:29 pm
Forum: C / PASCAL etc.
Topic: Anyone using GodLib?
Replies: 13
Views: 5409

Yes, the latest GodLib will be released freeware. The PureC debugger is ok for debugging simple system friendly programs, but once you start to take all the interrupts, start changing screen address, using your own IKBD vector etc, it tends not to work too well. The current GodLib works fine on TOS ...
by Pink/RG
Fri Apr 01, 2005 6:48 pm
Forum: Ym rockin'
Topic: Bombuzal
Replies: 10
Views: 3850

Tony Crowther now works for EA, I can ask him about this on monday.
by Pink/RG
Thu Mar 31, 2005 11:39 pm
Forum: Reservoir Gods
Topic: Who is your favourite RG?
Replies: 20
Views: 14887

It has to be "Tim 'n' Charles" - the forgotten gods.
by Pink/RG
Thu Mar 31, 2005 12:18 pm
Forum: C / PASCAL etc.
Topic: Anyone using GodLib?
Replies: 13
Views: 5409

Yes, GodLib was used for all our recent games, including "Chu Chu Rocket", "GodPey" and "SuperFly". I am continually updating it and adding new features such as CT60 compatibility and front end systems. One of the big recent changes is full PC compatibility - it's now a true cross platform library s...
by Pink/RG
Sat Mar 19, 2005 2:02 pm
Forum: Coding
Topic: New thread about 16*16 sprite record
Replies: 61
Views: 39582

This Ziggy Stardust 68k assembler sounds like a useful tool - is it available anywhere?
by Pink/RG
Tue Mar 08, 2005 1:54 pm
Forum: 680x0
Topic: Sidsound Designer replay sought
Replies: 12
Views: 3019

I believe some hard disk drivers use the 200hz system counter ($4ba) that timer c drives. Certainly after i let SSD take over timer c I had some intermittent loading problems. Adding this routine onto my VBL fixed everything: AudioMusic_Fake4BA: move.l a0,-(a7) move.l a1,-(a7) tst.w ...
by Pink/RG
Tue Mar 08, 2005 1:17 am
Forum: 680x0
Topic: Sidsound Designer replay sought
Replies: 12
Views: 3019

Its not the usage of low memory that hampers the disk loading, its the fact its taken over timer c.

On GodPey, to get disk i/o working after SSD had taken timer c, I had to emulate the gemdos critical error handler on the VBL. (the system timer c calls this).
by Pink/RG
Wed Feb 16, 2005 11:26 pm
Forum: Games - General
Topic: Games for "centronics joysticks"
Replies: 18
Views: 7185

I think .tSCc.'s Dynabusters+ supported centronics joysticks.
by Pink/RG
Wed Feb 16, 2005 1:36 pm
Forum: Reservoir Gods
Topic: need some stuff to reanimate my atari!
Replies: 20
Views: 14193

Let's wait and see what presents the easter bunny brings us :)
by Pink/RG
Wed Feb 16, 2005 1:34 pm
Forum: Demos - General
Topic: Who invented the border removal techniques ?
Replies: 46
Views: 26597

The Ocean game Toki didn't remove any borders at all except until the very end of the game, where it removes all the borders to do a massive full-screen scrolling "game completed" end sequence, which I remember being very surprised at, because the game itself was technically average. I thought toki...
by Pink/RG
Tue Feb 15, 2005 1:51 pm
Forum: Reservoir Gods
Topic: Another game that needs a port ....
Replies: 13
Views: 10481

Well, we did get the NES version of Dig Dug running on the Falcon:

http://www.reservoir-gods.com/godlenes.htm
by Pink/RG
Tue Feb 15, 2005 12:28 pm
Forum: Reservoir Gods
Topic: GBX ? A dream ?
Replies: 3
Views: 6205

As Stratagem says, our emulators were made for Falcon, not ST.

But even our ST stuff seems to have problems with CastAway - it's not the most compatible of emulators.

I tried running a bunch of our ST games on CastAway on my GP32 - with very little success.
by Pink/RG
Tue Feb 15, 2005 12:26 pm
Forum: Demos - General
Topic: The Wild Boys & Cool J Charlie?!?
Replies: 18
Views: 6199

You can find all issues of maggie along with detailed descriptions and screenshots here:


http://www.reservoir-gods.com/maggie.htm
by Pink/RG
Wed Feb 02, 2005 3:34 am
Forum: 680x0
Topic: Troubles restoring timer C
Replies: 8
Views: 4833

Personally I never restore the Timer C data register value as you can't seem to do this reliably. Here's my MFP save/restore code: Mfp_SaveRegisters: movem.l d0-a6,-(a7) ; save registers move.w sr,-(a7) ; save status register or.w #$0700,sr ; disable interrupts movea.w #$100.w,a1 ; s...
by Pink/RG
Wed Apr 21, 2004 10:14 am
Forum: Coding
Topic: Choosing C-compiler and assembler?
Replies: 11
Views: 3356

you can find pure c here:

http://www.reservoir-gods.com/source.htm

also included is our complete set of libraries, very useful for getting started with atari development.

i've used lattice c in the past, but pure c is far superior imo.
by Pink/RG
Tue Mar 30, 2004 2:31 pm
Forum: Coding
Topic: Relocatable code.
Replies: 16
Views: 6087

grz: you cheeky monkey ;)

tobe: i use purec too.
by Pink/RG
Tue Mar 30, 2004 12:45 pm
Forum: Coding
Topic: Relocatable code.
Replies: 16
Views: 6087

here's a bit of code from GodLib that relocates program files, may help you to understand things: typedef unsigned char U8; typedef signed char S8; typedef unsigned int U16; typedef signed int S16; typedef unsigned long U32; typedef signed long S32; typedef struct { U16 Magic; U32 TextSize; U32...
by Pink/RG
Tue Jan 27, 2004 7:26 pm
Forum: Reservoir Gods
Topic: Problems with God-Pey
Replies: 6
Views: 7511

this sounds like it could be the double vbl bug.

you should be able to fix this by running the utility "TWINSYNC".
by Pink/RG
Thu Dec 04, 2003 11:23 pm
Forum: Chat forum [ENG]
Topic: GP32
Replies: 6
Views: 2462

i have a gp32, quite a cool little machine. like wayne says, the native gp32 games are terrible - if you are just after games then go for a gba. the thing that makes the gp32 interesting is the emulators - i got it mainly for the the st emulator castaway so i could play st games in my hand :) unfort...
by Pink/RG
Thu Dec 04, 2003 11:07 pm
Forum: Demos - General
Topic: Starwars scroller text from Just Buggin (text by Chaos)
Replies: 1
Views: 2129

an interesting read - nice bit of hacking there ggn!
by Pink/RG
Thu Dec 04, 2003 11:06 pm
Forum: Games - General
Topic: Good Party Games
Replies: 18
Views: 6034

blatant plug here, but i'd have to say that 'chu chu rocket' has a pretty cool 4 player mode that works well as a manic party game :)

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