Search found 2794 matches

by AtariZoll
Thu Nov 23, 2017 9:15 am
Forum: Hatari
Topic: Hatari 2.0.0 has been released
Replies: 62
Views: 9022

Re: Hatari 2.0.0 has been released

Yes, please can you post the DMA playback pogram so I can try it ? Here is it: http://atari.8bitchip.info/TestMe/STEAPL.ZIP Program self is short, but there is proper format audio file what it can play - 50066 Hz, stereo, delta packing . 25033 Hz is supported too. It works well with Hatari 2.0.0 in...
by AtariZoll
Wed Nov 22, 2017 9:54 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 782

Re: TT/(STE) reserved screen modes

Just for info, fixed Hard 'n' Heavy for TT - scrolling is fine, problem was some really weird PSG code of game.
http://atari-forum.com/viewtopic.php?f=3&t=32027&p=332625#p332625
by AtariZoll
Wed Nov 22, 2017 9:50 pm
Forum: Games - General
Topic: Hard 'n' Heavy improved, final update
Replies: 11
Views: 1230

Re: Hard 'n' Heavy improved, final update

I was able to find what causes game not working on TT, with help of Hatari 2.0.0 with console debugger. Some really weird, and I dare to say stupid PSG coding. Fix was easy - only that I needed some time to come back from shock :lol: Here is simple v., may run from hard drive on TT, it is complete g...
by AtariZoll
Wed Nov 22, 2017 9:43 pm
Forum: Hatari
Topic: Hatari 2.0.0 has been released
Replies: 62
Views: 9022

Re: Hatari 2.0.0 has been released

All what I mentioned works well on STE, and even on real TT HW - talking about sound issues. I can provide here DMAA playback proggie. Games can be DL-ed on my site http://atari.8bitchip.info/fromhd.php
by AtariZoll
Wed Nov 22, 2017 8:51 pm
Forum: Hatari
Topic: Hatari 2.0.0 has been released
Replies: 62
Views: 9022

Re: Hatari 2.0.0 ... - sound issues on TT emul.

Yes, it is 1 year from release now, and I went only now in dealing with Hatari 2.0.0's TT emulation. Just was too busy with other things, not only Atari related. So, as I see PMMU emulation is pretty good now, what is great improvement, especially for my game adaptations. Tried couple games, and the...
by AtariZoll
Wed Nov 22, 2017 7:18 pm
Forum: FPGA Chat
Topic: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST
Replies: 452
Views: 65764

Re: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST

This is a silly discussion. The fact that MiNT does not replace everything in TOS does not mean it's not a "proper" OS. Does that mean that TOS+NVDI is not a "proper" OS? EmuTOS+MiNT? EmuTOS was written specifically to boot MiNT without TOS. What about those odd operating system...
by AtariZoll
Wed Nov 22, 2017 5:44 pm
Forum: FPGA Chat
Topic: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST
Replies: 452
Views: 65764

Re: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST

... and MagiC? MagiC have it's own "ROM". How much MagiC relay on TOS? Nothing. You can use MagiC as standalone OS - when replacing org. TOS ROM chips with those which hold Magic, ROM version. And of course, even MagiC RAM uses not built in TOS . But of course, MagiC is made to be TOS com...
by AtariZoll
Wed Nov 22, 2017 1:29 pm
Forum: Applications
Topic: "NEOLoad" Neochrome <-> Bitmap image converter
Replies: 14
Views: 2355

Re: "NEOLoad" Neochrome <-> Bitmap image converter

BMP, uncompressed is pretty much simple and straight format. I made in C conversion from 4 bit 320x200 BMP, what is always 32118 bytes, to Atari ST PI1 format, and all it is some 40 lines of C code. Conversion to NEO format needs only different header. So, doing reverse conversion, for NEO or PI1 to...
by AtariZoll
Wed Nov 22, 2017 8:32 am
Forum: Applications
Topic: "NEOLoad" Neochrome <-> Bitmap image converter
Replies: 14
Views: 2355

Re: "NEOLoad" Neochrome <-> Bitmap image converter

I don't see as some bigger flaw saving in 24-bit (16M colors) of Atari screens, pictures. If it is only 16 color, conversion to 4-bit format is trivial, and 100% accurate. Things are that 24-bit format dominates now. As I know you can not add some palette/original colors info to 24-bit BMP, because ...
by AtariZoll
Tue Nov 21, 2017 6:44 pm
Forum: Applications
Topic: "NEOLoad" Neochrome <-> Bitmap image converter
Replies: 14
Views: 2355

Re: "NEOLoad" Neochrome <-> Bitmap image converter

Thanx Joefish. Works very well. I do color reduction and other processing mostly with Paintshop Pro 9 (Latest pre-Adobe v.) . There is Optimized Median Cut and Optimized Octree for it, + some dithering options (but that's not really good for today LCD monitors). So, yes, I don't think that you need ...
by AtariZoll
Mon Nov 20, 2017 11:30 am
Forum: FPGA Chat
Topic: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST
Replies: 452
Views: 65764

Re: Apollo Team announces developing of Vampire standalone version to run as AMIGA and ATARI ST

... I personally think if somebody is not particular interested in a topic that he/she should not give his/her comments on the topic. This would be a very consequent behaviour. This sould also show respect to those who are interested, because he/she would not disturb them. So, thanks for your comme...
by AtariZoll
Sat Nov 18, 2017 7:45 pm
Forum: Applications
Topic: "NEOLoad" Neochrome <-> Bitmap image converter
Replies: 14
Views: 2355

Re: "NEOLoad" Neochrome <-> Bitmap image converter

Link is dead now. Can someone post here this program ? I need to reorder some palettes ...
by AtariZoll
Sat Nov 18, 2017 4:23 pm
Forum: Steem
Topic: STEEM new user
Replies: 15
Views: 597

Re: STEEM new user

That could work. Another way is to not reset emulator after setting hard disk image file. You need then to run runnable hard disk driver at Desktop - from floppy image or from GEMDOS partition.
by AtariZoll
Sat Nov 18, 2017 11:43 am
Forum: Website Discussions
Topic: Atari Legend is back! Updates thread...
Replies: 46
Views: 2805

Re: Atari Legend is back!

ST Graveyard wrote: ...
Interesting post. Thanks for this. I might add this to the review or game page if I may?

Yes, you may add it, or parts of it .
by AtariZoll
Sat Nov 18, 2017 9:18 am
Forum: Steem
Topic: STEEM new user
Replies: 15
Views: 597

Re: STEEM new user

In Steem GEMDOS type hard disk emulation (so assigning some Windows DIR as partition) works only with regular TOS versions. Not with Magic. It even works not when TOS is in RAM - for instance set via SELTOS or RAMTOS . What is there is only drive bit set in system variables - that's why can put driv...
by AtariZoll
Sat Nov 18, 2017 9:07 am
Forum: Website Discussions
Topic: Atari Legend is back! Updates thread...
Replies: 46
Views: 2805

Re: Atari Legend is back!

A short announcement - we're just coming to release a very rare game (at least the Atari ST version is very rare). ... Enjoy and hope you'll like this game ;) Nice found. Really something unknown so far. I seen lot of box scans for PC release, and it is released for Amiga, CPC etc. That initiates s...
by AtariZoll
Fri Nov 17, 2017 10:26 am
Forum: Hardware
Topic: STe upgrade to TOS 2.06 question
Replies: 8
Views: 252

Re: STe upgrade to TOS 2.06 question

I was reading about that, i was interested in making it switchable between some early version and 2.06. 2.06 is good so far but i'm sure there are some incompatibilities, also, it takes much longer to boot. I don't do any gaming on my STe, so i'm not sure there is really any benefit to having it sw...
by AtariZoll
Fri Nov 17, 2017 10:13 am
Forum: Hardware
Topic: STe upgrade to TOS 2.06 question
Replies: 8
Views: 252

Re: STe upgrade to TOS 2.06 question

Since STE TOS is 256KB you can use only 2x 1Mbit (EP)ROMs . 27256 and 512 are too low capacity (2x32 & 2x64KB only). Therefore first 2 combinations were never used. In my STE those jumpers are set for 27C1000 by factory. Actually, you can use larger capacity 32-pin EPROMs and Flash EPROMs - what...
by AtariZoll
Fri Nov 17, 2017 6:08 am
Forum: Hardware
Topic: STe upgrade to TOS 2.06 question
Replies: 8
Views: 252

Re: STe upgrade to TOS 2.06 question

I guess, you need to edit here something - one letter e is missing at one place :D
by AtariZoll
Thu Nov 16, 2017 10:10 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 782

Re: TT/(STE) reserved screen modes

Folks, do you realize how ridiculous this is ? "be a bit more friendly instead" , " don't steal mrbombermillzy thread" , "telling us not to bother with them" ... I did not know that forum is place where opening some thread is like performing some show. And that OP shoul...
by AtariZoll
Thu Nov 16, 2017 11:16 am
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 782

Re: TT/(STE) reserved screen modes

More nit picking: it is not enough that (some) people know that I know some stuff, forum is right place to share knowledge, experiences.
We need to use clear terminology. And that may require some talk, discussion.
by AtariZoll
Thu Nov 16, 2017 9:34 am
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 782

Re: TT/(STE) reserved screen modes

As I see, this thread turning in some chaos. Really, what speed-up of Cubase has with topic ? That's pure SW thing, so should go in APP section. Now, some may say what Hard 'n' Heavy has with topic ? I say it has, because of mentioned scrolling on TT . I just tried to point on what is screen mode, a...
by AtariZoll
Wed Nov 15, 2017 8:56 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 782

Re: TT/(STE) reserved screen modes

Demos use lot of diverse tricks to achieve some nice things, but I don't think that they use any new video modes. Same can be said for Spectrum 512 and similar high-color displaying solutions. It is simply not some new video mode when you need to constantly change palette on fly, in accurate moments...
by AtariZoll
Wed Nov 15, 2017 7:48 pm
Forum: Professionals
Topic: Falcon drive "B"
Replies: 4
Views: 100

Re: Falcon drive "B"

Yep. I think that you just should use RAMdisk for copy between 2 floppies (with only 1 drive, of course). Or even better, use hard disk as buffer :D
by AtariZoll
Wed Nov 15, 2017 7:37 pm
Forum: Professionals
Topic: TT/(STE) reserved screen modes
Replies: 22
Views: 782

Re: TT/(STE) reserved screen modes

Oh dear God. " so there is a 'reserved'/unused/whatever setting: 11" . And if that 11 would be of some use, somebody already would discover it in last 28 years. "so there are 2 undocumented video resolutions." - I don't think that there is any valid, working undocumented video re...

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