Search found 933 matches

by FedePede04
Mon Oct 16, 2017 8:43 pm
Forum: 680x0
Topic: blitter question Solved
Replies: 13
Views: 2686

Re: blitter question

and it look right many thx for you help :) Great! But it sounds like you may have got it working before I mentioned FXSR - did you actually need to use FXSR in the end to get the desired effect? it is my first blitter code, and i always thought that the blitter was more complicated, but it was actu...
by FedePede04
Mon Oct 16, 2017 3:59 pm
Forum: Chat forum [ENG]
Topic: eBay deal gone bad
Replies: 29
Views: 965

Re: eBay deal gone bad

Even good packaging don't save you from the hardships of the mail system ;) Like this i ship this computer to a guy in the US, it was in its original box including original inserts and the original box was inside another sturdy box + padding. And he got this: https://preview.ibb.co/hs8K1R/13925122_...
by FedePede04
Mon Oct 16, 2017 1:05 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 280
Views: 33662

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

ok thx, i read some place, that if the object was to small, then i would be better to use the cpu.
how about object that is being shift, like 8x8, chrs?
by FedePede04
Mon Oct 16, 2017 12:33 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 280
Views: 33662

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

question: sprite on a STE when is it better to blitter and when is it better to use CPU?
by FedePede04
Sun Oct 15, 2017 11:02 pm
Forum: Chat forum [ENG]
Topic: eBay deal gone bad
Replies: 29
Views: 965

Re: eBay deal gone bad

before calling the " eBay evil" he could try contact the seller...
that normal work just fine
by FedePede04
Sun Oct 15, 2017 9:25 pm
Forum: 680x0
Topic: blitter question Solved
Replies: 13
Views: 2686

Re: blitter question

ok i think it's working now, i had to change from (before setting bit7) move.l #$00080008,$ffff8a20.w ; source x incement in bytes move.l #$00080008,$ffff8a2e.w ; dest x increment in bytes to now (after setting bit7) move.l #$00080000,$ffff8a20.w ; source x incement in bytes move.l #$00080008,$ffff8...
by FedePede04
Sun Oct 15, 2017 8:58 pm
Forum: 680x0
Topic: blitter question Solved
Replies: 13
Views: 2686

Re: blitter question

my code does not seem to work, and the bit 7 made the whole graphic, look wrong, i will post a picture
it look normal when i don't have bit 7 set
enduro error.png
by FedePede04
Sun Oct 15, 2017 8:33 pm
Forum: 680x0
Topic: blitter question Solved
Replies: 13
Views: 2686

Re: blitter question

many thank, i put solved it in the prev post instead of the topic :oops: but i did found the error, i had to shift the mask-1 the same numbers as i had shifted the clouds and it work. I must admit that I'm too lazy to trace through your code to work out if this is the case, but have you enabled the ...
by FedePede04
Sat Oct 14, 2017 10:42 pm
Forum: Hardware
Topic: STE sample dma. solved
Replies: 10
Views: 302

Re: STE sample dma. solved

again many thanks all for the help :cheers:
now there will be sample sound on the motor bike
by FedePede04
Sat Oct 14, 2017 10:30 pm
Forum: 680x0
Topic: STe DMA Sound interrupts
Replies: 5
Views: 2233

Re: STe DMA Sound interrupts

below code is needed when you use TOS compatible MFP interrupts: Timer A: bclr #5,$FFFFFA0F.w ; Interrupt In-service A - Timer A done Mono: bclr #7,$FFFFFA0F.w ; Interrupt In-service A - Mono done put it before RTE instruction. hi friend could you please explain what the "Mono done" means...
by FedePede04
Sat Oct 14, 2017 9:19 pm
Forum: 680x0
Topic: STe DMA Sound interrupts
Replies: 5
Views: 2233

Re: STe DMA Sound interrupts

below code is needed when you use TOS compatible MFP interrupts: Timer A: bclr #5,$FFFFFA0F.w ; Interrupt In-service A - Timer A done Mono: bclr #7,$FFFFFA0F.w ; Interrupt In-service A - Mono done put it before RTE instruction. hi friend could you please explain what the "Mono done" means...
by FedePede04
Sat Oct 14, 2017 9:12 pm
Forum: Hardware
Topic: STE sample dma. solved
Replies: 10
Views: 302

Re: STE sample dma.

MiggyMog wrote:I forgot that http://atari-ste.anvil-soft.com/html/devdocu4.htm has a copy of the STE FAQ . The forum wiki seems to be inaccesable at the moment.


many thanks, i actual found that page a little time ago, and it was that website there help me play samples on the STE.
i had never try it before. :D
by FedePede04
Sat Oct 14, 2017 9:10 pm
Forum: Hardware
Topic: STE sample dma. solved
Replies: 10
Views: 302

Re: STE sample dma.

thanks that is a good idea, i shall use the timer a for my music player, but that runs 300hz (or 6 time in a 50hz loop), so i could maybe wait on the last one. also i have to generate the freq on the fly for the bike engine. i will just have to play around and try out to see if i can do it, worst in...
by FedePede04
Sat Oct 14, 2017 8:46 pm
Forum: Hardware
Topic: STE sample dma. solved
Replies: 10
Views: 302

Re: STE sample dma.

btw it was what i was afraid off, that you needed to poll, and it is special some crap when is a sound that is looping :'( also my loop is 400 byte, so in worse cases i can get to wait for 1.5 frame. well i have to figure out what to do. oh well maybe people won't notice bad loop points in the bike ...
by FedePede04
Sat Oct 14, 2017 8:32 pm
Forum: Hardware
Topic: STE sample dma. solved
Replies: 10
Views: 302

Re: STE sample dma.

thx, i will have a look.
i have really much code, that nobody should look in, and it is not even old :cheers:
by FedePede04
Sat Oct 14, 2017 3:38 pm
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 10
Views: 511

Re: Enduro Racer Progress update

sorry don't know anything about the Falcon, i got tired waiting on it, so i went to the PC instead of, but what dml, have done on falcon, i would say that everything is possible. and on a side note, he also owe us a good outrun, he was in on the first one :lol: :lol: :lol: :lol: (I am only Joking)
by FedePede04
Sat Oct 14, 2017 3:20 pm
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 10
Views: 511

Re: Enduro Racer Progress update

maybe one could ask the guys that did recreate the outrun (cannonball outrun) for the pc if he would release the source. btw if you guys love outrun;please tryout cannonball, it so great :D :) but i also think that it could be dangerous to use to much of the original code, i think you would hit the ...
by FedePede04
Sat Oct 14, 2017 3:02 pm
Forum: Hardware
Topic: STE sample dma. solved
Replies: 10
Views: 302

Re: STE sample dma.

many thanks :cheers:
i will look into that immediately.
by FedePede04
Sat Oct 14, 2017 1:08 pm
Forum: Hardware
Topic: STE sample dma. solved
Replies: 10
Views: 302

STE sample dma. solved

Hi
is there a way to get a callback function on the STE, telling when the STE have finish playing a sample.
when i look at the data-sheet, i can't see any callback functions.
how do you guys know when it have finish playing a sample / buffer, and when to change the sample/buffer?
by FedePede04
Sat Oct 14, 2017 12:53 pm
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 10
Views: 511

Re: Enduro Racer Progress update

thx guys :D Could you do the same for Out Run please :angel: Great work! hi Marakatti i know you love racer games, and special out-run, and I also do :cheers: but if I should be honest i don't think that i would touch the Atari ST version, its to bad in the first place to do. Reason why i do Enduro ...
by FedePede04
Thu Oct 12, 2017 2:06 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 280
Views: 33662

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

amazing... you truly a wizard
by FedePede04
Thu Oct 12, 2017 9:33 am
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 10
Views: 511

Re: Enduro Racer Progress update

Thx :cheers:
by FedePede04
Wed Oct 11, 2017 10:15 pm
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 10
Views: 511

Enduro Racer Progress update

Hi i just want to let you guys know the progress of Enduro Racer. i have started a new thread, because the old one was a poll. progress have been slow :lol: it have mostly been minor optimizations and get acquainted with the code, it have and is pretty hard when you don't have labels or remarks in t...
by FedePede04
Tue Oct 10, 2017 11:02 pm
Forum: 680x0
Topic: blitter question Solved
Replies: 13
Views: 2686

Re: blitter question (solv it)

Hi i never got around to try it out before today, you are right the basic is not so complicated, when one have try it out, but i ran into a problem i have add it to Enduro Racer, printing the clouds and mountains, but i get some weird pixel. Enduroracer.png i don't know if it is because of the mask,...

Go to advanced search