Search found 421 matches

by rockyone
Wed Jul 18, 2018 10:23 pm
Forum: Coding
Topic: THK music file
Replies: 6
Views: 317

Re: THK music file

Thank you for the explanations.
It's very interesting this way of modifying the code ... :D
by rockyone
Wed Jul 18, 2018 12:25 pm
Forum: Coding
Topic: THK music file
Replies: 6
Views: 317

Re: THK music file

Hello GGn I did not understand everything, and of course I could not use it. move.l $0114.w,zakjump+2 , written on 'T_C!' ? moveq #1, D0 , configuration of the music player here if necessary ???? zakjump: move.l #'T_C!',-(SP) Why do you put it on the pile ? Currently, I always use this code which do...
by rockyone
Fri Jul 13, 2018 11:53 pm
Forum: Coding
Topic: THK music file
Replies: 6
Views: 317

Re: THK music file

Showaddywaddy wrote:The megatizer tune will be running on the vertical blank. .

ok but I thought it was possible to edit for high resolution

Showaddywaddy wrote:You need to use the MFP instead.

With the MFP, I do not know how to do it!
by rockyone
Fri Jul 13, 2018 7:01 pm
Forum: Coding
Topic: THK music file
Replies: 6
Views: 317

THK music file

In high resolution, the pace is faster
How to change it?
by rockyone
Sun Jul 08, 2018 9:43 pm
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 126
Views: 39190

Re: MI-3 picture format converter

New version. Always works with 512 KB of Ram Now all CEL files <= 320 * 200 16 colors are loaded. At the request of mamut, adding the loading of INL files containing images: NEO, PI1-3, with or without color cycle. Since the PC1-3, CEL, and SD0 files are similar formats, they may also have an INL ex...
by rockyone
Thu Jun 28, 2018 1:45 am
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 126
Views: 39190

Re: MI-3 picture format converter

Sorry, but in the version of 27/06, the last line of the image EZA is not corect if the image has an odd size ! The next version of MI-3 with a not very powerful slideshow, but useful for testing the backup format. Be careful, the keyboard is not active when loading files. With BMPs, it can be long...
by rockyone
Wed Jun 27, 2018 10:47 pm
Forum: Hatari
Topic: Hatari 2.1.0 and window 7
Replies: 5
Views: 492

Re: Hatari 2.1.0 and window 7

Thanks for the answers.
It's a shame that the file selector is restricted to drive A and B and virtual disks
by rockyone
Wed Jun 27, 2018 3:39 pm
Forum: Hatari
Topic: Hatari 2.1.0 and window 7
Replies: 5
Views: 492

Hatari 2.1.0 and window 7

Hatari 2.1.0 and window 7 64 bit
how to access a folder on a partition of the DD ?
by rockyone
Wed Jun 27, 2018 3:34 pm
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 126
Views: 39190

Re: MI-3 picture format converter

rockyone wrote:On STE, there should be no more error. (I hope I did not create others :mrgreen: )

Fixed several bug.
Successful load and save test with all formats supported by MI-3
http://www.atari-forum.com/viewtopic.php?f=72&t=28191
by rockyone
Mon Jun 11, 2018 9:34 pm
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 126
Views: 39190

Re: MI-3 picture format converter

Following the test carried out by MM41 :cheers: Fixed several bugs I did not have on Steem and Hatari emulators. I added the loading of 24-bit BMP images (only 16, 4 and 2 colors) which makes it possible to load screensavers made with Steem. To load 24-bit BMP images (640 * 400 in all three resoluti...
by rockyone
Wed May 23, 2018 10:06 am
Forum: Galleries
Topic: Draw and convert
Replies: 16
Views: 10591

Re: Draw and convert

I am looking for the Computer Eyes drawing program or any other program that creates images with the extension CE1, CE2, CE3
Thank you
by rockyone
Wed May 23, 2018 10:00 am
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 126
Views: 39190

Re: MI-3 picture format converter

In test by MM41 that I thank on a real machine.
There are some bugs that I do not have with Steem.
Remember, only images of the size of the screen and with the number of corespondant colors can be loaded correctly. Except .BLD and .R01, which may be smaller.
by rockyone
Tue May 22, 2018 1:53 pm
Forum: 680x0
Topic: Spectrum display
Replies: 0
Views: 590

Spectrum display

I added a keyboard and mouse test to this routine, but the mouse returns a value when I move it. What could be the solution ? ; Disassembly of DISPC306.bin ; ; ; call spc_play( L buffer_palette ) ;------------------------------------------------------------------------- movem.l d0-d7/a0-a6,-(sp) lea...
by rockyone
Sat May 19, 2018 2:39 pm
Forum: Coding
Topic: Number of colors
Replies: 19
Views: 2267

Re: Number of colors

jury wrote:From what I have read and understand about bmp file format, the palette for 8bit color images usually starts from byte 54 and is in format of 4 bytes ( red, green, blue, and 0 as last byte )
[/code]


You reversed the blue and the red !
May be in your program too :wink:
by rockyone
Mon May 14, 2018 4:15 pm
Forum: Coding
Topic: Data writing
Replies: 6
Views: 864

Re: Data writing

This is fixed, with a $ 25 xbios and a compilation order before calling the routine. This bug was in MI-3, and I do not use a palette change in this program . It's quite similar to the pallet change bug in MI-9 When I had the picture by MM41 I understood the problem. He confirmed that now it works w...
by rockyone
Mon May 14, 2018 7:56 am
Forum: Coding
Topic: Data writing
Replies: 6
Views: 864

Re: Data writing

Before having the image, I thought the bug was producing by writing the file, and I was expecting to see an image with corrupted data.
(I never had this bug with Steem and Hatari)

Image convertie en BMP 4 bits avec un STE:
0000.jpg
by rockyone
Mon May 14, 2018 5:58 am
Forum: Coding
Topic: Data writing
Replies: 6
Views: 864

Re: Data writing

Apparently, the problem does not occur during writing
By the way, I noticed that the mouse also disrupted a routine acting on the palette ($ FFF8240) but only after compilation. But this is solved
It's all the more complicated for me because I have more Atari to do the tests.
by rockyone
Sun May 13, 2018 6:12 pm
Forum: Coding
Topic: Data writing
Replies: 6
Views: 864

Data writing

Is it possible that the writing of data (on diskette, hard disk or Ram disk) is disturbed by a system interruption or another reason ?
by rockyone
Sun May 13, 2018 5:19 pm
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 126
Views: 39190

Re: MI-3 picture format converter

It's weird because I've never had this bug on Steem v3.2
Can you send me a badly converted BMP image and the corresponding PI1 image.
by rockyone
Sun May 13, 2018 1:18 am
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 126
Views: 39190

Re: MI-3 picture format converter

There was just one mistake to fix to get the right colors in low resolution.
by rockyone
Fri May 11, 2018 11:42 pm
Forum: 680x0
Topic: Gemdos error handling with Steem3.2
Replies: 5
Views: 848

Re: Gemdos error handling with Steem3.2

Pea (a3) is ok, but with Pea A3 you enter the datas on the address I realized that this version worked even after a crash of the second version that reads the file at the end So I still looked at my mistake. In fact, I replaced the Seek_offset variable in Fread with another, and it was not initializ...
by rockyone
Fri May 11, 2018 4:56 pm
Forum: 680x0
Topic: Gemdos error handling with Steem3.2
Replies: 5
Views: 848

Re: Gemdos error handling with Steem3.2

here is the first test, the palette is not good. After adding low resolution at medium resolution, he tripled the decoding time of medium resolution images. (I may be able to separate them) It is not good to use the file size specified in the BMP header because it is not always correct and can cause...
by rockyone
Fri May 11, 2018 12:13 pm
Forum: 680x0
Topic: Gemdos error handling with Steem3.2
Replies: 5
Views: 848

Re: Gemdos error handling with Steem3.2

After the first -64 error returned by Fseek (Gemdos $42), sometimes Fread (gemdos $3F) returns 0 in D0, but the loaded bytes do not match what is requested. And without reset, nothing good Well, I'm giving up this loading mode which will be slow for this file. Also, I do not know how to use the Fsee...
by rockyone
Fri May 11, 2018 8:27 am
Forum: 680x0
Topic: Gemdos error handling with Steem3.2
Replies: 5
Views: 848

Gemdos error handling with Steem3.2

Gemdos returned error -64 (file pointer to invalid segment),. Normal because the file size was incorrect in the file header. After correcting this error, why does Fread always send me an error if I do not restart the emulator? (Whatever file I'm trying to read) moveq.l #0,d0 addq.l #6,a3 ; 2(a3) bsr...

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