Search found 260 matches

by rockyone
Thu Apr 20, 2017 1:01 am
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

I have seen several ways to clean the keyboard buffer, but none solves this problem.
The BIOS works fine, it suits me.
If anyone has a solution ...
by rockyone
Wed Apr 19, 2017 1:49 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

In basic omicron ,................................................................... '... If Gemdos, 7 works or does not work: Xbios (Address, 14,1) Wpoke Address + 4, $b ' ( A lower value requires a restart) test with value $b, $c, $d, $e, $f, $8c Wpoke Address + 6, $b ' tested each time with the ...
by rockyone
Mon Apr 17, 2017 7:00 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

Testing bios functions The current state of the keyboard buffer, still disrupts gemdos functions, But the bios functions function correctly in basic is in routines in 68k :D is the keyboard buffer a circular buffer like midi? just reset the head /tail pointer ? using the keybdvec pointer too abstrac...
by rockyone
Mon Apr 17, 2017 9:42 am
Forum: 680x0
Topic: move the image horizontally
Replies: 4
Views: 580

Re: move the image horizontally

Even if there are no users - including me - that does not bother me. :mrgreen:
The main thing is that I do it as a leisure. This does not include any other utilities

I finished this function this morning!
by rockyone
Mon Apr 17, 2017 9:31 am
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

I was able to do a second test this morning, Crawio, returned a value without pressing the keyboard.
By cons, basic Inkey $ works correctly?
I will test the bios functions in 68k hoping not to have this problem.
by rockyone
Sun Apr 16, 2017 7:24 pm
Forum: 680x0
Topic: move the image horizontally
Replies: 4
Views: 580

Re: move the image horizontally

I finished moving the hidden part of the image in the right direction
For the three resolutions.

For the visible part, is Bitblit faster than Roxr and roxl?
To go left, I guess I have to start with the end of the line?
by rockyone
Sun Apr 16, 2017 4:41 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

With the $ff parameter, Crawio tests the keyboard.
Is apparently does not return an erroneous value if the keyboard buffer is not empty
by rockyone
Sun Apr 16, 2017 3:47 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

Yes, if the buffer is not empty, the loop ends without pressing a key. With gemdos 6, it should go

Code: Select all

loop:
   ....
   move.w   #$ff,-(sp)
   move.w   #$6,-(sp)
   trap   #1
   addq.l   #4,sp
   tst.w   d0
   beq.s   loop
   ....
by rockyone
Sun Apr 16, 2017 2:08 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

I'm just trying to test the keyboard to get out of a loop
by rockyone
Sun Apr 16, 2017 1:10 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

Gemdoss 7 and 8, are more a logical expectation than physics.
That is, if a character waits in the keyboard buffer, this function returns a value even if no key has been pressed.

On the other hand, gemdos, 6 is a physical wait and correctly resets the keyboard buffer.
by rockyone
Sat Apr 15, 2017 1:44 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

Since I had the keyboard buffer not empty, gemdos 11 did not return a valid value. I tested with gemdos 6 and I did not get any wrong return. Then, another function using gemdos 11 worked correctly. But I only made a test! move.w #$ff,-(sp) move.w #$6,-(sp) trap #1 addq.l #4,sp tst.w d0 beq.s no_key
by rockyone
Sat Apr 15, 2017 12:56 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Re: Gemdos $b (CCONIS)

Unlike gemdos 11, gemdos 7 and 8 expect a key before returning the hand.
But bug also if a character is waiting in the keyboard buffer
by rockyone
Sat Apr 15, 2017 12:07 pm
Forum: 680x0
Topic: Gemdos $b (CCONIS)
Replies: 25
Views: 1099

Gemdos $b (CCONIS)

How to clear the keyboard buffer before using the Gemdos function $b "Cconis"
by rockyone
Tue Apr 11, 2017 4:33 pm
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 105
Views: 22452

Re: MI-3 picture format converter

Correction of the CEL backup format. (Cyber-Paint v2.0)
Fixed a bug in the high-resolution IFF backup (an uninitialized register has zero)

Correction also performed in MI-9

http://www.atari-forum.com/viewtopic.php?f=72&t=28191
by rockyone
Tue Apr 11, 2017 2:44 pm
Forum: Other BASIC
Topic: MI-9 converter
Replies: 4
Views: 736

Re: MI-9 converter

Display of the high-resolution menu corrected. (More white rectangle in the menu) Correction of the CEL backup format. (Cyber-Paint v2.0) Fixed a bug in the high-resolution IFF backup (an uninitialized register has zero) Correction also performed in MI-3 Otherwise, no test of fact on this version. I...
by rockyone
Mon Mar 27, 2017 10:48 pm
Forum: Games - Requests
Topic: Conquest - Serasoft
Replies: 3
Views: 1133

Re: Conquest - Serasoft

Version 07e and the latest 091

I started an ACC to cheat at least 20 years ago, but the source was lost and I could not finish (but it works well though wrong :)
by rockyone
Sun Mar 26, 2017 2:17 pm
Forum: Other BASIC
Topic: MI-9 converter
Replies: 4
Views: 736

Re: MI-9 converter

Update Now includes all the formats used in MI-3 (which fixes the bug in the IFF routine) The color selection cursor should now redesign it correctly. Direct stop of the color cycles of Art director by a mouse click because they can be very very long Viewing Spectrum images, adding the stop by a mou...
by rockyone
Tue Mar 21, 2017 12:38 pm
Forum: Other BASIC
Topic: CALL WITH A6 and Mousebut
Replies: 0
Views: 205

CALL WITH A6 and Mousebut

After a re-reading of the Omikro basic memory organization, I find that the call parameters in the CALL function are passed through A6 is recoverable in A6 by routine in 68k
Likewise with MOUSEBUT

test.zip
by rockyone
Sun Mar 12, 2017 12:01 pm
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 105
Views: 22452

Re: MI-3 picture format converter

Enabling Backup PG1-3
Added MegaPaint BLD format
Added P key in low and medium resolution to display the palette and hexadecimal values of colors.

http://www.atari-forum.com/viewtopic.php?f=72&t=28191
by rockyone
Sun Mar 05, 2017 8:19 am
Forum: Other BASIC
Topic: >Omikron.Basic< How do I set the color for PRINT?
Replies: 10
Views: 744

Re: >Omikron.Basic< How do I set the color for PRINT?

You can also change the color of the background

Image
by rockyone
Wed Mar 01, 2017 12:35 am
Forum: Other BASIC
Topic: MI-3 picture format converter
Replies: 105
Views: 22452

Re: MI-3 picture format converter

Adding FUN. The files converted by MI-3 will be loaded and backed up correctly by Funny-Paint. Animation is not taken into account. PG1-3 of Graphic-Processor v3.0 I do not save this format because I did not understand the process of animation of this format. Fixed a bug when loading and saving the ...
by rockyone
Tue Feb 28, 2017 11:56 pm
Forum: Applications
Topic: Funny Paint
Replies: 19
Views: 1410

Re: Funny Paint

You have been much downloaded Funny-Paint.
If you want to continue using it, do not load an image without first converting it into a FUN file with MI-3 v3.2017 and higher
The file would be correct on the screen, and the image could be saved correctly by Funny-Paint.
by rockyone
Wed Feb 22, 2017 9:00 pm
Forum: Applications
Topic: Funny Paint
Replies: 19
Views: 1410

Re: Funny Paint

I also think it's a bug from Funny-Paint, that's why I asked for a test on a real machine
by rockyone
Wed Feb 22, 2017 8:45 pm
Forum: Applications
Topic: Funny Paint
Replies: 19
Views: 1410

Re: Funny Paint

I try tos.2.06, fr us gb on Hatari, none works

Tos 1.62 worked, I have the same bug as on STeem

Look at the pallets

Harari.jpg


mi3.jpg


convered in PNT by PrismPaint
pnt.jpg
by rockyone
Wed Feb 22, 2017 5:15 pm
Forum: Applications
Topic: Funny Paint
Replies: 19
Views: 1410

Re: Funny Paint

lp wrote:I tested funny paint in Hatari v2.

I can not make it work with Hatari.
What are the parameters to apply ?

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