Search found 1588 matches

by Cyprian
Tue Apr 16, 2019 3:22 pm
Forum: Games - General
Topic: Outrun with frame counter
Replies: 36
Views: 2197

Re: Outrun with frame counter

nice
by Cyprian
Tue Apr 16, 2019 11:53 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 36
Views: 2197

Re: Outrun with frame counter

another improvement could be obtained from reducing string's bitplanes count. e.g from four to two.
by Cyprian
Tue Apr 16, 2019 11:15 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 36
Views: 2197

Re: Outrun with frame counter

the BLiTTER is word oriented, therefore when a source data are also word oriented then it could be faster. In your case, a source data (mask and 8x8 chars) are byte oriented. In that case we have to do two blits - the first one for even source data (with skew 0) and the second one for odd source dat...
by Cyprian
Tue Apr 16, 2019 10:32 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 36
Views: 2197

Re: Outrun with frame counter

right now i am not using the blitter for 8x8 char, do you think it would be an advantage to use the blitter for 8x8 chars? it depends on how source data are organized, how many bitplanes should be touched and whether source should be masked with destination. In case of the sky, if I'm not wrong it ...
by Cyprian
Tue Apr 16, 2019 8:28 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 36
Views: 2197

Re: Outrun with frame counter

thats alot of CPU time.
is it only conversing string process or also print them on the screen?
by Cyprian
Sat Apr 13, 2019 9:41 am
Forum: FireBee
Topic: Firebee: the long game?
Replies: 53
Views: 4829

Re: Firebee: the long game?

thats the sades part...
Mathias wrote:In fact we planned an "ST-Mode" in the beginning of the project as 3rd compatibility layer, before we lost all VHDL developers.
by Cyprian
Fri Apr 12, 2019 10:59 pm
Forum: Hatari
Topic: Enabling Debug Console On Windows
Replies: 4
Views: 483

Re: Enabling Debug Console On Windows

try to start hatari with -W switch from command line
by Cyprian
Thu Apr 11, 2019 10:54 pm
Forum: Hatari
Topic: Locking the curser into the window?
Replies: 8
Views: 536

Re: Locking the curser into the window?

darwinmac wrote:Alt Gr key (US keyboards do not have this key),

Are you sure? Every laptop I had was with US keyboard layout. And Alt Gr was there:
20190412_005015.jpg
by Cyprian
Thu Apr 11, 2019 9:56 pm
Forum: Hatari
Topic: Locking the curser into the window?
Replies: 8
Views: 536

Re: Locking the curser into the window?

just press keys "Alt Gr" and "M"
by Cyprian
Thu Apr 11, 2019 2:13 pm
Forum: Coding
Topic: Atari Compendium
Replies: 9
Views: 742

Re: Atari Compendium

mikro, both documenst are very usefull, but viking272's one has two advantages: the main menu is always available on the left side, and nicely rescale to higher resolution.
by Cyprian
Thu Apr 11, 2019 10:04 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 36
Views: 2197

Re: Outrun with frame counter

you can analyze the code with Hatari Profiler and generate a nice graphs
https://hatari.tuxfamily.org/doc/manual.html
Image
by Cyprian
Tue Apr 09, 2019 10:32 am
Forum: News & Announcements
Topic: Atari meetup in Brisbane, QLD (first in a decade!)
Replies: 18
Views: 8618

Re: Atari meetup in Brisbane, QLD (first in a decade!)

mikro wrote:Image

what a nice white whale...
Does 1090 work?
by Cyprian
Fri Apr 05, 2019 9:58 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 36
Views: 2197

Re: Outrun with frame counter

nice,
would be possible to modify a bit source code to boost a frame rate?
by Cyprian
Fri Apr 05, 2019 9:05 am
Forum: 680x0
Topic: IDA Hex-Rays loader plugin
Replies: 10
Views: 714

Re: IDA Hex-Rays loader plugin

ok, thx
by Cyprian
Fri Apr 05, 2019 7:10 am
Forum: 680x0
Topic: IDA Hex-Rays loader plugin
Replies: 10
Views: 714

Re: IDA Hex-Rays loader plugin

thx Sarnau.
I see "IDA 7.0 Freeware". Is it worth to try it?
by Cyprian
Mon Mar 25, 2019 10:08 pm
Forum: Professionals
Topic: Disassembly of Flash060.prg
Replies: 2
Views: 435

Re: Coding

the source code can be find there: https://github.com/mikrosk/ct60tos/releases

ct60tos-1.03d.zip\ct60tos-1.03d\flash.too\src\flash060
by Cyprian
Wed Mar 20, 2019 1:30 pm
Forum: Games
Topic: Hex-a-hop
Replies: 28
Views: 2740

Re: Hex-a-hop

ładne takie
by Cyprian
Tue Mar 19, 2019 9:32 pm
Forum: Non Atari Platforms
Topic: Beethoven made on YM / AY :-P
Replies: 2
Views: 412

Re: Beethoven made on YM / AY :-P

cacy
by Cyprian
Wed Mar 13, 2019 8:43 pm
Forum: Ym rockin'
Topic: My chiptunes
Replies: 13
Views: 8081

Re: My chiptunes

cool
by Cyprian
Fri Mar 01, 2019 5:43 pm
Forum: For sale / Wanted
Topic: WTB: Magnum ST
Replies: 12
Views: 974

Re: WTB: Magnum ST

I guess Magnum's access time is hardcoded for 8MHz 68000
by Cyprian
Sun Feb 24, 2019 10:21 am
Forum: Ym rockin'
Topic: maxYMiser High released
Replies: 13
Views: 1463

Re: maxYMiser High released

Not sure what you mean, in fact nothing is dithered except the logo. Have you tried the hi-res version? There is no rendering engine or something. The whole graphics engine and a lot of the GUI was recoded. actually I mean this: Schowek-2.png I guess "dithered" isn't the best word describ...
by Cyprian
Sat Feb 23, 2019 7:14 pm
Forum: Ym rockin'
Topic: maxYMiser High released
Replies: 13
Views: 1463

Re: maxYMiser High released

thx gwEm, but to be honest - 2x2 dithering doesn't looks so good
would be cool to have a native HighRes maxYMiser
by Cyprian
Sat Feb 23, 2019 7:12 pm
Forum: Ym rockin'
Topic: My chiptunes
Replies: 13
Views: 8081

Re: My chiptunes

congrats Yqn, it sounds really cool
by Cyprian
Thu Feb 14, 2019 3:11 pm
Forum: Gallery
Topic: Mega STe rescued from hell.
Replies: 17
Views: 2087

Re: Mega STe rescued from hell.

nice finding,
congrats

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