Search found 39 matches

by Patrice Mandin
Wed Jun 13, 2018 8:29 pm
Forum: Games
Topic: PMDoom music?
Replies: 8
Views: 1405

Re: PMDoom music?

I once thought about using some kind of midi to ym conversion, i.e. downmixing the 16 channels midi to 3 channels ym (drum + instrument 1 + instrument 2) by picking the most important parts of the midi music. I don't know ym enough to make even a simple test or experimentation.
by Patrice Mandin
Sun Jan 14, 2018 3:54 pm
Forum: SuperVidel
Topic: [Q] Setting video mode with Falcon compatible resolution
Replies: 6
Views: 3195

Re: [Q] Setting video mode with Falcon compatible resolution

@mikro: extended resolutions are already listed. I just put there the falcon compatible resolutions, which are the ones that hang when they are used.
by Patrice Mandin
Sat Jan 13, 2018 7:38 pm
Forum: SuperVidel
Topic: [Q] Setting video mode with Falcon compatible resolution
Replies: 6
Views: 3195

Re: [Q] Setting video mode with Falcon compatible resolution

@shoggoth: so should I correct the video mode list as this? {0x403D,640,480,32,0}, /* 32 bits modes */ {0x413D,640,240,32,0}, {0x4035,320,480,32,0}, {0x4135,320,240,32,0}, {0x003C,640,480,16,0}, /* 16 bits modes , removing 0x4000 for all, keeping standard falcon values */ {0x013C,640,240,16,0}, /* a...
by Patrice Mandin
Tue Oct 17, 2017 8:18 pm
Forum: SuperVidel
Topic: [Q] Setting video mode with Falcon compatible resolution
Replies: 6
Views: 3195

[Q] Setting video mode with Falcon compatible resolution

Hello, A while ago, I added new extended video modes for Supervidel in SDL. However it seems it's not totally correct, so I need to know how to fix it. Currently, 0x4000 is used for all modes, but it appears it's not needed for modes that are 640x480 or less (i.e. 640x240, 320x480 and 320x240). So s...
by Patrice Mandin
Sat Aug 26, 2017 10:34 am
Forum: Coding
Topic: Double buffering using OS calls
Replies: 15
Views: 3331

Re: Double buffering using OS calls

Hello, I usually only changes the physical screen pointer using Setscreen(), because this is what is displayed on the screen. The logical screen pointer is only used by the VDI, so no need to change it. I also noticed that when using NVDI, if you change screen pointer along with video mode, the pale...
by Patrice Mandin
Wed Jun 17, 2015 5:43 pm
Forum: Games
Topic: Doom 0.59.2
Replies: 8
Views: 8989

Re: Doom 0.59.2

Patrice, how you're handling the Doom game tick problem i.e. game using a lot more CPU when rendering falls behind (default 35Hz) game tick? Douglas handled that by reducing the game tick to 12Hz which is about minimum that still works fine (has enough bits for accuracy) and is low enough for BadMo...
by Patrice Mandin
Thu May 28, 2015 8:58 pm
Forum: Games
Topic: Doom 0.59.2
Replies: 8
Views: 8989

Re: Doom 0.59.2

Yes it is this archive.
Doom requires approx. 2.5MB free to run, so a machine with 4MB is a minimum.
by Patrice Mandin
Mon Sep 15, 2014 6:31 pm
Forum: Games
Topic: Doom 0.59.2
Replies: 8
Views: 8989

Doom 0.59.2

Hello,

I posted this past week in Firebee forum, to announce the coldfire build.

I would like people with TT, or Falcon with accelerators (Centurbo 2 for example) to try this version, as many things have been fixed, both inside SDL, and in Doom code.

As usual, it is available on my website.
by Patrice Mandin
Sun Sep 14, 2014 8:22 pm
Forum: CT60 / CT63 Area
Topic: frequency (MHz) of yours CT63?
Replies: 37
Views: 9604

Re: frequency (MHz) of yours CT63?

I have a Rev5 060, so mine must run slower to be stable:
- without CTPCI: up to 72MHz
- with CTPCI (current config): up to 64MHz
by Patrice Mandin
Sun Aug 31, 2014 11:19 am
Forum: FireBee
Topic: Doom 0.59
Replies: 11
Views: 6508

Doom 0.59

Hello,

For the latest 0.59 version of Doom, I also made a native Coldfire build, that is a bit faster than the m68k version.
As usual, it is available on my website.
by Patrice Mandin
Fri May 14, 2010 10:36 am
Forum: Games
Topic: Reevengi
Replies: 9
Views: 4321

Re: Reevengi

Hello, Reevengi 0.16 is out (oh, did not post any msg there since 0.12): - Software renderer: Flush all 3D rendering before drawing 2D stuff. - Software renderer: Rewritten SBuffer implementation. - Software renderer: Background image masks. - Added -fps parameter. - Added preliminary menu (display ...
by Patrice Mandin
Thu May 06, 2010 11:45 am
Forum: Professionals
Topic: CTPCI - 3.3V input - what socket?
Replies: 6
Views: 1560

Re: CTPCI - 3.3V input - what socket?

I looked several times (actually more lile hundreds) at the photos of the CTPCI at powerphenix website. I cannot make out the connector/socket for the 3.3V that must be used. Does any know what type of connector it needs? I read pmandin blog on fitting the CTPCI, & he wrote that he obtained a 3...
by Patrice Mandin
Sun Apr 04, 2010 5:10 pm
Forum: Professionals
Topic: [CTPCI] My installation guide
Replies: 3
Views: 585

[CTPCI] My installation guide

Hello,

As I received the CTPCI this week, I took the time to write down the different steps I made to plug everything to my Falcon. Be careful and patient, and everything will be ok.

CTPCI installation guide
by Patrice Mandin
Fri Oct 16, 2009 6:34 am
Forum: Hades / Milan
Topic: SDL and Milan
Replies: 4
Views: 4788

Re: SDL and Milan

If you have a Milan, please download and test these programs, and report any problem here, or by mail at patmandin@gmail.com http://pmandin.atari.org/download/sdlmilan.zip Beware than running those may crash the machine, so don't run anything important at the same time. vidinfo.ttp should just list...
by Patrice Mandin
Sat Oct 10, 2009 11:17 am
Forum: Hades / Milan
Topic: SDL and Milan
Replies: 4
Views: 4788

SDL and Milan

Hello, Next SDL release is real soon now. I started implementing support for Milan XBIOS functions, which will also be used for soon-to-come Supervidel and also video cards for CTPCI. If you have a Milan, please download and test these programs, and report any problem here, or by mail at patmandin@g...
by Patrice Mandin
Fri Jul 31, 2009 11:18 am
Forum: Games
Topic: Reevengi
Replies: 9
Views: 4321

Re: Reevengi

Hello, Reevengi 0.12 is out. - Fixed some bugs in S-Buffer. - Added 24 bits rendering to software renderer. - Added room map with camera, camera switches and boundaries. - OpenGL: Disabled ARB_npot texture support, till testable. - OpenGL: Only upload texture to video card when loading model. - Came...
by Patrice Mandin
Fri Jul 31, 2009 9:24 am
Forum: Professionals
Topic: Searching for vt52fix.prg
Replies: 3
Views: 725

Re: Searching for vt52fix.prg

Just a note for people interested: Changing background color for text in TOS 4 works, but only in True Color mode. While disassembling the TOS for this VT52 routine, I understood why. Atari added extra Line-A variables for True Colour mode at offsets $b0e and $b0a; at a different place than the ones...
by Patrice Mandin
Sat Jun 27, 2009 8:16 pm
Forum: Professionals
Topic: Searching for vt52fix.prg
Replies: 3
Views: 725

Re: Searching for vt52fix.prg

Problem solved!

VT52 emulation was rewritten for CT60 (the code is in Flash), however there was a bug when changing the background color in 1.03c firmware, and it is fixed in 1.04. I backported the bugfix to 1.03c, and it's ok now :D (the new 1.03c firmware is available on my site).
by Patrice Mandin
Wed Jun 10, 2009 9:11 pm
Forum: Professionals
Topic: Searching for vt52fix.prg
Replies: 3
Views: 725

Searching for vt52fix.prg

Hello, I just noticed there were some bugs in Falcon VT52 emulator (after 15 years :)), and for example the vt52 demo http://pouet.net/prod.php?which=13060 does not show anything on Falcon. Thomas Binder (Thing author) did the small vt52fix.prg program, and so I would like to try it, but can not fin...
by Patrice Mandin
Sat Mar 07, 2009 1:58 pm
Forum: Games
Topic: Reevengi
Replies: 9
Views: 4321

Re: Reevengi

Hello, A new release is available. The biggest change is a SBuffer implementation, to avoid sorting polygons, and also have correct Z positions between them. So it may be a bit slower than the previous one. I checked in 8 bit mode, enabling dithering gives much better background image, and 3d works ...
by Patrice Mandin
Thu Feb 05, 2009 8:28 pm
Forum: Games
Topic: Reevengi
Replies: 9
Views: 4321

Re: Reevengi

Hello,

New release for now, with the biggest change being textured models. I forgot to test in 8bits mode, so I don't know if it would work on TT, sorry.

Also, currently, it works quite ok with a CT60, so non accelerated Ataris could suffer rendering that :).
by Patrice Mandin
Sun Dec 28, 2008 9:31 pm
Forum: Games
Topic: Reevengi
Replies: 9
Views: 4321

Re: Reevengi

Hello,

I just made a new release. Most important change is having 8 bit video mode support (with optional dithering), so it should work on TT now.
by Patrice Mandin
Sat Dec 13, 2008 10:41 pm
Forum: Games
Topic: Reevengi
Replies: 9
Views: 4321

Reevengi

Hello, For some time I started writing a program to display background images of Resident Evil games, and in the past week, I added 3D wireframe display for models (not for all games currently, due to different file formats). Here is the latest version, built for 68020 and higher with fpu only this ...
by Patrice Mandin
Fri Oct 27, 2006 9:20 pm
Forum: Games
Topic: Duke Nukem 3D and Quake for Atari Falcon 060!
Replies: 108
Views: 35525

Demo version

The demo version of Duke Nukem 3D for PC is available at:
http://www.3drealms.com/duke3d/

However I don't know if the Atari port supports it, or if it can only be used with the complete game data files.

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